Only ever cared for the OG, Minecraft, because it was new and innovative. Mostly why I don’t really like the genre is that most of them are “me too” games that don’t do a lot more than the first game that spawned the genre to begin with. More of the same with different aesthetics or balance. But not really different enough that I can even decide which is better than another; they all get homogenized into a single bland blend where if you’ve played one, you’ve played them all situation.
Unless roguelikes such as Nethack could count as “survival” games. That would be a much bigger list.
I just started Frostpunk, and one of the first tutorial steps is to build a food place. So I built it, but it wasn’t on a road (apparently) so it’s unusable. I don’t know where the road is, and even if I did I don’t know how to build or extend it. And I can’t see a way to move or demolish it. Of course I can easily look all this up, but you know when a game immediately gets on your bad side? Yup, that.
Not a survival fan either but The Long Dark and Subnautica are both fantastic.
I know I’m late but I had that same issue with finding out how to demolish roads (I ended up looking it up). Ironically my most recent obsession with it, where I sunk 30 hours in a week, is also my 2nd time giving the game a chance.
I think my initial complaint was the controls for playing with a controller. Coming back to it with keyboard and mouse was great. If you have any questions let me know, sometimes you gotta set it down and come back to it.
Demolish roads is a small red button below the row of buildings. You should see the roads button that looks like a bunch of lines, and to the right of it should be the small red demolish roads button.
Frostpunk is made by my favorite game studio and I love the genre and all their other games, but I really did not enjoy it. Some reviews mention that the scenarios have such small margins that unless you do things in a specific way, it’s very unlikely you will beat them. I agree with that to a certain extent, but it feels like there’s something else to it too. It’s been years since I played, but the tech tree felt interesting but like it wasn’t properly enmeshed with the gameplay and struggles with an obvious winning strategy that limits your feasible options.
Not “bad” but disappointing: No Man’s Sky. There’s a lot to be liked here but as someone who has played Elite Dangerous everything is just so incredibly dumbed down.
Fighting is trivially easy, just hold S, shoot and grab a snack while doing it.
There’s absolutely no consequences for anything. It doesn’t matter how much fuel I have because I can just find new fuel anywhere or teleport somewhere completely different. Doesn’t matter where I log out because the game will just throw me to the same system as my coop partner anyway.
Doesn’t matter if the authorities want me, just fly into a station and all is forgotten. Got contraband? Just tell them to get lost and fly away casually. No bounty on my head, no nothing.
Don’t get me wrong, Elite is definitely way too hardcore for casual play but at the same time the only thing No Man’s Sky has done is make me want to play Elite again.
I wanted to like "No Man's Sky," when it was finally available on the Switch (my PS4 had just died when it came out) I was elated to play it. After a couple hours of playing, I wanted those two hours of my life back. An ugly game with very little color, and absolutely no direction as to what you're supposed to be doing, I wasted those two hours trying to figure out what the hell was going on. I absolutely hated it - the only game I ever asked for a refund on.
I’ve often described NMS as Minecraft in Space. The “story”, such as it is, is completely pointless and superfluous. You just fly around, mine minerals, build stuff, and that’s about it. And it wears thin really quickly.
Same here – I’ve been doing exploration exclusively in Elite, and it got kinda samey and boring. Yet, somehow playing Elite was so mentally taxing, it quite often felt like having a second job. So, I decided to try out NMS, after hearing about its redemption so much.
The story of NMS was kinda neat, even though it was presented in a very dry way. The visuals were also not bad. Looking at planetary landscapes sometimes felt like stepping into the world of The Sand Sea and the Plateaux of Mirrors, which is a very good thing imo.
The actual gameplay just wasn’t engaging enough, though, and super janky (making gas/mineral farms sucks). Like, it’s very hard to find meaning in whatever you’re doing in that game. In contrast, doing exploration in Outer Wilds was very fun, because it felt like you were exploring an actual living world. In NMS, you get the same prefab randomly generated building and a sliver of lore. No environmental storytelling, no anything. So, it’s very difficult to connect to NMS’s world.
