That TLD is a problem too. A lot of network admins are blocking domains like *.zip and *.mov because the majority of them are used for malicious link abuse and it isn’t worth the work to check them.
My girlfriend and I played through the quest line of where we started in Morrowind (I think?) and had a blast, but once we left we were totally lost! I was really engrossed with the story but all of a sudden we’re just doing something completely different. I was quite disappointed and it left me wondering if we had done something wrong or out of order.
Yeah, the zone quests vs. the main quest are not explained very well. I started just after Elsweyr came out and was trying to play through the main quest at the same time I did the zone quest. I didn’t understand why some of the characters showed up in both with different, ah, statuses, shall we say?
Probably the easiest thing to do for continuity is to play through the quests for your faction. They will lead you to the next logical zone. With Morrowind / Vvardenfell, it’s a DLC so it’s a bit outside the main continuity lines. DLC’s can be done at any time, though with some recurring characters, it can be fun to do them after doing the main quests. You’ll sometimes get unique dialogue as the NPC’s acknowledge your previous adventures with them. Release order of the DLC’s is one option. However, the skills you get from the Thieves Guild and Dark Brotherhood quests can be really helpful, so it’s OK to take a detour and pick those up early on (and they don’t cross over with the main quest).
If you’re enjoying yourself while you play, then the time was well spent. Like you said, try to remember that nobody is making you play every game you start to 100% completion, that’s an entirely self-imposed rule.
That said, for me personally, the length of a game is generally irrelevant to whether or not I will enjoy that game. If I enjoy a game, I enjoy that game. If it’s long, it’s long. If not, cool.
The big thing for me is that if I play narrative-focused games like immersive sims, I want to dive deep into those worlds, and that takes a certain amount of brain energy.
Pretty much any 90s point and click adventure game made by Lucas arts, Sierra etc. No objective marker, no journal, you just wander around clicking things trying to mash items together. “Where did I see that symbol before?? flips through notebook Oh right!”
I’m going to hijack and offer a specific example: Shivers. In addition to having puzzles with clues and inputs spread apart, it also offers a Flashback system that saves important pieces of information that you’ve already seen (Though actually taking notes is all but required since you still have to tab through the books then go back to the actual puzzle, and some clues are just images placed throughout the museum) The game just oozes atmosphere and tension with the changes in soundtrack and all the writing and environmental storytelling not directly related to puzzles. Once you know all the game’s tricks, it does kind of take the edge out of the horror aspect, but even decades later it’s still just a treat to walk through the museum’s virtual exhibits.
Available on GOG right now, I suggest giving it a try, although do save your game often, as it’s Win95 era.
Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.
I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.
There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.
As an older dude, I think it’s more about how people choose to live. I’m one of the DINK couples so the wife and I love gaming together.
Both working full time, go on camping trips, play tennis, and still manage to be a part of a destiny clan who we have cleared all the raids with.
We just beat Diablo 4 together (then dropped it due to the patch and garbage 1st season lol).
I get how some people need more contained experiences, but I can not stand games that are too contained or basic.
There are exceptions like party games (gang beasts, Mario party, etc), but for the most part I need my games to be engaging.
I did a little bit of game development in college and have played games all my life, so sometimes I feel like I’m somewhat sensitive to certain designs. It’s hard to put into words, but a bad animation/game mechanic that might bother a different person like 2/10 might bother me more like an 8/10.
Some mixture of the above information and my ADHD need for stimulation keeps me away from the smaller games.
It’s funny, before they were everywhere, open world games were my jam. Now there are only a few where I actually pay attention to the world.
I typically treat open world games as linear in some way. Go from one story/side mission to the next without really bothering to explore. Especially for large games. Some exceptions, but not many. I’ve become a chronic fast traveler and I have no intention of changing that.
It’s not that I don’t appreciate the work put into a lot of these games, it’s more that I simply don’t have the energy or time to actually get into it all and it doesn’t bother me that I’m “missing out”.
In general, I just crave linear and relatively short games. If howlongtobeat lists something as more than like 12 - 15 hours for a non-RPG/immersim game, I’m usually out. I’d have to really be enjoying it to stick with something for more than like 20 hours total.
Titanfall 2 is one of the best examples of a fantastic game that doesn’t overstay its welcome. Everything’s tightly packed into a linear, but incredibly well-developed game. It doesn’t stop being fun, and throws new shit at you without being overwhelming, can be beaten in a few days (probably like two if you’re playing in long sessions).
I do sometimes go over that limit with stealth games, often because I play them very patiently and can spend a few hours on a level. But they’re really the exception.
Just curious what the selling point was for those of you that have one? Most of my gaming is retro stuff on my rp2+ or rg35xx and I just don’t see the appeal the pocket has over the Retroid/Anbernic alternatives. Is the quality and ability to play actual carts that big of a selling point for the higher price and waiting?
To my knowledge, it’s that the analogue devices are running the game in real hardware and not emulation, even if you run the files off a flash cart.
That’s not worth it for many people, but if there’s some game that you can feel isn’t quite right on emulators, there’s a good chance the analogue can be the closest to the original experience. It’s definitely niche and priced accordingly.
Analogue consoles still are emulating the old game consoles, but they do so in a different way than a normal software emulator. This emulates the individual circuits of the device on a special chip called a FPGA. This has the advantage of supporting much lower input latency (say with real controllers) and video latency (down to the cycle for CRTs). This means your lightgun will work on a FPGA NES with connected CRT, along with making the system “feel” better (due to the lower latency).
Welonz is fantastic in general. Always thoughtful and thorough and seems to approach whatever game she’s playing with great respect. She even did a watchable LP of Return of the Obra Dinn, which is extremely rare.
I haven’t checked her channel in a few months because for a while she was doing mono-Dragon Age, but at a cursory glance it looks like she has a moved to a more varied upload schedule these days, which is good.
As they’ve already been mentioned before, I will second both La-Mulana (and though not mentioned, it’s sequel), and FEZ.
The Witness didn’t make me break out Pen and Paper, but it was definitely one I had to give my brain a break and come back to to look at things from a fresh angle.
Now for some previously unmentioned finds where your attention to detail will be rewarded. Not all will require notebooks. But there puzzles hidden in all of them.
bin.pol.social
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