bin.pol.social

ComeHereOrIHookYou, do gaming w Do you know any singleplayer games that are infinitely replayable?

Risk of Rain 2 and Robo Quest are probably up your ally because you like Ultra kill

But if you want to diversify genre, here are some that I would recommend

  • Card Games - Slay the Spire (Its like a card game and rogue like combined)
  • Rogue Like - Hades is currently one of the top tiers in rogue like dungeon crawler
  • RPG - Baldurs Gate 3, even if you end up finishing the game, how you ended up finishing it is what makes it so replayable. Each character has their own stories for you to uncover. Larian’s other gem is Divinity Original Sin 2 too
  • Sandbox Games - Minecraft of Terraria
  • Arcade - Most arcade games are highly replayable because thats their whole selling point. Currently I am back to playing Temptest 4000
  • Hack n Slash - Grimdawn, nuff said
ag_roberston_author, do gaming w Do you know any singleplayer games that are infinitely replayable?
!deleted4201 avatar

Hades.

And009,

Should be higher up, the best game designed to be replayed until the end of time.

For rpg games, something like mass effect or Baldurs Gate could be the one

PraiseTheSoup,

I basically 100%ed Hades over a span of 2 weeks and never touched it again. Great game, but there is little reason to continue playing when you’ve unlocked everything.

And009,

Nice, I’ve done over 100 runs and haven’t completed the story yet

AdamBomb, do gaming w Do you know any singleplayer games that are infinitely replayable?

Anything with procedurally generated levels, like roguelikes/roguelites. I can personally vouch for the longevity of Slay the Spire, for one specific example.

AceFuzzLord, do gaming w Do you know any singleplayer games that are infinitely replayable?

Closest I can think of to infinitely replayable games are rougelike games like Slay the Spire, Peglin, Shotgun King: The Final Checkmate, Backpack Hero, etcetera, and sandbox games like minecraft (or Minetest if you don’t feel like spending money and/or don’t already have a minecraft account).

Though, with the rougelike games I mentioned, there are upper limits to increasing difficulty levels.

gmanlikescheese, do gaming w Do you know any singleplayer games that are infinitely replayable?

Slay the Spire

captain_aggravated, do gaming w Do you know any singleplayer games that are infinitely replayable?
@captain_aggravated@sh.itjust.works avatar

I am currently in my like 90th run of Subnautica. I’m doing an “All Cuddlefish, no native food, save the Sunbeam” run.

Creat, do gaming w Do you know any singleplayer games that are infinitely replayable?

Basically any game that doesn’t in itself follow a story, so you are the story (or make it). For me personally it’s building and factory games, like Factorio, cities skylines (1 or 2), satisfactory, Kerbal Space program (1 only), Rim world.

This list is essentially endless.

Daryl76679, do gaming w Do you know any singleplayer games that are infinitely replayable?

Have to throw CK3 out as my personal favorite grand strategy game (though EU4 and the like are other options). There’s nigh infinite content in weaving the story of your family and realm, and mods add a whole new layer to it.

Kissaki, do gaming w What are your favourite controllers?

Steam Controller.

It’s big enough for my long hands. And it has a ton of features and customizability.

What I don’t like is the right track pad when games expect a joystick. Depending on the game controls, it can be suboptimal. (configurable to a degree with center deadzone)

whoisearth, do gaming w I asked what your fave controllers are, now. What is the worst controller you have used?
@whoisearth@lemmy.ca avatar

The original Xbox controller for the North American release. I swear it was made for Paul Bunyan it was fucking massive.

GrindingGears,

I agree. That thing was HUGE. I have tiny hands too, and always struggled with it.

I also didn’t really like the N64 controller, it was kind of a weird size too, and it just had a weird layout.

tal, (edited ) do gaming w I asked what your fave controllers are, now. What is the worst controller you have used?
@tal@lemmy.today avatar

Aside from broken controllers, which I don’t think can reasonably count, the Atari 2600 joystick.

https://upload.wikimedia.org/wikipedia/commons/3/33/Atari-2600-Joystick.jpg

One button, a lot of resistance to push on the stick.

After that, an elderly Logitech gamepad from the 1990s that had a D-pad that rolled diagonal way too easily. IIRC it had a screw-in mini-joystick that could attach to the center of the D-pad. Don’t remember the model. White case, attached directly to a joystick/MIDI port.

After that, I think the NES controller. I have no idea why people like those or actually buy recreations. Yes, nostalgia, but the ergonomics on it were terrible. Hard buttons, sharper corners on the D-pad than is the norm today, and a squared-off controller made the thing downright uncomfortable to use for long periods of time.

mysticpickle,

The Atari 2600 joysticks were a blight. The base was so small and the stick so unresponsive I remember having to hold the base steady with my feet to use that accursed controller. The breakout dial controller was pretty sweet tho.

Grimpen,

Ironically, the Atari -like joystick from the 2000’s from Walmart for $15 that plugs directly into your TV with games stored in the joystick is a better joysticks than the original 2600 joysticks.

However, I would contend that the Intellivision controller was worse.

I had a Colecovision (and Vic 20), and although I will say that was better than the 2600 and Intellivision joystick, I have to emphasize to all these youngsters complaining about the original NES controllers that those were still an improvement over previous default joysticks.

