pjhenry1216

@pjhenry1216@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

pjhenry1216, (edited )

I got farther than you, but felt all of those things didn't really improve or feel as fun. The weapon breaking is annoying. I feel like it's too quick.

Edit: I eventually gave up after the 'first' boss (I know you can do them any order, but water blight is generally considered the easier one to do first).

pjhenry1216, (edited )

Tbf, a lot of people misjudged it, including Larian. I don't think a lot of people really believed the "choices and decisions matter" would work as well as it did. Prior to release, I read an article that talked about how it was gonna be neat that the in-game news would update based on your actions. Like, that was the noteworthy function to discuss about the game. "NPCs might talk about your actions in passing to each other".

Did Microsoft underestimate it more than others? Sure. But pretending like every corporation, including Larian, didn't underestimate it a whole lot is a bit crazy.

Edit: and isn't the game Divinity: Original Sin II? Did it have other names in other international markets?

Edit: this was submitted as a response to https://lemmy.world/comment/3615435 but Kbin didn't seem to actually tie them together. It shows me that it was written as a reply on Kbin, but seems to have lost connection to the comment hierarchy.

pjhenry1216,

easily gauge how it was going.

Except virtually everyone got it wrong still. Even the head of Larian thought it'd top out at 100k max. That's currently it's average now with it's max being more than 800% higher.

BG is a big IP, but it's never had this level of success. Look at Diablo III's release (similar IP with a long break between games). It had better advertising campaign and still kind of became noise fairly quickly. Game news sites barely covered BG3 until it hit it big.

Microsoft definitely undershot, but it was likely basing it on a lot of the aggregated news as well. It had barely any coverage prior to its official release. This is usually a sign that the game will be mediocre.

Larian is a big studio but its last expected game from its really only known IP was cancelled after being put on hold for four years (granted BG3 was also being developed during this time). It's biggest games prior to this got at least partially funded on Kickstarter (not a knock against KS, but it's not generally seen as the sign of a strong studio to exec-types).

I don't blame an executive for not seeing this coming.

Executives obviously didn't see this coming. But neither did game journalists or even gamers.

Its a mistake in hindsight, but with what everyone generally knew at the time, it was the expectation of most.

pjhenry1216, (edited )

It's outselling is what caused Microsoft to not deny it. It originally denied it because they had a rule that games needed feature parity with both Series X and S. BG3 split screen couldn't be done on S. The massive success is what led them to relax the rule. And virtually no one saw this level of success coming from within the gaming industry, including the developers themselves.

Edit: I just realized this is being upset about Starfield.

That is totally the fault of gamers. The biggest reason given for buying a PS5 over Xbox was exclusives. What the fuck did you think was going to happen? Sony started the exclusives battle and continually came out ahead. Obviously MS is going to fight. Making exclusives such an important decision in console purchases drove exclusives to be important overall. There's no sense in being upset that the industrynis literally responded to gamer's actions and stated motivations.

pjhenry1216, (edited )

It was expected to be a second release after being a Stadia exclusive. This isn't judging quality, just impact.

Edit: and let's not pretend by adding "far below" when it was in the same group. And the ranking isn't even totally based on expected sales. The asking prices and the levels aren't in order. You're misinterpreting one quote entirely incorrectly and trying assuming too much from a chart.

pjhenry1216,

I'm well aware of that. That's why I named it. They said "Divinity of Sin 2". I was asking if they meant Divinity: Original Sin 2 and if it went by a different name in other markets. I thought that was clear. I'm not sure how you got to think I was asking what it is.

pjhenry1216,

You don't expect that from Sony so why expect it elsewhere? Sony started this game, gamers lauded them and rewarded them for doing it. Microsoft tried to not do that, and got beat down further than they had when they tried playing that game against Sony. Gamers wanted exclusives. Microsoft is providing that. You voted for the Leopards Eating People's Faces Party and now are surprised leopards are eating your face.

