In the info packet they sent to streamers, they asked them not to talk about “feminist propaganda” and they don’t want you to talk about how shitty china’s game industry is(I fully recognize just about all game industries are bad now though).
what point? they can decide not to play the game and share their lame political opinions to their followers, hell they can even go on a rant about how Nuking China will cure cancer if they want. free will and all that
It’s really sad to see such a lack of understanding in people, and it’s sad that to some people, human rights for 50% of the human population is somehow a “lame political opinion”.
And there are women fighting for that btw. As far as the other jobs you mentioned why the fuck would anyone want those jobs? They pay shit and they destroy your body so ya why would anyone regardless of gender want to do that?
I wonder why women don’t normally take those kinds of jobs. Could it be that men have often made these kinds of jobs a “boys club,” forcing women to constantly prove themselves and deal with harassment so they feel unwelcomed? I mean, it couldn’t be that, even after women were allowed to do these jobs, they faced an uphill battle getting in, let alone being taken seriously. I mean, damn those women for not enlisting until it was legal (even though many women worked as spies, nurses, and even disguised themselves to fight, but whatever. ).
Hear that women, we’re having fun. We’re just looking for comforts such as * reads notes * bodily autonomy and the privilege of, let’s see, ah yes, the privilege to talk about what issues we may be facing and to truly be seen as equal and not just “beta men.” Male political issues are well and good though. That’s not on the list, thank goodness🫂
I just looked for it and found nothing to indicate it is fake. If it has been proven as a fake, I would love to see where that info is coming from, and if it turns out it is fake, I will edit my other comments to link to that fact.
I’m split on this. Obviously bad, but not sure I can blame the developers for this fully as (if I understand it correctly, which I might not) they are sort of bound by CCP law? I imagine “stirring up controversy”/“making China look bad” might have some rather dire consequences for the developers.
Let’s be clear here I very, very much doubt that this was the devs and was instead most likely a pr drone but I do take your point to an extent. All the had to do was not say anything and it would have been better for them though
Oblivion popularized fucking DLC, holy fucking shit I hate DLC so fucking much I pirated any games that has DLC, I don’t mind expansion but DLC can crash and burn in a pile of dogshit
So like… I don’t get the hate for a specific method of providing content. Like, there’s obviously a difference between Factorio’s Space Age, and what The Sims does, even though they are both DLC.
Technically true, but I think everybody knows exactly what kind of dlc is meant, and because they still make up the majority of dlc content and addon-sized dlcs are so rare, it’s fair to call them that.
Moneygrab empty dlcs ( shiny horse armor! ) are stupid, and history has shown that people are not fiscally responsible enough to not be lured into spending absurd amounts of money for very shallow or plain empty content. “Vote with your wallet” doesn’t really work in the face of more and more insidious marketing efforts.
they’re great for short bursts of gameplay, each dungeon takes like an hour on average. if it helps your decision, the first game is the shortest at 10-25 hrs but is also the hardest. the hd collection has an easy mode that lets you kill most weak enemies in a few shots. the DS port of 1 is the definitive version & has maps to make the dungeons easier (there’s an English patch)
The first one was maybe weird because it was still setting itself up. The second one was indeed a filler and the worst of the series (but nowhere near MMBN4-level bad). The third one on the other hand is easily a masterpiece beating MMBN6.
The lack of a modern port makes availability an issue, so it’s definitely more in cult classic territory, but it is definitely a critics’ darling and is often thrown around among the group of best games of all time. It’s not uncommon for it to rank nr. 1 on “Best Final Fantasy Games” lists either.
You can 100% the first three Spyro games in about 9-12 hours each. The first one can be done without any backtracking, even, since you have the same move set throughout.
I believe modern games take 100% runs way too far. I enjoyed 100%-ing the 3D Mario games… and then I got to Odyssey, and it was such a ridiculous slog that I couldn’t get much further than the standard ending.
I agree that he could make more structured and elaborate threads, but I wouldn’t call him a clown or spammer for that much.
Might I remind you that you can just ignore him if you don’t want to see his threads? Like that those who wish to engage on those threads still can and you won’t be bothered anymore.
If OP break a community rule or a site wide rule, we will ban him, after warning him, but not otherwise.
But perhaps a good community rule would be to make threads that are conducive to discussion rather than single answers that can be found with a quick web search.
I don’t know how to properly word this, and I hope you don’t take it in a negative way. Is this not something you would want the entire communities opinion on? Just you and the mods going to decide what we want?
I think this would be a first. So there is no real methodology in place right now.
But I’d really like to get the community involved for the decision making, that’s something we’ll discuss internally, but in my opinion I’d like for it to work as following :
The community, LW admin, or the mods express the need for new rules <- We are here
Internal discussion between mods, and, if needed, LW admins, to make sure the new or updated rule is conform to LW rules and what we wish to do with the community.
Once the draft of the new rule is done, we’d publish it as draft to get feedback.
