It’s very much a gimmick. I’m 45 yrs old and was able to mess around with it at a friend’s house. It takes a lot of getting used to for it to become useful and accurate in games and will make any other game you play become a struggle. So if you ONLY play Warzone and don’t do anything else with your computer then sure go for it. You’ll need to “reprogram” your brain to use this mouse for the games you currently play and it’s really only a fun gimmick for shooting games.
IMHO: It’s just more plastic garbage and while a fun gimmick it would last about a month before becoming something you stuff in a drawer and likely never use again.
ooblets and fire watch are not difficult or lengthy games, but both were so enjoyable. i think casual games often get the short end of the stick unless there’s some online element a la animal crossing.
I spent way more time than I should have playing Dice in Kingdom Come: Deliverance.
Edit: I also just remembered the hacking system in BioShock had a very mini-game feel to it. I had a lot of fun with those too.
Strategy games also tend to implicitly have it, in that you can team up the weaker player with a strong AI player.
Or sometimes there’s also fun options, like a map where you can place the strong player into the fortified center and they have to defend against three weaker players at the same time. That can serve as a handicap, but the asymmetry also just means that it’s less obvious and therefore less frustrating, who’s better.
Generally, I’m in favor of having such handicap features, of course, but I feel like it’s even better when the game’s design is just naturally less brutally competitive.
For example, in Gang Beasts, yes, you’re competing with each other, but the weirdo controls mean that it’s never entirely your own fault when you lose, and of course, everything is just less serious in general.
Ultimately, such handicap features will break competition, too, because rather than the weirdo controls or your stupid AI buddy, you can then blame the handicap. I guess, it also helps to not take games too serious in the first place…
Lastly, I’d like to throw in the objectively best handicap: Having to play cooperatively with the weak player.
Just don’t compete with each other, but rather tackle a challenge together.
Playing it now for the first time and just recently did that, and the main story priest mission, two of the more memorable missions I’ve done in a long time and has totally sold me on this game.
The mechanics are different, and may put people off, but once you settle into it I think the controls and various game mechanics are really good.
I love Steins Gate, but the choices you make are so wildly disconnected from the consequences that I don’t think it really counts. It’s such a strange system.
I usually never complete the “extreme” challenges present in some games, like path of pain and the pantheons in Hollow Knight, or the B-sides in Celeste. I try them, but when I realize that completion will require lot of time and effort, I really don’t feel bothered enough. But I’m ok with that because this kind of stuff is optional, and it’s actually cool seeing more talented gamers deal with them
Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.
The problem is that the game itself is not one of the better entries in the Civ series otherwise.
The ending choice of the Yennefer romance is underrated. You get to decide the meaning of their long, tumultuous story. Both the heart break and the happily ever after are cathartic, satisfying conclusions.
Though maybe you need to read the books for the full weight of it to land, especially for the heart break option.
The specific game that gave me the idea for this post was Freedom Planet 2. I remember getting the original as part of one of the early Humble Bundles, and enjoyed it, but never felt compelled to try the sequel.
Something I’ve been missing is having more game stories with fully “melodramatic” character acting - where character A is gasping in tears over the injuries to character B, and won’t ever forgive ruthless villain Y. That was something I remembered FP1 for, for better or worse, and apparently from reviews they improved their craft a bit for the sequel.
If I had to guess a real reason why: a new TF game in Source 2, or something similar is in the works at Valve. It may never make it out of pre-production, but it wouldn’t surprise me.
It would surprise me if they did it to capitalize on Overwatch, which would show that Valve leadership can’t make an original idea, and is chasing an also-ran that’s not successful.
Team Fortress 3? Everyone knows that Valve can’t count beyond 3.
And the Lord spake, saying, “First shalt thou take out the Holy Pin. Then, shalt thou count to two. No more. No less. Two shalt be the number thou shalt count, and the number of the counting shalt be two. Three shalt thou not count, nor either count thou one, excepting that thou then proceed to two. Four is right out. Once the number two, being the second number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.”
I wish I could get into it. I'm into games that are inspired by Monster Hunter but not so much Monster Hunter itself. The monsters are too tanky, and you and the monster trade turns rendering each other unable to attack rather than having the proper push and pull of a boss fight. Plus MHW in particular (the only one I spent I any real time with) waits until you're in "the end game" before it lets you start setting your objectives by hunting something because you want its parts. Before that point, the latest thing you found is always objectively better than any other thing you found, regardless of weaknesses.
Yeah, it does. This can sometimes require launching steam in Big Picture Mode first, then select the game you want. A bit annoying to take that extra step but Steam has upped their ps5 controller support lately.
But I play mostly from gog, and my Intel GPU doesn’t play nice with the steam overlay (transparency becomes black and everything becomes 5 fps)
Also it means I have to waste 15 precious minutes troubleshooting the game. Pad isn’t recognized, try via steam, add it manually, see if it works via xinput, and so on.
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