I enjoyed playing it on release, but having just started another playthrough after buying Phantom Liberty, I gotta say, the base game is still pretty buggy. Still fun though, would recommend!
And now a serious response: it ran, just before the Add-on dropped, on my 4790k and a RX6600 on 1920x1200 flawlessly with no bugs, at 60 fps on high settings. This game is now well optimized, and a fantastic experience. It took a while, but the wait was worth it!
Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more. That being said, without raytracing on - which is mostly disappointing anyways - there are some really high framerates achieveable by now.
I don’t know, I think it’s more down to personal preference than that. I get that competitive FPS players want to push frame rates as high as possible, but for me personally I have the exact opposite opinion as you. I have no real need to chase hundreds of FPS, at a stable 60 games feel smooth enough (maybe my eyes are bad). On the other hand, several games have a dramatic improvement in presentation with Ray Tracing on, in my opinion, which I value a lot. Both Cyberpunk and Alan Wake 2 for example look notably better with RT on.
In what world is Cyberpunk’s ray tracing disappointing? Some shots I took while playing over the last month or so. I’ve never seen a better graphical showpiece.
Pretty good examples for how disappointing it is, tbh aye.
If you told me both sides were different settings of baked lighting, I’d instantly believe it. Sure, the RT looks like it is the higher quality one, but it doesn’t feel like a cyberpunk game with raytracing should “pop”. Good scenes are for it when driving around at night with wet streets. That gives the proper cyberpunk feel. But that’s about the only scenario where I’ve seen it truly work magic.
Sounds like you’re more disappointed with CP77s lighting theme than RT, you could literally change the LUT or use ReShade in a matter of seconds and get what you’re asking for. CP77 has a permanent green filter that many (very much myself included) despise. Fortunately, this is extremely easy to change, and I definitely recommend it.
Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more.
This is more or less subjective, or an ideal. Most people agree that 60FPS is completely fine (or pretty good) for single player experiences, as long as it is a smooth and stable 60 and doesn’t have bad stuttering or the like. Naturally, almost everyone would say they would still be happy with more, but they’re by no means miffed. Multiplayer experiences on the other hand, you’d have a point.
That being said, without raytracing on - which is mostly disappointing anyways -
LMAO sure whatever you say. You can be disappointed in the performance cost, but CP77’s raytracing is undeniably some of the best around. The performance hit is definitely worth being bothered by, but real time ray tracing is a very new thing that is still being fleshed out, and we’re 3 (or 2(?) for AMD generations of it, or 0 for Intel) deep. Both the software and hardware are actively being optimised for better performance and features, and we won’t see the full fruits of the current cost for another few years yet.
I started a new playthrough when phantom liberty released and I feel like I’ve had more game-breaking bugs than I did at launch. The ones I had at launch were mostly cosmetic, animation bugs, t-posing, Jackie eating his noodles with chopsticks that left a clone of themselves in the box, etc. This time I had to reload saves because, for example, Jackie just didn’t get in my car at the start and so it never unlocked the controls so I was just stuck in a car forever.
That being said, the gameplay systems are massively improved, even if it still can be a bit buggy, and it’s well worth a play. I just need to wait for mods to update for 2.1.
Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
This bug was driving me crazy. I am glad they finally fixed it
You just go to steamdb, grab the numbers for the version you want, go to steam console, download it, then replace the files. So not exactly dumb person easy, but pretty damn easy once you figure out how to do it. I’ve done it a bunch of times. It always works.
Yea. Fair enough. I mean it takes like 10 minutes of research and then it’s easy in my opinion. It’s subjective haha. The important thing is you can do it without needing any crazy workarounds.
Okay well that’s an issue with your setup in general. It has nothing to do with what we’re talking about.
It’s not adding extra data. You’re replacing your game with an older version. If anything it’ll use less space since newer updates add more data usage to the game usually.
Also your slow Internet is an overall issue. Then you have an issue with downloading things in general. Again, irrelevant.
Correct me if I am wrong: If you use steam console to download an old version of the game, regardless of currently installed version, steam downloads the whole game. Let’s say I was on v2.1, the game received an update v2.2 and I downloaded it normally through Steam, this downloads only the difference between 2.1 and 2.2. Let’s say I have 2.2, the game doesn’t use the “betas” feature and I want to downgrade the game. Steam ignores the current 2.2 install and downloads 2.1 in its entirety.