Once most people agree on the new or updated rule, we will start enforce it, first with a bit of leniency, then more strictly.
It’s an okay game, but far worse than the first two. They forced an open world onto it, and made it pretty repetitive. The DLC is more linear and feels a lot more like a typical Mafia story telling.
Oh man I remember the open-world obsession era. It’s still sort of with us, but a few companies are daring to stick with linear narratives that don’t allow as many branching paths, like Control or Alan Wake 2. Even non-linear narratives are being pulled off in non-open-world games like Baldur’s Gate 3.
Few Eastern and Southern Europeans give a shit, Northern Europeans are all in, way more votes per capita. Sweden rallying together a whopping 0.13% of the country.
Looking at this map there seems to be at least some correlation. There really needs to be popular advocates for each language and country, particularly for the smaller ones and those with a low english speaking population.
It’s almost certainly a matter of reach. Eastern and Southern Europeans are poor compared to the others and we definitely do give a shit when somebody steals our shit
Most people who liked balatro will probably also find dungeons & degenerate gamblers interesting which is coming out tomorrow. It’s a similar take on blackjack but with a few other ideas mixed in. I’ve played the demo and I’m looking forward to the full version
there don’t seem to be that many on Steam that catch my interest.
I don’t know the situation on consoles, but on the PC…
I am not a pinball expert, though I do enjoy video pinball, but none of these are what I’d call the major PC pinball engines with reasonably-realistic physics, things that do a lot of tables. Look at these:
Visual Pinball. I was not able to get this working on Linux the few times I’ve tried or to successfully get access to the forums that distribute tables (some kind of broken registration system). This is, as I understand it, what a typical person uses if they just want to make and distribute a free table. It also has many bootleg implementations of commercial tables. Open-source Source-available, though only runs natively on Windows.
Pinball Arcade. IIRC, these guys used to have a license for some major physical table distributors, like Williams, and had it expire. I have this, and the engine hasn’t been updated in some time. I run a high-refresh-rate monitor, and IIRC it has a limit of 60Hz, probably because the physics engine also runs at that rate. I don’t think that it’s getting a lot of updates, and I had some trouble running it last time I tried. This would not be my recommended engine unless it’s the only place to get a table that you specifically want.
Zaccaria Pinball. Good if you want elderly pinball, pre-solid-state-electronics era, electromechanical pinball tables. They have some tables that they developed, not copies of real-world tables, that I personally like more than their real-world tables. They don’t have implementations of real-world tables for some major popular US manufacturers.
Pinball FX3 (less old than Pinball Arcade). Not bad, but replaced by the below Pinball FX.
Pinball FX (despite the name, newer). This is the only one off the top of my head that can do high-refresh-rate, and it’s also being kept current. It has a lot of stuff that I’d call fluff and would rather not have, like toys that animate more than on the real-world tables and sometimes obstruct your view, animations to wait through, and such. Also has some kind of online-DRM system that takes a sec at startup. Some of this can be turned off. Places a lot of emphasis on this virtual pinball basement full of virtual trophies. Has occasional very brief stutters for me. Many of the non-real-life board are wide, designed around a present-day portrait-orientation computer monitor, which feels weird but is more friendly to, say, a laptop with a fixed orientation monitor, though maybe not what you want if you’re going to set up a dedicated pinball computer with portrait-orientation monitor. Lots and lots of non-real-world licensed tables associated with movies and the like that I’m not really enthusiastic about; I would recommend trying those tables before buying them. This is probably what I’d look at if I were aiming to get one today, as the engine’s the newest.
I think that all of these let you download the engine and try out some basic play (IIRC Zaccaria has time-limited plays on tables that you don’t own, and Pinball FX has a rotating collection that you can try for free), so you can just install them and see what you like, but if you’re looking for a starting point with something reasonably modern and with a bunch of tables, these are probably where you want to look.
If you don’t have a strong preference as to tables and are also just feeling around for something to try, I personally like some classic real-life Williams tables, Medieval Madness and Tales of the Arabian Nights. Neither is too rough in terms of draining down the side channels, in my humble opinion. The Addams Family is also a popular table.
Note that if you haven’t touched video pinball for a long time – like, I played a few games in the late 1990s and then was away from it for a while), these engines also simulate nudging the machine and doing so is expected during play.
EDIT: If you’re willing to hit Reddit for information, /r/videopinball and /r/pinball exist; they were where I got some information back when. If not, there’s !pinball – not a lot of life yet, but, hey, each additional person adds to it!
EDIT2: My understanding from past reading of said forums is that Visual Pinball is considered to have the best physics, but is fiddly to get working and get tables working on (and I don’t think that this was said from the standpoint of someone trying to run anything on Linux, just Windows).
