In case you didn’t see already, Portia has a sequel that’s at very late stage early access.
The whole pantheon of Factory games fill a similar itch like some others have mentioned.
I’ve very recently started playing Dinkum which is a bit more Portia/Stardew/Animal Crossing like, with running around to harvest and mine then crafting and selling to buy things to build your island.
A bit less purely crafting but a good game with similar spirit is Graveyard Keeper.
Some of the survival games have decent crafting mechanics. Like 7 days to die you can turn down the zombie part and spend some hours running around and getting material to build a base and fix vehicles and stuff. Also Raft and Volcanoids are some other crafty survival game.
Large area of nothingness. Nothing really to explore or a reason too. Combat is strait up discouraged. The quality of the story falls off a cliff right quick. The Zora zone has the best story and NPCs.
Crafting clearly should have been a thing, it at least a real use for gems. And cooking was under done in so many ways. The only thing you need to know how to make was the baked durian fruit.
It’s honestly a victim of the trend that existed of every game needing to be as big as possible and be open world.
And hopefully you don’t like archery, because Nintendo figured you’d need to really work to buy arrows so you can launch a few. They made sure to patch out an exploit (on a single player game) that made it easy to get arrows.
The game could have and should have been better. I know people will get mad, because people lost their minds when it came out and people dared to not give it a perfect score… but this game really felt like a tech demo… to see what they could do and see what was popular. I forced myself to beat it, haven’t touched it since.
Avoiding AAA titles goes a long way. There's only one or 2 good ones in a year. Everything else is a copy paste of last years game with a patch, or soulless garbage designed to sell skins to the largest audience possible.
Wikia/fandom swallowed up the market but are also just bad at running a wiki network.
Along with all the problems that come with fan wikis. There’s like two F-Zero wikia right now because the first one was just overrun by fannon and at one point some random person’s OCs and fan theory. And then there’s the Xenoblade wikia repeatedly making edits and then locking pages because the owners have something against the newer games being connected to the older ones, even denying thing’s like weapons that are called Monados, work like Monados and even use the same arts as Shulk’s Monado being “real” monados.
I’m the biggest Xenoblade geek around - what the fuck at your later part (not at you). If you mean Future Redeemed, that is absolutely 100% tying up the entire trilogy (and also tying in Gears/Saga/X as much as Takahashi could do), and yes - there are multiple monados (A’s, Alpha’s). Shulks is a replica, but the other two are literally split from Ontos’ original. Matthew’s gauntlets are also arguably a Monado too, powered by the Pneuma core, and I would also argue that N’s sword of the end is also a Monado, based on the Logos core.
I had enough with the Xenoblade community back when XB3 launched and the usual culprits who also run the wiki absolutely laughed anyone out of the room who suggested those statues in the city were of Shulk and Rex. I mean, the descriptions and look made it obvious to anyone with a brain (and FR proved yes, it was them) - but no, these things have to be spelled out in black and white and made 100% obvious apparently otherwise it can’t be true. It’s sad, frustrating, and goes against the entire philosophy of the series.
Any media can contain exploits, for the most part if you stick to reputable uploaders you should do alright but it’s essentially an unavoidable problem. Keep your media player up to date
If it’s for multimedia content, it’s safe, I guess. I have been downloading movies and series from that page for 5 years, and I have never had any security problems.
Good to know! I know it’s stupid and not at all the case, but I had read about a virus that ran on an old version of Windows when you open a file because Windows needed to compile the file to open it and the exploit took advantage of a vulnerability in that compiler to rescale to admin permissions, and I think about that when downloaded this serie.
Most of the comments focus on death states, as far as I recall you can totally beat TES 3 Morrowind after an essential npc dies. The game will tell you it’s doomed and will prompt you to load a save, but you are largely able to continue, just have to live with the consequences, it might be a pain to do or rely on cheese, but apparently technically possible.
Yeah, there’s a “back path” that was originally intended to be found with a breadcrumb left if you went rogue and killed Vivec, but thanks to UESP’s documentation, you can find your way there at any point. Very fun for roleplay.
Antichamber was pretty good for this. You would accidentally fall off a bridge or something and expect a game over, only to find an entirely new area to explore. There were no failure states as far as I remember.
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