Typically only 1 story game (first playthrough) like Blasphemous or Outer Wilds. And then only roguelites or sandboxes on top of that like Factorio or Slay the Spire.
I loved the original and the Ezio titles, found the American Revolution one ran a little too much on rails (here you ride with Paul Revere, and here’s an unskippable ghost-train ride of a sequence where you have to shoot some goons; meh), and found the Victorian London one a bit dull. I haven’t yet played Black Flag, but may do so next, given that people rate it, though am not excited by any more recent ones.
Unity is really good, contrary to its reputation (at least on PC). The parkour flies flows nicely and doesn’t suffer from the grappling hook bypass of Syndicate, it’s still the best-looking game in the series, there’s a lot of attention to detail and the story doesn’t overstay its welcome, even if it sometimes annoys with time jumps and the series habit of having to cram in historic events that you already mentioned. Yes, the map is overflowing with icons, but at that point in the series, that’s to be expected.
Compared to Black Flag, parkour, combat, stealth (especially stealth), presentation, architecture and NPCs are vastly superior, but it’s less whimsical and of course doesn’t have those fun (if repetitive and far too easy, unless you go for the big ships right in the beginning) arcadey ship battles and boarding attacks. Black Flag is definitely better at hiding and spreading its collectibles out, making discovering them a bit more of an occasion instead of an (admittedly still highly addictive) checklist chore due to its larger and more varied game world as well as the novelty of being able to leave your ship at any time, even in the middle of the ocean or near a tiny sand bank to go out and explore.
I loved and hated Ultima VIII. It had a good story, was entertaining, had really good music, but it also had the most horrible jumping-on-moving-platforms torture of any game I have ever played. It also sent me on a quest they never implemented, a fact they forgot to tell the player.
Flashback was also a fantastic game, but I also do not ever want to play that again. I remember destroying a keyboard as a teen because I was so frustrated after missing the same stupid jump for the umpteenth time.
Outer Wilds is one of my favorite games. If he likes the explorey/other worldly feel of souls games, he might like it, but it certainly doesn’t have any combat.
As for fighting, I’ve recently started replaying Returnal, and I really enjoy that. It’s a well known console game, but I think it came out after 2020. It’s a roguelike format so slightly different from souls, but I love it.
Unfortunately he’s never been able to get into Outer Wilds despite it being one of my favorite games that I always shill. I’ll still push for him to play it.
With improved voice recognition, it could be great.
I’d definitely give it another go.
I also wouldn’t hate a game that connected to an AI LLM for conversations. That could be interesting, especially with a game like Seaman wrapped around the communications.
Looked over your privacy policy and it seems pretty reasonable. I was curious about how location is used though - could you give me the gist of what kind of in-game features I might miss out on by denying location permissions?
Location Data. We collect location data such as information about your device's location, which can be either precise or imprecise. How much information we collect depends on the type and settings of the device you use to access the Services. For example, we may use GPS and other technologies to collect geolocation data that tells us your current location (based on your IP address). You can opt out of allowing us to collect this information either by refusing access to the information or by disabling your Location setting on your device. However, if you choose to opt out, you may not be able to use certain aspects of the Services.
I was asking for clarification about the last line.
Not sure - but I just looked in my version and the only permissions I have enabled are notifications and physical activity and everything works.
Maybe that's a holdover they need to delete?
Yup, mention of GPS is a holdover as I’ve used some privacy policy templates to create the policy. Legal writing isn’t really something I’ve done as an indie game dev before :D
The game doesn’t use location permission and doesn’t ask for it, and it will never require GPS data. We have that clause because we might at some point want to do rough location estimates using IP addresses, for instance to see how many players we have from specific countries.
I suck at writing legal stuff and English isn’t my native language, so I wrote the policy using different templates. We should probably remove the mention of GPS entirely as it’s quite misleading.
I definitely wouldn't recommend tweaking a legal document without the advice of a lawyer, especially when it's not in your native language, but hopefully the project will raise enough funds that you'll be able to hire someone to do that soon though! Fitness games are good ideas, and the art here looks real cute.
Thank you! Definitely our plan to get these documents through a lawyer when we can afford one. One of the surprises to me has been how many things there are these days that indie devs like myself need to deal with that are completely non-related (legal especially), and how expensive those can be. As we want to stay independent, we don’t have legal help from publishers, stakeholders etc. to deal with such.
The FAQ states it. Looks like some combination of subscription for multiplayer elements / ongoing events or a one time fee for Single-Player. Tho, tbd. He hasn't really asked for feedback on that so far.
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