This was a forgone conclusion for awhile now. Folks are just upset because Microsoft has an exclusive that Sony gamers want to play. Boo fucking hoo. I'm pissed it came to this, but gamers did this. I'm angry about it, but I don't feel sorry for gamers as a whole about it.

pjhenry1216,

If it doesn’t get it

Then we get great titles from other studios that just repackage the same shit day in and day out.

pjhenry1216,

Ok? But your experience doesn't change what the number one reason given is though? Sure, I don't get Pixel phone anymore either because two in a row failed on me, but I don't go around telling everyone "no one buys pixel phones because they die easily"

pjhenry1216,

Sony and Microsoft used to pay for exclusives without buying the studios. So there's no real meat to the argument that "oh, the games were always exclusive because first party" or whatever. The consoles didn't really buy that many game studios until relatively recently in gaming history. They would pay a studio to not release on other platforms. This whole buying studios thing was just cheaper in the long run. So there's no real argument to be made about Sony just making better first party games. That's what they do now given that they own the studios. Both companies are guilty of buying out studios.

Exclusives pre-dating the PS1 was more out of lack of technology. No cross platform tech really existed. There wasn't a lot of crossover. Many platforms didn't last more than a generation or two. There wasn't even much cross over in the kind of games. If you liked fighting games, you bought a Sega over Nintendo for example. With the PlayStation, they competed against Sega first, Nintendo as more an afterthought. Xbox came in later to compete against PlayStation 2. The Nintendo 64 was just a different class, and even later, the GameCube. With Xbox and PlayStation, they had similar amounts of power and restraints (an N64 cartridge could not compete from a technical perspective against the storage of discs, plus multi-disc games could exist, not really feasible with cartridges) plus abstraction technology was more advanced and one could more easily write cross platform code. Now, you either had to pay for an exclusive or simply hope they only had the intent to target one platform (whether through preference or resource limitations). So the console wars really started to heat up after the death of Dreamcast and mainly between Sony and MS. Exclusivity wasn't via first party existed, but not to s great extent beyond their flagship games.

So, tldr, exclusivity has always been acquired via money and buying them. It's easy to say it's about developing better first party once those studios were bought outright to begin with. That's how most first party titles exist now.

pjhenry1216,

Yes they do. They used to buy exclusive rights back during PS2 days but eventually both MS and Sony realized it's cheaper to just buy the studios. Sony has only a small number fewer acquisitions than Microsoft. Both companies have always bought exclusivity.

pjhenry1216,

I honestly don't know how that interpretation was possible in the given context. It was mentioned in direct response to someone saying "Divinity of sin 2" and I corrected it.

pjhenry1216,

I blame that on Kbin.

pjhenry1216,

It's a shame that it's even considered "radical" since it's basically a copyright holder upholding their end of the bargain in the promise behind the origin of copyright. To incentivize creative content, a creator is given sole ability to monetize it for a fixed period of time. In return for that protection, the public gets it at the end of the term. Today's copyright is so far off course that it defeats the intent. There's no incentive to create anything new if you can keep milking existing content. And the public never gets a return for offering that protection.

pjhenry1216,

Will probably be enforced via licensing. Maybe even self reported. Probably has a clause giving them permission to perform audits of your sales.

pjhenry1216,

There is no way they'll just make up a bunch of invoices for small developers. That would be too time consuming, plus they'd need to show reasonable effort in determining the invoice. It's best to just let the devs do all the work with the fear that an audit can cost them so much more money than they'd save if they lied.

pjhenry1216,

They'd have to do best effort against charging devs for pirated copies.

Telemetry is also easily blocked. As a business, I'd trust that a lot less. It's why many enterprise licenses are simply self reported. The punishment isn't worth lying enough to make a difference.

Most companies would trust devs as the devs are not big enough to survive a legal fight they'd certainly lose with prejudice, meaning they'd pay court costs as well.

