I mean, I gotta mention Steel Battalion for the OG Xbox. The experience of playing with that controller is truly saddening when game developers these days won’t do anything similar. Yes, it was expensive back then, and would probably be expensive now. But you know what? It was totally worth that cost. Any person that has played the game will agree.
But for more normal controllers, I like the layout of the WiiU Pro controller, with both sticks at the top. I never owned a WiiU, but I did get a third party Xbox One USB controller that had this configuration. While it was obviously a very cheap controller, I really liked the ergonomics of it.
I have enjoyed my Xbox Elite V2 controller, it has served me well the last few years. The dish shaped Dpad is a nice feature, even though I don’t play games that use it too much I can see where it could be extra beneficial for fighting game players to make circular movements easier.
And a special mention for the Samba de Amigo controllers which I only got to use once because… I thought I would be able to pick a set up after seeing two in GAME (for maybe £99.99 inc. the game?), then ended up selling out and never coming back into stock.
It has its issues for sure, but the gameplay certainly isn’t one of them (barring the tank sections). I recently played all four games back to back and Knight has by far the most responsive and fluid combat in the series.
Imo the problems are the tank sections, and the story. Overall the story isn’t terrible or anything, but…
Tap for spoilerThe Jason Todd twist was so obvious and had zero build up in any of the prior games. They really should’ve just stuck with Scarecrow and hallucination Joker.
But even just the fact that we’ve never once heard of him until this entry, and suddenly we’re getting loads of backstory, makes the “reveal” comically obvious.
There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.
These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.
Depends on taste. I love mechanical depth and systems on systems and depending on how retro you're talking most games older than, say early 2000s ish just don't often have that
I bought Stardew Valley last Wednesday. There’s so much more than I expected. I thought this was like a farming simulator with pixel art. Boi I was wrong.
I think finding all the hidden depth of it is definitely the best part! I’m playing Stardew at the moment as well. This is my second long playthrough and I’m befriending villagers I neglected last time and it’s been great.
A good example is the Ori games compared to Hollow Knight. Ori moves at a different speed depending how much you push the thumb stick so it feels more precise to use them. In Hollow Knight you move the same speed with the thumb stick no matter how little it is pressed so the d-pad feels better.
Depends on the game really. If there is a need for fine precision be it movement, pointing or aiming an analog Stick can’t be beat (the latter even enhanced by gyro) if its a 2D game its gotta be a dpad.
Yup! You can make custom camos, custom decals, place crew members (in beta version), and fight in custom battles or missions. Some communities even have fun competitions.
Yes, I didn’t and still don’t understand why they didn’t make the joycon buttons and “d-pad” more comfortable. It’s Nintendo’s least comfortable controller and it’s the biggest reason I hate using the Switch portable mode.
Everyone’s saying it’s old here - the Game Boy was more comfortable to hold and had better buttons. It’s not about age.
bin.pol.social
Ważne