For me it was Dead Space 2 when I was 12-ish. For reference, at this point the most gruesome/gorey/violent media I was exposed to was the Halo 3 Flood levels and the original 2 Alien movies....
I remember this game too! The live action cut scenes were really creepy as a kid. I distinctly remember the hands trying to press through the painting and the ghost luring you deeper into the maze. My dad and I got stuck at the one Othello style puzzle with the amoebas. We went out and bought a guide to get past it, only to learn that the author of the guide couldn’t solve it either.
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
I’ll grant you the first point, the whole game is centered on space travel simulation, but it’s also the only game I’ve seen that handles what you’re describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.
The developers gave a great talk about the dialogue system in GDC17: youtu.be/wj-2vbiyHnI
What was the formative horror game of your childhood? angielski
For me it was Dead Space 2 when I was 12-ish. For reference, at this point the most gruesome/gorey/violent media I was exposed to was the Halo 3 Flood levels and the original 2 Alien movies....
Starfield remake created in two days actually lets you fly seamlessly from space to the surface (www.pcgamesn.com) angielski
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
what's some of the best dialogue systems you've seen and why? angielski
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?