I happened across We Happy Few a long while back in Game Pass. I initially came into it thinking it was going to be a small indie game that would take me a day or two tops, to finish. My god it was far larger than i thought.
I got about halfway through Act 1 before a few other games caught my attention for a while, but this game always stuck in the back of my mind, and i was determined that i would return to finish it at some point.
When i did come back, it was no longer on game pass so i ended up buying the full thing with all of the DLC, and the story just sucked me in for a week! And that was just blowing through the main quests as i was so intrigued i couldn’t bear to do any side quests. I finally did beat it the other day, and started on to the first DLC. It is just as long as the main story!! I’m still having a blast playing it!
I’ve been recommending it to everyone, and to at the very least, put it in their wishlist!
Never seen anyone change it for the mouse, but I think for a joystick and especially gyro it is more common to have them different. Same basic principal applies to all three inputs though.
In first person games the distance you need to move horizontally is often far more then the distance you need to move vertically, quite often only needing to look up/down a small amount. So you can get better accuracy in the vertical direction by turning down the sensitivity without sacrificing the ability to move quickly up and down. But in the horizontal direction being able to move quickly is generally more important than better accuracy.
Not sure how important the difference is for the mouse though, likely why people don’t use it. But it is an easy setting to split up for the developers so why not give players control over it and set it however they like? Would be nice if you could lock them together, but that is a little more complex and requires more thought to do. And I don’t see game devs giving that much thought about the minor user experience improvements in their games settings when they have a load of gameplay still to worry about.
Since you mentioned joysticks, Joystick Gremlin is a great piece of software if you want to take the customization up a notch and have full sensitivity curves for your joysticks. You can even have modes dedicated to landing vs normal flight at different sensitivity levels.
I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.
I’m specifically talking about the mouse situation.
Would be nice if you could lock them together, but that is a little more complex and requires more thought to do
I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.
I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.
At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.
I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.
No one’s suggested it yet, so I’ll say Fire Emblem: Three Houses - lots of gameplay hours, especially if you want to go through each of the four storylines, albeit can be a bit repetitive getting to that point.
Gotta be Breath of the Wild, for me. Taken together with Tears of the Kingdom, the series’ storytelling and immersion has never been better, I think, and as a game, Breath of the Wild was the tighter, more-satisfying experience, overall.
Wind Waker is a veeerrrrrrry close second. I think it’s the most-polished entry in the whole series, in both categories. I’m really not sure what I would change, if given the chance.
Morrowind is a great game, Worth a try if you’re willing to watch some videos on how to play. Its a bit unforgiving to newcomers who don’t know how to build a proper class yet. Its got an android port too.
If I’m an experienced D&D player, will I need to worry about knowing how to build a class? I didn’t have any problems understanding KOTOR’s character creation, and I actually prefer Mass Effect 1’s combat and levelling over 2. I love crpgs.
Assassins Creed 1&2 are not really open world games comparable with BoTW or ToTK. The world is much smaller and everything is far more linear. The combat system is also not extremely great. You can mainly just wait for counters constantly.
That said, I still enjoyed the games (especially 2) a lot. But it is more the fun climbing action and fairly good storytelling.
Skyrim might be possible, but I have not played it personally. The witcher is available on the Switch as well.
I’ve only ever played the two Oracle games on gameboy color, they were excellent. Never dinished Ages though, too damn difficult. Something about this format (topdown, block-based…) works really well with my brain
I’ve got a few years of waiting on you, but never made an eclipse a priority to see. This one was close enough where I had no excuses. And I had the day off with the kids. We drove many hours to get to Plattsburgh, NY in the hopes that the event wouldn’t be obscured by clouds, we had a choice between that and Ohio. Looks like Ohio did pretty well, we had a high cirrus cloud layer but it wasn’t enough to disrupt the view. I wouldn’t call myself an astronomy buff, but Space has always held huge interest in my life, so dragging the family out for this event was kinda a big ask because they weren’t necessarily into it. I hoped the trip would be worth it, both weather-wise and stellar phenomena-wise.
Worth it. There’s no words to describe the ethereal, silvery ring that magically appears during totality. Bailey’s beads and more. Sure, there are photos and videos, but that doesn’t do justice to the play of light in the environment surrounding the viewer, the night-yet-still-day incongruity.
Everyone is taking home some joy from the experience.
We tried to capture a photo of total, but due to a comedy of errors, it didn’t happen, so the memories will just have to stay in our heads.
I hope anyone near an eclipse’s path of totality won’t write it off if they have a choice. Go see it. Truly a sight.
This is the kind of thing where even if kids don’t seem to really be interested in it, even if they don’t seem impressed, it’s such an incredibly rare and unique event (close enough to home) that they will always remember it. Maybe not to the point of thinking about it every week, but in the sense that every mention of solar eclipses, at the very least, will remind them of this one moment in totality with you. You can plant some seeds for interests without knowing what will take root while still knowing the seed stays there.
I’ve played them all over the years. My favorite for a long time was Wind Waker, because of the feeling of freedom it gave me, so it’ll surprise no one that Breath of the Wild beats it.
Breath of the Wild is my new fave. I gotta say that the story of Tears of the Kingdom really did it for me (just absolutely sobbing at points) but since it feels like it wouldn’t have had that impact if it wasn’t for Breath of the Wild, I give it to Breath of the Wild.
(Special shout out to Link Between Worlds. Really feel like that game was fun as hell.)
Edit: Gotta be real. I don’t remember which one I played first? I think it was Link to the Past.
Probably a Link to the Past. Although I’ve only played the games in the series up to Link’s Awakening so that might change although the game would have to be pretty damn good
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