Dying Light 1 is the best one anyways - DL2 was a big step down and DL:TB was fine, but wasn’t able to really “connect” to DL1 either. DL1 just had everything - great combat, great parcour, creepy nights with an actual INCENTIVE to go out (to kill bolters) - I honestly don’t know why they are unable to replicate that success.
To answer the question - Rimworld and Project Zomboid. As always.
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
I recommend trying Automobilista 2! It has decent VR support and decent VR performance compared to most sims, and makes it hard to race elsewhere for me.
The free part is actually the harder thing to deliver on here. Free to play games are more recent than this hardware can handle since it’s a newer trend.
I’ll shill up for skill up’s website that spun up from his ‘This Week in Gaming’. He has some great coverage on indie games and always dedicates a segment to ‘put this on your radar’.
Paul Tassi from Forbes also has some really good takes and sources in the industry for those AAA games.
I hop in and out whenever a new update comes out, feels like I slip into my usual grinding routine, collect resources then sell resources. Then a new game comes out and I drop off again. I did get it for the Steam Deck and appreciate the cross save feature and they really do deserve credit for the ongoing updates. But it’s a sandbox and same game mechanics as FarmVille sometimes.
This is my problem, too. I’ve gotten so entrained to hoard resources and make gold go up. I explore enough planets to put mines for every resource next to teleporters, then I run around the teleporters collecting resources until the overflow my storage. I’m a little jealous of people who have the creativity and attention to build big, elaborate bases with all of those resources - they look cool, it must feel very rewarding to see them develop, but if it’s not utilitarian, I can’t motivate myself.
Of course, I’ve got probably 200 hours hoarding resources…
I know almost 0 about Hytale. I played a lot of Minecraft but never interacted with their stuff. I also never got into minigames outside of the old school Mob Arena plugin.
All that said, this looks really cool to me. I’ve wanted to see something build upon the foundation of Minecraft. Now even more so with MS murdering developers left and right at the alter of AI. I have looked at Vintage Story a few times at length, but each time I walk away thinking it looks way too hardcore for me.
Oh, it absolutely will be cool as shit if it is actually a realized thing, and I’ll probably play the shit out of it, it’s just been in development soooo long and had so many problems that at this point if they get it done great, just not holding out my hopes too much.
Vintage story is interesting, I do kinda like it, but imo terrafirmacraft, the Minecraft mod/overhaul the devs originally started on, is much more polished. It is different from VS, and there are things I like more about VS than TFC though.
No, hear me out. Start by hitting this rock 50 times. Before you know it you’ll be moving on up in the world, now you can hit this other rock 50 times!
My four year old son cannot game get, but he’ll ask to put that on and he just honks at people. He also likes to be the hat in that Mario game with the hat, can’t remember the name. I Mario, he hats.
Funny anecdote, one of Reddit server was named after that game : Untitled Goose Server. That was a pool on the gold only sub, I was the one proposing that name.
I don’t, because I find that as soon as I do, the game feels permanently pointless. It’s like grinding to get some random chance item, and then someone gives you a magic menu enabling you to just put any items you want in your inventory whenever you want. Items mentally become zero value. And then any game mechanics built around scarcity and the intended emotional impact of that scarcity become permanently meaningless too.
It’s pulling back the curtain. You can’t unsee what’s going on back there. Any further interaction with the game just leaves me feeling “this is just a video game, the rules are pointless and with that menu I can get it to do whatever”. Even partial cheats, like infinite ammo with no reloading needed, break the illusion for me permanently and leave further gameplay even without cheats feeling unsatisfying and pointless.
For me, it’s rare that a game can survive its mechanics or overall gameplay loop being destroyed by cheats when those are what make games…games. You’re left with either a creative mode sandbox, or a movie, neither of which I care for in a video game format.
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