Hades. Transcends the rogue-like genre through incredible writing, art direction, and music. The gameplay is some of the most addictive I’ve ever played. I’m at over 200 hours logged and I still get lost in it.
I’m taking this to mean games that stand out in or define their genre, are widely considered to be excellent, are timeless, and there’s very little if any fat to trim.
Super Mario Brothers - NES
Super Mario 64
Dark Souls - maybe Elden Ring takes over?
Return of the Obra Dinn
Half Life 2 - honorable mention: Left 4 Dead 2
Diablo 2
Doom
Tetris
Chrono Trigger
Legend of Zelda: A Link to the Past
Portal 2
Little Nightmares - honorable mention: INSIDE
GTA SA
Tony Hawk Pro Skater 2
These aren’t necessarily my favorite games, but games I think are well respected. I probably missed a bunch.
I envy you. If you ever decide to get into the mods, I wish you well on your extended break from literally everything else.
Also, the Dawnguard DLC is pretty fun and you don’t have to do much of the main quest line to start it.
I say this mainly because Serana’s awesome and out of all the vanilla companions, she’s one of the few with an actual personality. And Laura Bailey always gives a great performance.
She’s just fun to have around. Plus you get crossbows and some cool armor not in the base game.
Lol, sorry, I just really enjoy that DLC. You play however you want, but I need to just point in her direction because I love her.
I hope you’re not playing Anniversary Edition for your first time with the game. Getting bombarded with all that Creation Club stuff would not be my ideal first impression.
I don’t like the Epic Game Store because Epic has turned it’s back on Linux. Their client doesn’t run on Linux which is where I do all my gaming. I also recognize the economic fuckery they’re doing to gain popularity. They’re spending their Fortnite war chest money on subsidizing games to give them away for the purpose of monopolizing their game store. It’s not fair for other game stores like GOG who can’t just buy game licenses for everyone to become popular.
I hate console gamers as they’ve perverted the FPS genre.
Except that’s also a lie. Steam does keep a higher percentage of the sales price for itself than Epic does, but it also allows people to activate game keys without taking any money. Steam only makes money from games sold on Steam itself. So developers can sell games through other stores and even through their own website, and keep up to 100% of the sales price. Effectively, this means that Steam takes roughly the same amount of money that Epic does, or in some cases even less probably.
This isn’t public data unfortunately, devs with a game on both platforms are the only ones who can tell us where they earn more. However, I did once read an article that claimed the effective cut from Steam is about half what it says on the tin IF the devs (or their publisher) put in enough effort themselves. Because that’s who decides this, Steam doesn’t have and doesn’t want any control over this.
Not to mention— the value for that 30% on platform + 0% off platform cut for steam is insane. The payment processing, storage, hosting, worldwide routing and caching, multiplayer sdks and integrations, and dozens of other publisher / developer available tools are worth every single penny to have valve handling for you.
People should like Epic for giving more money to developers than Steam.
They give more money to publishers* That may or may not translate into more money for the developers, but seeing how the industry is going, I’m more inclined to believe devs don’t see a cent from the extra cut in most cases.
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