EDIT3: I would also recommend not purchasing a great many tables unless you’re sure that you’re actually going to play them. Yes, you can buy the equivalent of multiple arcades full of virtual machines at one swoop thanks to modern technology, but…I have tables on all of the commercial engines here and personally find that I play a very small percentage of the tables that I have. Pinball, I think, benefits from becoming familiar with particular tables.
As someone using Windows who decided to check out Visual Pinball after reading your post, I’ll agree it’s pretty fiddly. It seems like if you have the patients/ focus to get everything set up it’s really good, but if you just want to download and play something you’ll probably want to go with something else.
Of the 17 games I’ve played over the past 9~ months since installing mint Linux and steam proton, only 2 base games have had issues and 2 games I’ve had trouble modding. I think it’s a discussion worth having so let me go through the few issues I’ve had in regards to games on Mint Linux (Ubuntu based). 2 problems were resolved without issue, 1 was a qualified success, and one I gave up on trying to mod.
To be clear this is all on an intel Intel 7700HQ CPU and nvidia GTX1060 GPU. It’s not the newest or top of the line anymore but it’s still plenty capable.
Foxhole: there was a week about a 2 months ago where I had to launch it through lutris because proton was having an issue with loading in to the map. As far as I could gather, the devs had updated shaders or some libraries to fix a glitch with small trains hovering at max map height, and this caused issue with proton being unable to load shaders. Using lutris (which I think uses wine?) fixed the issue and the devs fixed the issue with proton about a week later.
Helldivers 2: extremely bad frame rates and straight up locking up the computer part way through the intro or tutorial. I think it was an issue with the graphics card memory just getting filled up and not clearing. I don’t remember exactly what I did to fix it, but it involved caping the FPS at 60 FPS. It works now but only with low settings and I still get a bad frame rates when the map gets crowded.
Then there was modding games that had some issue. Both of them were older games that relied on patchers.
Vampire the Masquerade: Bloodlines: Worked great as the base game. The patcher for the unofficial fan patch was a .exe though, so I added it to steam and ran it with proton, it couldn’t find the game files and I had to manually direct it to the files in proton’s mock windows file structure, but after that it patched and worked fine from there.
Fallout: New Vegas: The base game ran flawlessly (well as flawlessly as base game New Vegas can run), same procedure as above, opened patcher and mod manger by adding to steam and opening with proton, directed them to the weirdly placed files, but this time they didn’t recognize the game files and refused to patch. I fiddled with it for a bit, but gave up because I didn’t care that much.
Again I want to emphasize that these are 4 out of 17 games, only one of which had persistent issues, and one that I gave up on trying to mod. None straight up wouldn’t run and none were unplayable after a bit of tinkering. This is about the same rate of tinkering I was doing back in windows to get things running the way I wanted with games.
There is a lot of work left to do here, but playing games on Linux is absolutely doable even if you’re not particularly tech savvy. if you don’t have the patience to trouble shoot, you will be fine 9 times out of 10. I’m more tech savvy than the average bear, but I don’t work in tech nor do I have a formal education.
Linux and nvidia have a strained relationship. There are a couple nvidia specific distros that might do you better. I am on Pop_OS and so far have had zero issues. The only game we have in common is Helldivers 2, and it runs perfect. Granted I have a 2080, so that might have something to do with it, but the gap is mostly ray tracing. Bazzite also has an nvidia specific version, but I have not used it. I have heard it is great, though.
Yah, I had to manually install the driver in mint for the nvidia card, and had to change a setting in the bios to get the system to even see the card. But it works fine other than that. I’m considering going with an AMD card next time I get a computer, largely because I hear they work a lot better with Linux.
You don’t need to add the exe of whatever mod tool to Steam, use Steam Tinker Launch. It lets you add an exe to run instead of the game, concurrent with the game, or injected after the game is up, and it will run in the same prefix that Proton uses for that game. It also has tools for installing and using several mod managers, and generally a ton of good features for tinkering with the game.
The main issue I haven’t solved is getting something like the Nexus mods “open in manager” to work. My guess is I might have to install, run, and configure a web browser inside the prefix, but that sounds really annoying so I haven’t tried it.
I’ll second that STL will make FNV work on Mint, I’ve made many comments extolling how much better it runs that way than it ever did on windows
that being said RED ALERT:
You need a version of YAD not from the stone age (so not the distro software manager version) to install STL. The instructions for making your own YAD from the GitHub assume you’ve done it before and can understand what phrases like “do the usual” mean. It’s not hard but it took me 45 fucking minutes to find a comment 5 months ago on Reddit that said “do this exact command” and made it all go smooth. If you’re familiar with GitHub and the make command: you’re good homie.
If you have any issues with FNV you can PM me as I finished my playthrough recently and did everything you can do in modding to it, LoD and all, no issues. Ok, that’s a lie, but the issues were my fault, not the system.
I mean, base game FNV ran fine for me. Which is kind of funny because my friend who was playing it for the first time was having a bunch of issues with it constantly crashing while playing on windows 10 and I had to walk them through getting fan patches and the like running.
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