There’s nothing to gain from this for the publishers and such. They will however miss out on sales. So I don’t see this happening. The feature would be cool to have as a customer, ofc.
Any platform that offers transferable digital licenses will get a lot of customer loyalty but is likely to have mainstream publishers boycott it.
It could be structured so that everybody wins e.g. the purchaser pays less than the “new” price, with their payment then split as cash for the original publisher and store credit for the seller.
That way:
the purchaser gets a discount
the publisher gets a cut of the sale
the seller gets credit to spend on new games,
the platform gets that credit spent on their store (plus any additional money that might be required to complete a purchase)
As a customer I would find that attractive but I think most publishers would consider it a slippery slope.
Elite Dangerous: Best space travel, strap on your VR, put on a virtual monitor playing star trek into your cockpit and stand in awe of how gigantic planets truly are. It has fallen under mismanagement and its mid to late game is terrible. But for the price it’s great.
X4: Space sandbox game from the legendary studio behind… the x series. Fantastic galaxy sim where you can do whatever. Hunt bounties, be poor space trader who converts all their life savings to silicon wafers only to find out nobody is buying them or become ceo of the entire space. Only negative for me is it would be the perfect game if it had open space and orbiting planets and all.
Star Sector: basically mountain blade in space. Not on steam.
Space Engineers: Build your own spaceships and do whatever. The resources are more befitting of an automation game and you can automate.
More niche games: Astrox: Even online but singleplayer. Objects in space: Abandonware that takes an interesting approach to space travel. Delta v: rings of saturn: hardest sci fi space mining simulator around the rings of saturn. Starship EVO: very early access but has the best ship building system I’ve seen so far and ring worlds.
I enjoyed Starfield, but it wasn’t anywhere near good enough to put the same hours into it as most Bethesda games. It had such potential, but they dropped the ball.
I think my purest moment of gaming bliss was experiencing completely blind the last handful of worlds in Super Mario Odyssey while buzzed with a few whiskeys. God, my soul was in orbit with that experience. Pure, unfettered joy and whimsy through and through and cinematically epic when it wanted to be. I wouldn’t call it the best game ever or even my favorite game ever, but god damn it, it struck me just right way at just the right time. It was something truly special.
More games I will cherish will certainly follow, and have followed. But for that specific set of vibes and circumstances, I don’t know if I’ll ever top that peak from playing a video game ever again.
Ikr? There are a lot of people who look like this. Practically impossible to tell one another apart just by looking at, let’s say security camera footage…
Anytime a SoulsBorne game clicks, especially Sekiro
Winning a really tight match of Rocket League against people at a similar or higher skill level
Playing split screen Freedom Fighters with my buddy back in the day. It got so competitive we started taping cardboard on the screen to prevent screen-peeking
Beating Link’s Awakening as a kid. No internet no hints or help just hours of exploring when I was stuck on a puzzle. It’s so hard for me to get lost in a video game like that now and not just reach for an answer or check the internet to see what I’m doing wrong. It’s a shame now, I know links awakening now like the back of my hand and I’ll never get to explore a first play through of that game ever again.
Same, me and a friend struggled with that game for a while, but still remains an extremely satisfying game to have beaten when you couldn’t just look things up.
Playing Solasta. Our D&D group had fallen apart, and we just didn’t seem to be able to get a new game together. Solasta scratched that D&D itch like no game before it has. My wife got really into it, too, so we ended up adventuring for hundreds of hours together.
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