Easy is relative. I’m pretty sure the easy way is if the game developer creates a separate “beta” branch. The other way is to turn off auto-update, manually download depos and extract them into the same folder essentially reinstalling the entire game with the updates you want and then putting them in the right steam folder. I personally wouldn’t call it easy. I’d say it’s tedious, prone to user error and unnecessarily time consuming.
It would be easy if Valve took their “beta” branch feature and expanded it to be an actual rollback.
I’m curious about your mods. I thumbed through the Nexus Mods page and couldn’t find anything that looked like it’d improve my experience after two vanilla playthroughs. Any suggestions?
The body mod isn’t exactly the one I used, but to give you an idea of the mods I liked using at least.
There was also a garage mod that allowed you to tune the vehicles in the game, and a mod that makes the legendary ping hack back to its superior form from the original release before they started changing things.
Nexus Mods hosts a bunch of horny mods, and there is a toggle for it to help get the clutter out of the way. I keep it on because I think some NSFW is gore related, and I might be interested in those if they are decent enough.
The Sandevistan Mods, Autoloot and Damage Scaling was what I used to roll.
the Sandevistan one is stupid fun, I don’t remember which one is it (got it from some YouTube videos). You stop time, throw granades and knives, slice through baddies then you watch everything unfold when time restores.
If you bought into clearly false marketing hype I’m not sure what to tell you. It’s a solid game that’s better than any other RPG released recently (outside of maybe BG3, which is so different it barely counts as the same genre)
It was never going to be everything promised in marketing, just like every other game released in the last 15 years.
Whilst I’m not gonna act like the other guy. This “if you bought into the clearly false marketing then it’s your fault” crap needs to die.
It’s not consumers’ fault for thinking that a superman movie has a flying superman when they talk about how superman flies in the movie. It’s always the companies fault. I do not think it is at all helpful to blame the consumers foe cdprs faults.
I mean, anyone who’s ever followed video game marketing knows they’ll promise the moon and the stars and only deliver a spaceship that can maybe hit orbit.
We shouldn’t blame consumers, but we should also be skeptical of any claim a developer makes about their game. NMS, CP2077, CoD, etc are all examples of over promise and underdeliver, and those are only the few I can think of off the top of my head. This is unfortunately the norm, not the exception. Starfield is a great example too. It fell a little flat on release because it turned out to be another generic Bethesda game, which wasn’t what the marketing promised, but is exactly what was expected by many.
Wait for reviews from reputable sources (not ign) and make decisions then. Don’t buy into the marketing hype that is all non-committal and doesn’t promise anything.
I don’t care if they post patch notes, I think it’s strange that communities like this post them as news. It’s not usual to see it. People don’t post news posts about some random games small patch. But cp2042? Every patch gets an article posted in places like this
Heh. Kinda related, but any competitive multiplayer game’s community makes way more content than a post out of even one line patch notes. This is normal.
It’s cool that someone passionate enough about Cyberpunk (or CDPR themselves) posted it to drive discussion about the efforts they’re making to continue to turn around that insanely horrible launch. The comments show that at least someone cared to see the post.
oh sure, for a specific community. it’s not for a wider community. you don’t see said competitive multiplayer game communities patch notes here, you see it in those communities
The difference as I understand it is that the frames in-between the real frame are generated by extrapolation in the Frame Generation technologies. They use one of the many flavors of AI to do this.
The TV’s Motion Smoothing is interpolation (which is fine for Movies) as there is no latency to be “felt”.
Because I like to see the art that the game artists made, not AI interpretation of what should be in-between the frames. I’m not hung up on framerate, as long as it’s stable and above 30 I’m good.
I did on my first playthrough as well, just not this one. May have something to do with me completing all of the side missions I can before advancing the storyline this time around.
Auto scaling NPCs to your level is such a shitty and lazy solution to difficulty scaling. I’m so sick of it.
Why can’t they do an escalation system like the cops instead for each gang? The longer you aggravate them on their turf the heavier the guys are they send out. Much more realistic, and if you are getting your ass kicked you just scoot over to some other gangs turf.
