I’ve finished FF9 Remaster, the game has some problems, mainly the battle feels slow compared to its predecessor. And personally, Zidane is not as interesting / relatable, maybe until Disc 3. Vivi on the other hand, is one of the best characters in Final Fantasy.
Halfway thru AI The Somnium Files Nirvana Initiative, the game is an improvement over the first game, so far it seems like there’s a sci-fi hook dangling in front of me, that keeps me going. Characters are still ridiculous, but never annoying. The Psync gameplay part is still nonsensical, but some of them are funny enough that I can look past it. Excited to see the reveal.
I remember seeing ads on my phone saying “if you bought a game on steam, you could be entitled to financial compensation” since like a year and a half ago. I didn’t look any further cause I didn’t wanna see a thousand ads for legal mumbo jumbo, but I just thought there were a few isolated incidents of ripoff pricing or phony game sales
I have been playing Stardew Valley, which admittedly took me many years and many attempts to get into. I am now on year 3, birthdays and events no longer stress me out, but at the same time I keep discovering new things and most importantly I am still enjoying myself a lot. I think I finally understand the acclaim.
I’ve identified good progression systems as the main thing I like about games with crafting. You make something which enables you to get the next best thing, repeat.
Notable examples are Terraria, (modded) Minecraft to some degree, Runescape (no bias towards OSRS or RS3), Monster Hunter series, various MMO’s, Subnautica, ARK and Forager.
Dead Space 1, the original. I recently realized I own it on the EA account I forgot having made and figured I’d take a look. I’m partway through chapter 3 now. The game really shows its age graphically, the ragdoll physics on the many corpses lying around keeps glitching out, and if the game is actually trying to be horrifying I feel a touch more subtlety would have been called for. It often feels more like a haunted house than something that’s supposed to seem like a real place.
That being said, the combat is satisfyingly visceral (the gimmick of focusing on cutting off limbs was a very good idea), and tech limitations aside both the art direction and sound design are very solid. The times the game actually manages to be unnerving is almost always due to the tension of hearing the monsters in the walls but not being able to pinpoint its location.
Overall, I’m not exactly in love with it but I’ll probably play it all the way through.
There is a fix you can apply to fix the glitching ragdolls. If I recall correctly if you don't fix it there will eventually be a physics related puzzle that won't work right because the physics won't be responding correctly and you'll get stuck, but my memory could be wrong.
It's pretty easy to fix and will increase your immersion
When I start choosing to play that instead of a multiplayer game with mates. And also when I start recommending it to people. It’s all kinda involuntary at this point.
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