So like… I don’t get the hate for a specific method of providing content. Like, there’s obviously a difference between Factorio’s Space Age, and what The Sims does, even though they are both DLC.
So if we just assume this random wiki with no sourcing is correct…
Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Epic does, and how many of the ones Epic has are exclusives that don’t count?
So if we just assume this random wiki with no sourcing is correct…
Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Origin does, and how many of the ones Origin has are exclusives that don’t count?
So if we just assume this random wiki with no sourcing is correct…
Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Origina does, and how many of the ones Origin has are exclusives that don’t count?
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....
What's up with Epic Games? angielski
I can’t seem to find that one comment explaining the issue with them…...