I hated this in GTA (mainly 3 and SA). You’re doing an escort mission and suddenly 6 guys start shooting at you with AKs from nowhere because you pissed them off in an unrelated quest.
I prefer a Morrowind-like approach where enemies don’t scale and you have to take care not to venture too deep into some crazy gang’s territory early on.
But it’s much much harder to make this work properly, and scaling enemies have become an expectation by players at this point.
No official 3rd person mode so I’m not in any hurry to lose my mods like archive XL. I’ll jut wait until they work again (if they do that is). If you use mods, there is really no imminent need to update. If you think about it, everything they added (minus new passenger Johnny quips and bug fixes) mods already provided (car customization, extra V customizing options, photo mode features) what this update adds
Fucking Steam will update me unless I spend 20 minutes figuring out how to trick it. Fallout 4 is still in witness protection and will never see another update again
I just suffered through it. Everytime it would be like press a, y, b I would have to figure out what it actually wanted. Lol. I finally realized. Right mouse button was “A” last night. 😮💨
Well, I just played through Star Wars Outlaws and I didn’t have a single problem. I’m sure someone discovers bugs in the most stable games, but most games don’t have noticeable bugs years after release.
Man, whatever universe you’re from, I wanna go there, since it sounds nice. I know you’re not from this universe, because if you were, everything you just said would be total bullshit.
There are a finite number of bugs (or bug types rather, you could have infinitely many bugs from the same few lines of code) and it will take finite time to fix them all. You cannot know when you have fixed all of them though. But some games have gone above and beyond with fixing bus, like Factorio where you will not encounter bugs without explicitly looking for them.
Wouldn’t that be akin to adding new features? Adding support for previously unsupported (due to their lack of existance) hardware is a feature imo.
Besides, while a program may eventually be bug-free, no modern computer has flawless hardware so creating a large program without bugs will always remain a thought experiment.
The only possible reason to do it would be if an alien civilization were to demand producing such a program or else they’d destroy Earth (similar to Erdős’s thought experiment with finding Ramsey numbers). Perhaps with all of humanity’s resources and a few decades this could be done.
current ones I notice: dissapearing(temporary game restart recovers them) saves from load/save menu, player glitches (releasing ladder allows for brief 3rd person view), vehicles dissaperaing near player
Made it possible to properly switch to Arm cyberware by cycling through weapons.
Oh, haha, I was wondering if I was crazy. The only way I could see to equip the Mantis Blades was to hold Y and select it there. Didn’t feel very intuitive.
This was killing me! One of my favorite builds was pistols and fists, trying to replicate John Wick’s Gun-Fu. But it became impossible after 2.0 since I couldn’t switch to arms smoothly after my pistol clip was empty. Looking forward to this fix a lot
Looking at all those fixes makes me glad I haven’t tried the new 2.x update yet. The question now though is, should I wait for a few more months to see if they fix more bugs? 🤔
I didn’t really encounter any game breaking bugs, but I’m glad they’re readjusting the timers for the car retrieval missions from El Capitan. The time allocated was sometime ridiculous, for example having 1m30s to drive 3km from downtown in dense traffic…
I played the game as soon as 2.0 came out. I noticed some bugs, but nothing game breaking. I’d say give it a go. They may be bug fixing this game for years, and it may never be “perfect”.
They did completely rework a bunch of gameplay systems, so bugs were to be expected. I tried a 2.0 playthrough, and while bug-wise it felt like the 1.2 days ( the death-on-boarding-delamain bug being particularly infuriating ) the gameplay changes are certainly interesting. I’m still holding off on getting PL just yet, maybe wait for a discount.
The patch notes are just super-detailed, no need to worry about game-breaking bugs IMO. Finished once on 1.63, then added PL and 2.1 and finished all at 100%. No infuriating bugs, 4-5 clean crashes to desktop. (PC, AMD Ryzen 2600, Radeon 6600 XT, 2K QHD res, high settings, RT off.)
It’s probably the best game I’ve ever played, honestly. Incredible work that is now well-polished, even 2.0. First 20-40 hours felt a bit underwhelming, but by the end I was blown away. And 2.0 adds a lot of fun. At 250+ hours now, new game and choices, still wanting to play every day.
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