Any sort of sequel to the Tribes series. Talk about a franchise that had, at one point, a massive amount of potential that was completely squandered!
It has momentum (the franchise, not just the gameplay mechanic. Lol) and the visuals and world lended itself to be turned into something with great storytelling of they really wanted to make it into a story as well. Plus, it was fun a hell!
Ascend is technically still online, but any sequel that gets “announced” every one in a while is a lost cause from the start
It’s too short for most games I play, because they backload their interest and gameplay excessively. The first two hours are generally the worst example of the actual game. Frustrates me that devs don’t have the sense to make a demo that showcases the game instead of either nothing or just the beginning, but if a dev does the beginning and lets you carry your save into the full game, you can use the demo as intro and then buy with two more hours to put it through its paces (or already know you won’t need to refund). Still not a smart way to sell your game when the early game is worse and a more focused demo would more effectively and efficiently engage potential players who don’t want to sink time into every demo, but it’s a compromise solution for people who will spend time with the demo and not wander away without buying into the game if they had a good time.
Also, anything with a character creator or other such lengthy setup to get playing just doesn’t work with only two hours of running time as the window.
Yesssssss. Our entire family loved The Dungeon so much. My father wrote a letter to the developers and got a response, with excited descriptions of upcoming games in the series that never came to be. The producer or developer, or whoever wrote him back was bragging about how the next game would have characters you could actually see while in combat! (E: referring to The Arena)
The Dungeon already sort of gave up on the original design. Philip Price wrote The City and the extension mechanism that things were supposed to plug into, but The Dungeon didn’t use any of it. So it was a one-way trip… Except you couldn’t actually transfer characters, it was broken. :-/
I will check out utube videos on the game before buying, if the game is over a certain price and a complex game. This will spoil some things, but it is usually not too bad.
C&C Generals 2, they got canceled and then made in to a mobile game. I considerd staying 10 hours in line to try it out at gamescom in köln 10-12 years ago, decided to get drunk instead.
Yeah that was a letdown for sure. Still better than releasing it as a mobile game I think.
If you haven’t heard they recently released the source code of C&C generals and zero hour and there’s multiple efforts working on a community patch.
I’ve been watching the competitive scene of zero hour for a few years now. It’s really exciting and now that the source code’s out, sky’s the limit on what we can achieve.
I haven’t heard of the game but see that it’s going for $27. For me at least, buying a $27 game, I’d expect 10 hours minimum of enjoyable gameplay, which throws the free refund out the window if it would deliver.
It could be possible that they wanted to increase their game length to justify the price and stretched things if the first 80 minutes were tedious and slow. I’m sure there’s some consideration to front load the enjoyment into the first few hours, with or without the refund, but I would assume lesser priced games would focus on that and not one going for this price.
gotta avoid sunk cost, I used to buy 30$ games and say if I got 10 hours its worth it when I didnt enjoy the game and wouldve been better off spending my time (which is always more valuable than the amountt of money lost on a game 20-70$) elsewhere
bin.pol.social
Ważne