Definitely play it. Just remember that “You Died” doesn’t equal failure and dying a lot doesn’t mean you’re bad at the game. Dying lots is a core mechanic of the game.
I’m of the opinion that the difficulty level isn’t that bad, and I’m not saying this in a gatekeepy “git gud” kind of way. I enjoy these games because they feel fair, and whenever I have been struggling disproportionately, it’s either been because I was somewhere beyond my current level (especially in open world games like Elden Ring), or I was doing something “wrong” (like stubbornly using my preferred weapon even though I knew a quirk of the boss meant it was suboptimal)
If the game feels like it’s being unfair to you, take a step back and rethink your approach. Try a different weapon or strategy (this might mean having to go to an easier area to practice the new weapon). Look through your items to see if you have anything that might help (including potentially helpful lore in the item descriptions). If you’re not sure what a thing does, try using it and see — the game won’t explain things explicitly because it wants players to find out in play.
If you like the look of Bloodborne, 100% give it a go — even if I weren’t already a fan of Fromsoft’s games, I’d enjoy Bloodborne for the impeccable aesthetic.
If your looking for a shooter with a flow state, give Neon White a look. It’s a FPS platformer where you pick up gun cards and you choose if you want to use the card as a gun to shoot demons, or throw it away for a movement ability (double jump, dash, etc.) as you try to get to the end of the level as fast as possible.
If the platforming and racing doesn’t sound like it’s for you, I saw someone else brought up Ultrakill and I wanted to recommend that as well
Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.
Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.
Can’t believe I had to scroll down this far to find Neon White but I’m glad someone mentioned it! It is pretty much the flow state shooter, should be perfect for OP.
I also had a bonus screenshot of Cauldron Lake lined up to share, but for whatever reason while retyping the post from when i accidentally posted it in the wrong community, it butchered the formatting (That’s also the reason the writing is kind of stilted). Here’s the bonus screenshot of the water
I am really enjoying this downfall of Bethesda, Blizzard, Ubisoft and EA, more than I enjoyed anything they published in half a decade. I wish death also to Gearbox. It’s coming and after Randy bought and promptly ruined RoR2, my schadenfreude is tingling.
I think it's far too late for that. Publishers have been testing the waters with $70 AAA games for a few years now, and people kept buying them. I don't expect that to change any time soon.
Personally I enjoy the complicated character building of Grim Dawn way more than the item hunting. This also means I will play a host of characters and eventually complete item sets and have the resources for crafting after half-completed character number 86. For me the grinding is mostly a test on the efficiency of my build.
Maybe look into Warhammer: Chaosbane. It has a point system that superficialy looks similar to Grim Dawns devotions or Path of Exile, but in reality it’s super simple. And while you do collect items, they don’t matter as much as in other ARPGs. The flip side is that it’s kinda hard to fail because the game is so simple.
I’ve just reinstalled Grim Dawn, having last played it some years ago, and am currently working my way through Act 2. I don’t frequently play ARPG’s, but I’ll try a new one when I get it in a bundle or somesuch. Mostly, they don’t hold my interest. Grim Dawn, vanilla and unmodded (I assume there’s some kind of modding scene; haven’t looked yet) still manages to scratch that itch for me. At some point I’ll pick up the DLC. Right now I just want to find something good enough to replace this crazy caster 2h sword I’m using, so that I can bring Albrecht’s Aether Ray back into the rotation!
My shit-flinging catapult flinging shit onto your house is a bug, it was meant to stay still, peacefully targeting it with a huge load of shit and never firing.
So, you're looking for something like Tales, but not at all like Tales?
The only Tales-like that comes to mind is Summon Night Swordcraft Story, it's a successor to the classic 2D Tales games, but I'm not actually sure if that's what you're looking for.
Indika is, at its core, a story-driven game about a woman and her troubled relationship with her religion. There are some light puzzles to be found here, but it is primarily about using interactivity in new ways to tell a story, and I think for those reasons, it’s very worth seeing. In the opening moments, it clearly conveys that it’s got some ideas. On top of that, it’s a looker. It’s using most of the benefit that Unreal Engine 5 offers, and someone on the development team really understands cinematic framing, at times resulting in some of the best real-time images my PC has ever rendered.
Thank you for pointing that out! I always thought it looked interesting, but somehow thought that it was only available on Steam - and my PC is not up to the task. Just bought it for the PS5.
Has something in particular been happening lately? I feel like Ubisoft has sucked for quite a while, but their stock price was fine until relatively recently, right?
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