If they count as survival then survival horror like Resident Evil and Signalis.
Most of the traditional survival games I’ve played end up being annoying to play because of the constant use of your resources outside of your control and I find gathering for crafting kinda boring. This kinda ruined Subnautica for me, since I was mostly interested in exploring but I had to constantly return to base to do chores.
Harvesting food, collecting water, random gathering for materials to craft. I guess it gets better later in the game, but I tried starting it twice and after ~10h I dropped it both times because I was annoyed with the resources.
You can play Subnautica, like I mentioned in my submission, without hunger and thirst. I highly recommend it. Normal resource gathering remains, of course.
I have owned this game for ages, I think I bought it shortly after its release, but despite having a clear memory of playing it, it was so long ago that Steam doesn’t even tell me when I last launched it.
You should! The beginning may be a bit slow, but before long you’ll be building sweet bases or exploring the underground or doing whatever you like, really. It also has a ridiculous amount of content with even more to come next year, apparently. Also, no hunger/thirst mechanics! Like yourself, I don’t like 'em. Terraria has HP and MP, that’s it.
I bought Terraria a few months ago while I was buying some other games on sale and it’s legit all I’ve been playing. I absolutely love this game for the depth of he crafting system and the cosmic horror themed bosses and setting. Really just the whole thing is so well crafted.
I can second that. Valheim has a very neat balance between exploring, fighting and building. If you don’t progress to quick, even your base is relatively safe. Although I now have turned off raids completely. So my base is always safe and if I want action, I can venture out into the world. I like that.
Raids are fun but the need of moats is kinda annoying. I’d rather have more difficult raids but without raids destroying my BEAUTIFUL BUILDINGS GOD DAMMIT.
Hmm I wonder if there is a mod to make moat building easier. Or just nuke troll raids, that exists I’m sure.
And don’t forget you can play the whole thing in VR with the VHVR mod! I’ve played 330+ hours over 3 runs with my friends in VR, beating the Queen while panicking into repeated freefalls into pit (thank you feather cloak) was an insane experience (Yag too TBF; out of our 3 person group everybody died at least once, and several times the lone survivor was stuck doing laps with hordes of Fulings and a few berserkers and shamans in the parade until the others sprinted back from their beds.) Blessings to corpse run lmao
Valheim is the only survival crafting game that I play to relax. Just log in, listen to the music and the ambient sounds and just chill. Idk why, but the rain and weather effects really relax me
Większość sprzedaży na świecie należy obecnie do jednego koncernu piwnego z USA - AnnheiserBush Inbev (firma powstała z fuzji dwóch megakorp). To firma kontrolująca ponad ponad połowę rynku, mająca marki typu Bud, niemieckie Leffe, niektóre czeskie też (jest tego masa). Drugim takim podmiotem do 2016 był SABMiller, do którego należała masa znanych nam marek. Ale po tym, jak SABMiller też został wykupiony przez AB InBev, sprzedano jego europejskie marki właśnie Asahi.
Do Asahi należy cała Kompania Piwowarska (Tyskie, Lech, Pilsner Urquell itp), a także Grolsch, Peroni i takie tam. Więc tutaj mamy powiedzmy że rozdrobnienie. Ale ono wynikało tylko z tego, że SABMiller musiał się pozbyć tych marek, żeby zachować odpowiednią RENTOWNOŚĆ potrzebną dla fuzji z gigantem.
Drugim największym światowym koncernem jest teraz Heineken Group, do którego należy w Polsce cala Grupa Żywiec. Heineken kupił sporo starych europejskich browarów “z tradycjami” (chorwacka Karlovačka Pivovara, Royal Brewery z Manchesteru, Browar Ateński czy Browar Zamkowy w Cieszynie) którym pozwalała kiedyś warzyć pod swoimi markami i etykietami, często nawet z użyciem klasycznych receptur, albo przynajmniej w nawiązaniu do nich. Kiedyś, bo na przykładzie browaru w Cieszynie widać, że to był klasyczny heritage washing, jeśli można wymyślić takie określenie. Grupa Żywiec importuje również na krajowy rynek piwa czeskie i niemieckie. Jakiś czas temu kupili też browar w Namysłowie i Braniewie (też znane regionalne marki piwa niepasteryzowanego, obecnie praktycznie wycofane i zastąpione eurolagerem).
