I'm strongly of the mindset that cheating only means taking a dishonest and unfair advantage over another person. Changing the rules of the game is not cheating, it's house ruling - in tabletop discussion, that's part of what we call Rule Zero. If I'm not in competition with another person, it's just playing by my own rules.
I remember one HL1 CS (Specialists Mod) LAN party I was in where we all turned on Matrix Vision and multiplied the slo-mo timer. It was great - utterly chaotic, but everything was equal.
So no, I don't cheat in games. I just play by my own rules as long as it doesn't hurt anyone else. And if I do play multiplayer, I try to bring my house rules to them. I've never had any person accuse me of cheating when I ask about various options. TBH, the closest I come to cheating is turning on all of the assistive features - colorblind mode, target highlighting, auto target, sound notifications in minimaps, custom keybinds, and whatever else is in the menu. Everyone else can also choose to do that, and I'm just as happy if everyone I play with has those same things.
I only use things like console commands in case I get softlocked or similar. When playing Bethesda games, especially modded, this will come up sooner or later. Apart from that, it would ruin the fun, so no point in doing it.
When I’m spinning up the n-hundredth skyrim run I cheat my stats up a bit to skip the early game tedium, but otherwise I tend not to unless I’m getting bored of a game and want to sample endgame content to see if I wanna keep with the grind
I am terrible at video games. I really struggle. Some sit in my library unless I turn on a cheat or two. I can get through stuff like horizon or cyberpunk no problem but the Main offender is fallout at the moment. All I really needed was unlimited carry weight. Oh, and my sibling and I used to cheat in age of empires and the sims all the time. (Rosebud anyone?) Never cheated in a pvp and I mildly chastise my acquaintance who does.
I’ve used ‘cheat codes’ and mods on single player or teamwork vs environment games for decades after playing a game long enough to want a different experience. Depends on what kind of fun I’m looking for.
Almost never. I've stopped even changing difficulties for difficult boss fights. Gives me more satisfaction and makes me feel better at games than I actually am. If I die 24 times and manage to get it on the 25th, then at least I was actually able to do it eventually. Just more fun imo. No shame in it though, just a personal preference.
The one and only time I “cheated” at Elden Ring was to spawn in some DLC weapons (hand-to-hand arts and perfume bottles) for a brand new character. Not because they were overpowered but because I hadn’t used them on any of my previous characters and they looked fun so I wanted to use them for a full playthrough. And they were quite fun. Better than I expected too, but certainly not top tier weapons.
Of course I could have just asked a friend to drop them for me instead but it was easier to just “cheat” them in :)
Yeah, I completely understand that. Sometimes you're not trying to bust your ass for some cool items, just easier to do that (idk if this is how weapons in Elden Ring work, haven't played it yet). I used to allow myself to lower the difficulty significantly in Fallen Order for one specific boss, which, imo, is fucking awful, even on medium (Knight) difficulty. I replayed the game about a week ago on the highest difficulty, and while some sections were harder than others, I only got hit once and beat it on my first try. It felt good to beat everything in the supposed hardest possible way that was intended. Having fun is the only thing that really matters, and I think that a decent amount of people have seemed to forget about that.
Same here. I’ll intentionally play on the hardest difficulty (hell, sometimes I’ll find a mod that adds even harder difficulties if there is one) and don’t mind running boss fights 50 times if that’s what it takes to beat them. Just makes it all the sweeter in the end.
Though some games take difficulty settings way too far in lazy and unfun ways. Like when Oblivion Remastered came out, I tried it on master difficulty and quickly noticed I was getting one-shot by enemies in the tutorial and was almost unable to hurt them because I was doing 6x less damage and taking 6x more. I tried it for a while but it just wasn’t fun in the slightest so I lowered it eventually.
Oblivion is pretty unbalanced imo. It was a good game, but designed strangely. I personally think that difficulty should just be about the player taking more damage, not enemies taking less as well. Leveling up making the game harder was also interesting. Worth playing though. I think I started on the medium difficulty and stayed there tbh.
I usually don’t mind enemies having more health or taking less damage, but there’s gotta be a limit, and 6x is definitely far, far above that limit. Oblivion Remastered in particular was funny, because the damage multipliers only affect you. Meaning your followers or summons deal and take normal damage from enemies. If your sword feels like a wet noodle but your allies are doing just fine, something’s wrong. The difficulty sliders in that game were just poorly designed.
I think I eventually swapped to whatever setting is right above 1x damage taken/dealt. Fights were a bit too easy imo, but at least every mud crab wasn’t practically a miniboss.
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