You could cut the “2023” from that, and it’d be no less true.
I mean sure, this year’s ad-centric nature was particularly obvious, but come the fuck on, journalists/readers/whatever: Did you ever have any doubt, seriously, ANY doubt, that this is 100% ad-space? And if yes, how?! What part of this did you watch in what year that wasn’t just ad-space for publishers?
Hopefully this wont be full of microtransactions even of the cosmetic kind. Monster hunter world was amazing but Capcom has become more and more greedy for the past few years.
It’s probably really tempting for them to convert Monster Hunter franchise in to a modern live service with bunch of premium cosmetics, battle passes and Fomo traps. Exoprimal and Street Fighter VI are already suffering from these.
I am beyond excited for this. I’ve been playing MH games since MH2 and they just get better every time. If this caught your eye and you’ve never tried the series, World and Rise are both great and totally worth checking out during the wait until 2025.
My friends brought me kicking and screaming into Unite, then world… it wasn’t until Rise that it finally clicked for me and became fun. Then I went back to world and was blown away.
I’ve been curious about The Finals, it looks fun. Is it easy to get into? I worry about toxicity in multiplayer because I’m not great at team based games.
It’s excellent, and I mainly play with randoms. The toxicity not so bad if you accept the BS that comes with random partners. Personally I have only dealt with some shithead teens and one guy who got mad I kept healing him. You get quitters quite a bit like in any PVP game, but it fills quickly. I have voice chat disabled 90% of the time, since pinging is in the game. The destruction is peak physics destruction in a multiplayer game, some of my favorite moments in any game have come from the pure chaos of things falling apart in the Finals. They also added a new 5v5 mode that feels way less frustrating and more casual (to me at least).
I imagine it’s even better if you’ve got a trio of well coordinated players, I’ve certainly played against some nasty trios in my 80 hours. Personally I think this is the most unique PVP shooter out right now, and it’s extremely polished for F2P.
Finally gonna play the first 3 games of The Longest journey and Dreamfall. I am convinced Funcom are great story tellers but awful mmo creators. See Anarchy Online, The Secret World, Conan Exiles. Great story telling. Terrible mmos.
Ohh I played those so long ago during a really difficult time of my life, they were definitely a fun escape and the story felt well suited to a point and click.
I loved Anarchy Online back in the day. I don’t think I ever did anything particularly in depth on it, but I remember being proud that I had an in game apartment and a flying car thing.
Secret world had such a good setting. Unfortunately it wasn’t a good MMO. But damn those riddles were cool. And I had to look up most of them because they were hard and you often needed outside sources.
I am convinced Funcom are great story tellers but awful mmo creators. See Anarchy Online, The Secret World, Conan Exiles. Great story telling. Terrible mmos.
Remedy is publicly traded on NASDAQ Nordic, they can issues shares or debt for the money. But they’re probably going to buddy buddy with Epic Games again
Well then, if that asshole Sweeney is involved, I won’t be playing this game for a decade until it gets a sensible release. Which is a shame, because the first one is such a gem.
I’m definitely pumped for this. I never had time to get into a Rise despite playing a ton of Monster Hunter World. Will be interesting to see what, if any, changes are made to the formula.
Rise/Sunbreak is no small game. The World game was the first built from the spin-off team, but you’re right that Rise/Sunbreak is from the “Portable” team. I love World dearly for so many reasons, but honestly Rise keeps the old school spirit going that World was a little lacking in. The flare shot or friends only multiplayer system (lack of lobbies list) sort of stiffles the community. This might sound lame to some people, but if you’ve ever made long term friends with strangers you met playing a game, you’re about 10x more likely to do that in Rise than in World imo. It’s just funner and more often has a sillier vibe when grouping up with others, and easier to regroup with them on play sessions days later.
When I said small I was referring to portable (kinda forgot the word), as hunts can be completed in 15min or less. I think I would still prefer World though, probably because I did 300 Narwa hunts in one week before they fixed the “loot drop tables” bug.
I’m convinced large video game publishers make deals with graphics card manufacturers to force the end user to upgrade, the AMD and Nvidia deals are not for free access to new technology it’s for which ever bids the highest price to sell more cards. There is little progression in graphics fidelity since 2016. We used to take giant leaps and now we take small insignificant steps.
Fidelity is always going to have diminishing returns. Perhaps there’s something fishy going on in the video card business, I don’t know that, but as someone who works in CGI, the evolution we see year after year makes sense, it’s not like there’s a hidden untapped potential
I’m not sure if it’s such a direct conspiracy, but I’m sure some of this happens inadvertently at least. Developers of big budget games are likely going to target higher end hardware, and API usage that might cause problems on lower end hardware probably sneaks in as a result of that. I’m sure there’s some deals between game studios and Nvidia / AMD to get the latest GPUs for workstations at some discount, which probably means the machines they’re using for the bulk of development are beefier than the average consumer’s (you also probably want a bit of headroom while developing)… But this kind of stuff can naturally lead to higher requirements for software because you don’t run into performance issues unless you’re very serious about testing on lower end hardware… Which you might care about to some extent, but it’s an additional cost that can take away from other aspects of the game, which might make it less marketable (graphics are a big deal for marketing, for example).
Obviously it’s not great if a game uses API calls inefficiently and that means it runs worse than it would otherwise… But I’m not really that surprised when it happens? Working on big projects on deadlines there’s often a “try the obvious solution, worry later if it’s too slow” mentality, and I’m not sure you need any more of a conspiracy than that to account for stuff like this.
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