Większość segmentu taniego lagera w Polsce obsługuje (poza KP) Carlsberg Group Polska, spółka-córka duńskiego Carlsberga. Do nich należą Bosman, Harnaś, Kasztelan, Okocim, Piast, Karmi, Sommersby i nie tylko. Do duńskiego Carslberga należy też np. browar w Żatecu w Czechach i piwo Żateckie. Mają mocno rozwinięty segment piw smakowych, od nich pochodzi np. słynne Garage (warzone w browarze Baltika w Petersburgu od 2014 - no comment xD).
It has a good storyline. It’s not horror focused, and ennemies won’t suprise as much as in resident evil or doom. They’re mostly there to add difficulty or be part to the mission. Recycling makes the low amount of munitions/inventory tolerable.
Huh, I never saw the Prey reboot as a survival game. I thought it was more of an immersive sim, but then again, genre definitions can be quite fluid and a game can belong to multiple genres.
I can’t actually think of anything off the top of my head. After I stopped buying AAA titles from the obvious scummy companies, pretty much everything has been at least as good as expected.
Shadow Gambit: The Cursed Crew - I usually hate tactical strategy games, but this one’s good. The quicksave/reload feature makes it pretty fun to experiment and goof around.
Dead Cells (I’m behind)
Grounded
Tears of the Kingdom
Mediocre
Dredge - It was a unique experience, but I never really understood the fear/consequences despite fully finishing it.
Armored Core 6 - The balance in this series always ruins them, even though I try to love them every time. Being forced into a specific build takes the fun out of customization.
I played a bunch of the new releases and some older indies.
Best (in no particular order)
Tears of the kingdom - Game was very good. I can’t imagine going back and playing breath if the wild after this, it improves on pretty much all the gameplay in that game.
Armored Core 6 - This was very fun, I thoroughly enjoyed it. I played through it 4 times to get all the endings (i messed up a choice when trying to get the third ending and had to play through a fourth time).
Starfield - This was really fun for awhile when it originally released. It has some issues, but I really like it.
Factorio - I got super into this during this summer. It’s the best factory game.
Sanabi - Indie released last month. It’s incredibly fun with a touching story. It’s an action platformer where you swing around the levels with a chain arm.
Omori - As a game this is just alright, but it has probably the saddest plot of any game I’ve played.
Signalis - Survival horror indie game that’s like resident evil crossed with dead space, complete with cool eldritch horror vibes.
Library of Ruina - Intense deckbuilding game with an interesting setting. There are a lot of strategies to build decks around that are super viable.
Cassette Beasts - Fantastic indie Pokemon type game that is miles better than anything gamefreak has pushed out lately. Has interesting battle mechanics, a great soundtrack, and a cool throwback art style.
Worst
Shadow of war - couldn’t get into it. I played the first one when it released, but I just couldn’t get into this one.
Spelunky - I got this one in a bundle a long time ago and decided to boot it up. I couldn’t really get into it and only did a few runs.
Spyro Trilogy - I don’t know why I finished the first two. I don’t think Spyro’s gameplay has aged super well.
Outward - I want to get into this, but the game is frustratingly difficult. I feel like if I play it some more I’ll get it and it’ll be fun, but I don’t like playing to get to that point.
Sorry to hear you had a bad experience with Spelunky! I guess it takes a special kind of masochist to enjoy it, but Spelunky 1 and 2 are two of my all-time favorite games, having put several hundred hours into both.
The difficulty makes the wins feel extremely satisfying to me.
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