Ratchet & Clank games are solid and approachable if you’re into casual platformers. The main focus is the huge array of different weapons which often get hilariously over the top in the late game, and story is just there for a backdrop.
Ultrakill. Sometimes guys will talk to you, but its rare (only before bossfights), can mostly be ignored, and can be skipped after listening to it the first time.
Since you didn’t specify a genre I will just recommend, from my most played games which have no explicit story (as in, there probably is some lore or story but you don’t see it unless you watch for it like in Dark Souls), try to see if there is anything you are interested in.
Risk of rain 2, 3d tps roguelike where you stack items until the game breaks, the game gets more difficult each minute you spend on a stage.
Factorio and satisfactory, both are part of the factory building genre, the first one is 2d and the second 3d. I recommend starting with factorio, seriously these are pure crack despite jow unappealing the genre seems at first.
Slay the spire, a deck building roguelike.
Dirt rally 2, it is a single player game but there are leaderboard just in case ypu consider that “multiplayer”.
Crypt of the necrodanncer, rythm roguelike where you move and attack on each beat
Descenders, bike game where you usually go downhill fast.
I’m glad I didn’t specify a genre, because you wouldn’t suggest Descenders, and it’s very different from the others mentioned so definitely seems interesting to me.
No notepad, but an excellent explorative puzzle that had me making and remaking theories the whole time: outer wilds. Several people also mentioned obra dinn
So, so many. You're going to have to narrow it down a bit. Vagante is a great challenging roguelike platformer that's equal parts Spelunky and Dark Souls. There are recommendations for Factorio and Civilization here, which I wholeheartedly endorse. Mercenary Kings has minimal act break cut-scenes that are pretty short, but the gameplay loop is Mega Man crossed with Monster Hunter, and it works really well. Streets of Rogue is a highly systemic roguelike that really lets you go nuts with the sandbox, and it's got a great sense of humor at that.
As a bonus, all of those games are also fantastic to play co-op.
This is such a hard question to answer without more information. There are a literal ton of mechanically good games with minimal/no story across a massive variety of genres. What are you into? Surely your interests run deeper than “don’t make me read, don’t show me a movie”.
I’d start to look into rogue-lites; games that kill you rapidly are less inclined to lore-dump before they get to it, instead either hiding the story around the game world, or giving you snippets between runs. Dead Cells, Bullets Per Minute, Crypt of the Necrodancer, Rogue Legacy, Into the Breach, Enter the Gungeon. That should cover a wide birth of genres, anyway.
Be more specific and we can give you far better recommendations.
Rogue-lites are probably a good suggestion, considering I played and enjoyed Bullets Per Minute and Rogue Legacy. Also Dead Cells is probably one of my favourite. If there’s at least some form of progression then I think I’ll like it so I’ll look into the others you mentioned. Thanks.
If you liked Bullets Per Minute, pick up Metal: Hellsinger. Not a roguelite, but a very well-structured single-player story-minimal (~10-15 second voiced introductions to each level, occasionally a 1-2 minute, voiced cutscene between stages) game. It’s more like Doom - set arenas, with set encounters across varying difficulties - with a more refined, BPM-style “shoot on the beat” system. And it sports an insanely good original soundtrack with guest vocalists from across the spectrum of metal.
The gameplay loop uses getting to interact with the characters and to advance the various subplots as part of your reward/consolation at the end of each run. I’d call that story-heavy.
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