Fedizen, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

slay the spire has a mobile port

airbussy, do gaming w What are your favourite controllers?
@airbussy@lemmy.one avatar

Steam Controller is of course an unbeatable classic, almost it’s own category with the weird but charming touchpads.

Of the more conventional controllers I’m a big fan of my current Gulikit KK3 Max. I was looking for a controller with Hall-effect joysticks, and this one looked like one of quality, so I decided why not eh. Feels like a good controller when I use it, so I’m content with it.

termus,
@termus@beehaw.org avatar

I would love to see a Steam deck like version. It really needed a right analog stick and a touchpad.

makingStuffForFun, do gaming w What are your favourite controllers?
@makingStuffForFun@lemmy.ml avatar

I quite like a good ps4 controller

sleepybisexual,

I agree

Berttheduck,

Have you tried the ps5 controller? Genuinely my favourite thing about the ps5. The adaptive triggers and the haptics are so good. The battery life feels better too. That was my biggest complaint about the 4s especially compared to the ps3s, those lasted for weeks.

prole,

Yeah if they like the PS4 controller, then they’ll 100% love the DualSense.

Just play Astro’s Playroom and you’ll get it.

Sordid,
@Sordid@beehaw.org avatar

I have both PS4 and PS5 controllers for use with my PC, and I prefer the PS4 one because it feels more comfortable in my hands.

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

I have and it was amazing but I don’t own one and I’ve never used it as a controller on the Linux PC.

averyminya, do gaming w How to get good at FPS with a controller, coming from a PC gamer?

There are a lot of good suggestions here, that you can take advantage of, so I’ll come at it from another perspective.

With mouse and keyboard, positioning is a snippet of what we use when playing and is more of a tactical spacing. With controller, it is a necessity. This means that as you are playing first person shooters (or third person with controller), your characters movement will be 75% of what you’re actually aiming with.

On a mouse and keyboard, if you’re slightly off center with a sniper, it’s a simple adjustment to move to the left. Move 1cm.

On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low. Or, on the opposite end of it, if you try and move the control stick very gently (more on this later), it’s not necessarily a consistent input. This is where aim assist would come in, as aiming down your sights would center it on the enemy, but I think it’s a bunch of bullshit and so we’ll ignore that. Instead of moving the joystick a micron of a second to properly position yourself, moving your characters body (WASD/left analog) is almost always much slower and fine tuned.

What this means is that as you’re playing games, instead of holding W and maneuvering with A, S, D for counter balance or strafing or whatever, the joystick instead is 60% of the time holding forward, 20% of the time slowly moving in a direction to position yourself better for aiming, and 10% staying still (letting go).

Another element here is the concept of analog itself. When you’re holding W, it’s always 100%. When you push forward, (game depending) it ramps up from 0% towards 100%, which means that if you turn left or right, chances are that your character might slow down too, because you may be pulling down as you move. What you can take advantage of here is utilizing slow movement to always keep your character moving, which will help prevent being hit and will get you more used to fine-tuning your aim through your movements.

When I play games on controller, I always try and use gyro, I always keep the gameplay focused on the movement first and foremost, and the analog stick at that point almost purely becomes a look/view stick over a “this is my main form of getting headshots”, where your look inputs are based on getting into the center of the general area you want to aim at as quickly as possible, while letting the gyro and the characters body finish it off.

Finally – PLAY. Not the game, PLAY with it. Feeling weird? Move your character in circles while bunny hopping to get the feeling of the mechanics for the game, then be silly with the aiming and wiggle the joystick around to familiarize yourself with aiming with the movement wobble. Whether it’s Max Payne, Smash Bros, Doom, Vanquish, Fortnite, all of these games can be manipulated by playing with the weird quirks of their engine.

Finally finally – I also have a harder time with FPS games on the Steam Deck compared to other methods. Doom 2016 on my Switch was fine to get used to, but on the Steam Deck some did feel odd about it. I don’t have the other modern consoles and their joysticks aren’t super familiar to me, but I think it may be that the Steam Deck’s analog sticks feel like they have a larger travel distance (particularly compared to the Switch of course). Something you might consider trying is the Flick Stick input for the Trackpads, although I personally really, really enjoy low-friction trackball mouse input. Swipe+Tap to aim is just so good and being able to move the view, let go and have it keep moving based on the intertia I input is just perfect.

xavier666,

On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low.

This has been the biggest problem for me. I can’t aim at the enemies when are very far (small hitbox). I have been trying to strafe and put them on my crosshair but it needs a very different skill. I have been hearing a lot of people talking about FlickStick. I have to look it up.

averyminya,

Honestly, I would recommend just giving it a go. You can always save your current controller config and then go right back to it. I only say try it cause when I looked up videos I didn’t quite understand, like I got the idea but it seemed weird. Actually trying it makes a lot more sense.

Its major issue though is I felt like I was tweaking it more than I was playing, and I have found myself a very good set of controls with the Steam Controller which translated to the Deck, so I know exactly what to set for each game even on the first time. For the Flick Stick setting, I feel like one game would be fine standard settings and another game would need to change, sometimes not even getting it working. So YMMV there.

P.S. set a binding for toggling an auto-sprint on the back paddle. Auto walking is a default for any game I play!

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