List of specific video game communities on the Threadiverse, feel free to comment with more (kbin.cafe) angielski

When I mean “specific,” I mean things like something dedicated to a certain genre, a certain video game, to gaming suggestions, to asking whether you should buy a certain game… anything that isn’t just one catch-all for any video gaming topic. So I’m not including the various !games@instance or !gaming@instance links....

pjhenry1216,

Am I the only one where all the links show up as searches instead of links to the communities themselves?

pjhenry1216,

I don't see either at symbols or exclamations above. I just see a bunch of search links.

pjhenry1216,

Yeah, your first link shows up as a search on kbin.cafe's instance for me, it doesn't even look like a community link. It's a fully typed out url. Your second link connects me to the magazine community on my own instance.

pjhenry1216, (edited )

"I see a problem I can easily fix but obviously it's someone else's problem."

Here's the full link.

https://nitter.net/_

Edit: to lemmy users, this link looks no different. To third party app users and Kbin users, etc, the previous links all cut out after the first underscore.

pjhenry1216,

The information the OS collects is not worth more than keeping you in the ecosystem itself. That's the more lucrative reasoning. Can't easily sell other products if they're not in Windows. The information collection is just gravy.

pjhenry1216,

So, it's actually more a Lemmy bug. Lemmy stores the comments just fine but the API displays it with markdown. The double underscore is screwing up other apps abilities to display it and there's really no way to avoid that. A third party app can't tell if it's supposed to be interpreted or not.

So on Lemmy, all the URLs look fine. On Kbin or any other apps, they'll all get cut off after the first underscore.

pjhenry1216,

Lemmy avoids it by having the source content and then translating output to markdown. Any third party reader needs to sanitize that output.

Lemmy basically does not output safe content for third parties. It's absolutely a Lemmy bug from any developer's perspective.

pjhenry1216, (edited )

The link works for me. I was helping other folks who may have an issue with bare links as pointed out by the other commenter.

Either way, Lemmy is the reason non-lemmy readers can't actually properly parse the information. The information is not what's stored in the database. Only Lemmy can display it properly since it wraps it up in a bunch of markup that is then provided to third parties. As a developer, I don't know what reasoning you still think you have to believe it's not Lemmy. Everything you've said so far does nothing to backup that point.

Edit: also, I'm done here. I'm not interested in convincing a non-developer their favorite platform isn't perfect.

pjhenry1216,

Before the link was edited, when it was just a raw url with no markdown code.

It's always with markdown. Lemmy is the only web app that can access it without markdown. I explained it like four different ways now. If you don't understand it by now, you never will.

It worked for me and it's why I provided a full link. Since it was created on Kbin, it was escaped by Lemmy as well. So lemmy will display the app just like Kbin would. But anyone who creates a link on lemmy, it will always look wrong in every other web app or third party app. It's simply not possible for a third party app to display a link properly that was created by a lemmy user. Same goes for code boxes. They can only be displayed properly by Lemmy and no one else. It's not possible for third party apps to display them properly.

Lemmy is the only one that can display links and code boxes created by Lemmy users. Links and code boxes created by every other platform displays properly everywhere.

You're literally hand waving it away because it still works even though it's impossible to parse by any other app. Just because it is only aesthetic doesn't mean it's a bug. The bug affects jerboa more than Kbin. I still helped those users instead of your pretentious ass by saying "oh well, not my problem."

When there's a problem that only exists with lemmy, it's lemmy.

Do you need me to explain it yet another way? Do you need an ELI5?

You're the pretentious one speaking from some authority without having any clue what the fuck you're talking about.

I'm done. You're blocked so I won't be angered by any stupid replies from you.

pjhenry1216, (edited )

Can one use the cloud streaming via their PS5?

Edit: also I don't think it's that niche. I see this being a common occurrence in any household with only one high end TV and more than one person who wants to use it. The price point isn't much more than a controller and a screen to begin with. They should sell the remote play hardware without the screen (just hdmi out) and controller (just include a bluetooth chip to allow controller pairing) at a lower price point to appeal to a wider market (cause portability in the household seems less useful, but just using another TV seems more common)

pjhenry1216,

Kids aren't the only ones with gaming consoles. And I already countered the idea of putting a console on a different TV.

Again, the price point may be high, but it's literally not much more than the cost of a screen plus a controller.

pjhenry1216,

Fandom is barely usable at this point. I feel like they're just relying on no one wanting to put in the effort of coordinating a migration elsewhere.

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