bin.pol.social

B0NK3RS, do games w Steam Deck / Gaming News #14
@B0NK3RS@lemmy.world avatar

Zarya looks like my kind of game so thanks.

Also that PS2 is stunning. I kinda miss all the colourful and/or transparent consoles stuff as it used to be a reasonable option but now it comes with a “special edition” price tag.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

Zarya does look very interesting.

metaStatic, do gaming w Open World Games: yay or nay?
@metaStatic@kbin.earth avatar

it depends on the content. a linear story should absolutely not be open world.

A survival sandbox literally can't be anything else.

Olgratin_Magmatoe,

The only “open world” game that’s been a linear story survival sandbox that I’ve seen do it well is Raft. And that only works because of the medium of it being an open sea where the players can wander, then move through the story at their leisure.

samus12345, do gaming w Can you *believe* how those Nords stereotype us?

ESO got in on the racism with the Thieves Guild expansion, too:

https://esosslfiles-a.akamaihd.net/cms/2016/03/8e4910ced33e20663aebc2d7a54a20e3.jpg

Noodle07,

Oh it was racist from the start, that’s the whole plot of the nord/ dark elves / argonian faction

Adderbox76, do gaming w Can you *believe* how those Nords stereotype us?

Hey! Not all Khajit!

gmanlikescheese, (edited ) do games w What is your favorite indie game?

Slay The Spire

Fury

Ori And The Blind Forest

stringere,

Ori and the Will of the Wisps is an excellent followup to Blind Forest.

Feathercrown,

Fury

Furi? Or is there another indie game also called Fury?

The Furi soundtrack slaps btw

gmanlikescheese,

Oh yeah Furi.

I was very tired when I typed this up.

Guidy, do games w What is your favorite indie game?

Factorio.

Elevator7009,

You might like !factorio

urandom, do games w What is your favorite indie game?

Kerbal space program (the first one) And The Long Dark

Can’t really decide which I like more, and they are vastly different

Creat, do games w The Definitive Guide to Steam Play Tools

This comes at the perfect time. I was thinking I’d have to find out how to run modloaders or managers on Linux, but I guess I got my answer right here. Thanks for posting!

PerfectDark,
@PerfectDark@lemmy.world avatar
tophneal, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst 3 and hollow knight got me that way. Hollow knight was the worst, I simply couldn’t tell where I needed to go and where I’d already been 😅

MajesticElevator,

Myst 😭

slaneesh_is_right,

I like hollow knight, but i don’t think i can ever go back to that game. I had so much fun for a few hours and then i walked around for an hour or two, being beyond lost.

GoodEye8,

Interestingly that’s the exact thing I loved about Hollow Knight. I got so immersed in the exploration specifically because I got lost. On my first playthrough I ended up sequence breaking the game and cleared out deepnest, ancient basin, hive and kingdoms end before the city of tears. I was way out of my depth and I loved every moment of it.

thatKamGuy, do games w What is your favorite indie game?

Vampire Survivors

It might just be because I was actually early aboard the hype train for this one; but this one just scratched that “one more go” itch until 2am like nothing else.

Enter the Gungeon

Randomly came across this via a YouTube short, and the art-style just meshed with me. Absolutely love the messy bullet-hell quick-play genre in general… Hades being another great example of this.

jsomae, do games w What are some good examples of "Where the fuck do you go" kind of games?

Any metroid game.

cecilkorik, do games w What are some good examples of "Where the fuck do you go" kind of games?
@cecilkorik@lemmy.ca avatar

I’m gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be “Below The Root” which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could’ve legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.

The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say “screens” you have to keep in mind I’m talking about something this size. That is not a lot of context to work with for navigation.

It’s also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can’t even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you “die” easily, your inventory is extremely limited capacity, and did I mention you’re on a time limit? Because the “goal” of the game is to rescue a guy and if you take too long, he dies and you can’t win anymore!

Many naive players (myself included) weren’t even convinced it HAD an ending and just kind of played it endlessly like it was some early version of The Sims.

Derpenheim, do games w What are some good examples of "Where the fuck do you go" kind of games?

Bro nothing will ever beat fucking metroid for the nes.

Main progression literally behind random wall tiles you have to bomb

brsrklf,

I had tried a few times before, but the first time I actually completed Metroid 1 was just after its remake, Zero Mission. The original game was included (also as a bonus in one of the Metroid Prime).

The thing is, the map structure is the same (just with extra levels, more puzzles and ability gating). Power-ups and bosses that already existed in 1 are at the exact same spots. Helps a lot if you can just remember where important stuff is supposed to be.

dustyData, do games w Game design question : how to make a "trapped" player character?

I’m only a hobbyist promammer but have probably read too much about game design. So all this advice is theoretical, I’m just quoting. All I have read always suggest that theme must follow gameplay, not the other way around. Suggestions are always to work on gameloops and gameplay elements first. Also, if a game can’t be physically prototyped, it isn’t ready for development yet. This is an odd suggestion unless you have tons of experience with board games, most games we play can be traced to physical simulation. RPG, FPS, puzzle games, management games, even visual novels can all be physically gamed. So I would suggest to do that first to find out which gameplay elements make sense with your desired themes. Iterate a lot, then it will be more intuitive and obvious what works with the theme and what doesn’t.

rigatti,
@rigatti@lemmy.world avatar

How do you physically game an FPS?

dustyData,

The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn’t emulate real combat, it’s a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.

rigatti,
@rigatti@lemmy.world avatar

Thanks, I was just waking up and was big dumb. Somehow forgot paintball exists.

dustyData,

Yeah, armies have weapons simulator that shoot blanks and lasers to train for real world operations. There’s also BB guns. Most FPS studios send their developers to these places so they get experience and inspiration for weapon models and interesting level designs or combat scenarios.

Glytch, do games w Recommendations for "girly" games?

Unpacking, it’s a relaxing puzzle game with some great environmental storytelling. Gameplay amounts to unpacking after various times moving house throughout a woman’s life. It’s really interesting to see how the different stages of her life are shown by the different living situations she moves into.

Bouzou,

I was going to suggest this one!

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