Communities for Talos Principle and Resident Evil, but again, they aren’t active.
Yeah, there are a bunch of communities for individual video games, but they’re all pretty dead. I think that !pixeldungeon, where the dev actually shows up, posts, and moderates is probably one of the most alive.
This came up when I originally got on the Threadiverse — I remember suggesting that people post in generic gaming communities, then when the load became too high, move to genre-specific, and then when the load became too high, move to game-specific. Otherwise, the userbase in any one community just isn’t large enough to get much community activity.
I agree. In the days immediately following the APIcalypse, people attempted to move all their favourite niche communities to Lemmy, but the site’s active userbase isn’t there yet for that kind of content - much to my displeasure: I was only active in two/three niche communities back when I was a Reddit user, but they are pretty much nonexistent here, so I’m forced to include more generic communities in my Lemmy feed to keep it from drying up.
titan fall 2. never actually got to appreciate it because by the time i found it the server matching was completely broken. all they need to do is allow private servers or fix the matching system and the game would be playable. seems like plenty of people want to play it. I don’t know why they decided let the game die instead. makes no damn sense.
Blacklight Retribution was pretty great. I played quite early in its lifespan, during an event which gave me a special nameplate - nothing more than a participation trophy, and at the time, loads of people used it.
Signed in a few years later to.play a few rounds, and some guy begged me to let them use my account because of that now-rare nameplate.
(I also had an extremely cool helmet and some seriously powerful guns I got for free in that game’s equivalent of a lootbox)
There’s a lot of games being mentioned here that had a full run. Let’s talk about an actually cancelled game - SkySaga: Infinite Isles. Block game in the vein of Portal Knights that was extremely inspired.
The gameplay loop consisted of using “Keys” on a portal at your home island that would randomly generate a floating island with various objectives on it and a boss, all of which was harvestable for materials and blocks to build with back on your home island. There was a social hub city island everyone could access that alowed access to PvP and a few types of guilds with various combat, gathering, and exploration quests. Crafting was pretty good, allowing you to use metals with various properties to mix and match your own gear - some metals did more damage or applied an elemental effect, some had quicker swing speed, some were durable as armor and others not so much but they increased movespeed or jump height.
The game had about a dozen beta access phases then dropped off the face of the earth, with the server (and how it worked) lost forever. Completely lost to time, cancelled before it could release proper. No other block game has come close to the kind of structural appeal it had for me, and I think about it frequently. There’s a few reverse engineering projects in the works but they are stagnant.
I love a lot of the games in this thread but they had an actual release and real servers, you could play them for multiple years. Some others promised a bit more than they delivered, and were cut a bit short by EA or other trash publishers. SkySaga was killed before launch and placed in an opaque prison, truly cancelled.
I think that was the only full price I’ve bought digitally, because my friend and I wanted to game share and play together.
MMO shooter seems like an undeserved concept. Buy I guess you have the scope of Defiance with the polish of an MMO. Or you have the scope of Destiny and the polish of a normal shooter.
I may be stretching the definition of cancelled a bit because we don't know if it was ever in development to begin with, but I will forever have a chip on my shoulder about Puyo Puyo 30th Anniversary.
The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan, but after Puyo Puyo Tetris's Switch port got localized in 2017 and sold really well, fans had high hopes that the pattern would continue and the next one of these would get localized too.
The pattern did not continue. Instead, Sega responded to PPT selling well by making Puyo Puyo Tetris 2. It's literally the exact same as the first game, only much buggier. It's a terrible game and I hate it.
To this day, we still have not gotten a proper mainline game. In fact, Sega just announced they're rereleasing Puyo Puyo Tetris 2S as a Switch 2 launch title. This is all the series will ever be from now on.
The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan
After being defeated, Satan joins the party and promises that the way back home lies at the top of the Color Tower, and all Arle would need to do now is scale it to return home.
Hmm.
I think “Satan as a playable character” might be one of those cultural-issue things that would come up when considering localization.
I was one of those people who bought Puyo Puyo Tetris as their first Puyo game, mainly to have a 1v1 Tetris on Switch. Turns out I really like Puyo though, but… “the tetris player is at a slight disadvantage”. Or, as this video essay explains, the problem with PPT is that the two games are fundamentally so different it’s impossible to balance them. Forcing them to play competitive online against each other, will always end up with a monoculture. In this case no one can play the first half of the Frankensteined game.
I’m sure Sega must realize that. Now they just have to care.
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