Emphasis, perhaps, on the “lite” part of Roguelite. But it does have that Roguelike run structure where the levels and the items you find therein are randomized. But with side scrolling platforming gameplay with a very distinct set of fast double-jump-dodge-roll-parry-combo mechanics that I think can best be summed up as ninja gameplay. And you will get killed… a lot. There is a permanent progression system of a sort in the form of unlocking more weapons and items (and later, to re lock items you don’t like), but your core stats remain the same. This is one of those games where the real progression is on your own personal quest to git gud.
I think it’s pretty unique in that it has no dud weapons or items whatsoever. Everything – literally everything – has the potential to be viable and can be absolutely deadly when wielded in the right hands. Even the joke items.
It also has not one, but two weapons which involve beating the shit out of your enemies with frying pans. What’s not to love?
Sounds like you might be into top-down roguelites. Enter the Gungeon, Binding of Isaac, and Nuclear Throne come to mind.
As for games that I would recommend because I just like them, I would recommend checking out Noita, which is a physics simulation/falling sands roguelite. It’s pretty hit-or-miss, but if you like tinkering, you might like it. I’m also pretty partial towards Crypt of the Necrodancer, which is a rhythm/full roguelike genre mash. The full roguelike nature of the game makes it harder to get into initially but once you get the hang of it, it’s pretty fun
This isn’t exactly a rogue like but there are some similar aspects and I find that it satisfies in the same way. The game is Backpack Battles. Available on Steam. There’s a free demo available too with full mechanics but limited character options.
This is my default game more for when I have a few minutes to relax and nothing more pressing to do
Pathway is fun and I think counts as a Roguelite. If you also enjoy Rhythm games I would recommend Crypt of the NecroDancer. There’s also Peglin that is pretty good. Getting off the switch I want to recommend Noita, but that game is also kinda intense in terms of both brutal difficulty and just how much stuff there is the game puts out of the way. I will also second the other recommendations for Darkest Dungeon, Risk of Rain 2, and Enter the Gungeon.
Two of my favorites are Vagante and Streets of Rogue. Vagante is a great challenge with all sorts of build variety and interesting choices to make along the way. Streets of Rogue is comedy and chaos. Both are a great time either single player or in co-op, either local or online.
In the style of Slay The Spire : Griftlands, Monster Train, Wildfrost, Accross The Obelisk, Dicey Dungeons (kinda)
More action oriented : Risk of Rain Returns, Risk of Rain 2 (both games are awesome and quite different), Rogue Legacy 1 & 2, Gunfire Reborn, Spelunky 1 & 2
Unique : Balatro, Noita, Crypt of the Necrodancer, Cultist Simulator, Ballionaire, Luck Be A Landlord
Feel free to search about any of these games or ask some questions about them.
Would not recommend Crypt of the Necrodancer, considering barely anybody ever beats the game even by default, and then completing the full story is far too hard to not be frustrating
Can’t say it’s not difficult, but it’s not a reason to not talk about it. OP may be one of the 10% who could finish it.
For people who found it to difficult, Cadence of Hyrule is the same concept ported in the Zelda universe. It’s easier, more forgiving and if you die, you don’t have to start all over again. And its musics are awesome, Zelda music remixed by Danny Baranowski.
Have you tried Mystery Dungeon? I think there are four of them on Switch. There’s Shiren the Wanderer 5 & 6, Chocobo’s Mystery Dungeon Every Buddy, and Pokémon Mystery Dungeon: Rescue Team DX. If you’ve never tried the Mystery Dungeon format, then I’d recommend playing the demo for the Pokemon one to see if you like it first.
I’ve played several Shiren games (1 on DS, 3 on Wii, 5 and 6 on Switch) and I recommend Shiren 6 (Mystery Dungeons of Serpentcoil Island).
5 kinda went too far from its roguelike roots and feels too grindy, with too many ways to escape safely, especially easy ways to undo your death indefinitely.
6 is a lot more fun to me and makes good runs and crazy builds more special again.
For a very good introduction to the series, if you can play it, the port of Shiren 1 on DS is great and already has a lot of what makes those games fun. There is also a rom hack translation for the original on Super Famicom (that one only existed in Japanese), but I’ve not played that one much.
I can vouch for nearly all of the suggestions in this thread, and suggest one I haven’t seen: Vampire Survivors. I’m not one much for anything to do with vampires, but the mechanics with this one are really pretty good.
If you’ve ever seen bullet hell games like Touhou, it’s kind of like that, but you are the bullet hell. You also only have one real control during the action part of the game and that is to move your character around the non-stop enemy swarms that come at you.
Your character has a weapon and automatically uses that weapon without any input from you, and as you kill enemies, you collect gems that allow you to upgrade that weapon that constantly fires. You also get chances for other item and weapons upgrades with the intent to learn their “unions” (a la The Binding of Isaac) where items work together to create fantastical “bullet heaven” screen-clearing destruction.
There’s probably a wiki about it, but it’s really pretty damn good.
Like most others said. Dead Cells and Binding of Isaac are the top dogs. No matter what else I play I always circle back to one of those two eventually and get sucked in again. But some other lesser known ones that are good are:
Cursed to Golf - 2d golfing roguelike, no combat or anything. There’s a bunch of different cards to make the ball do different stuff. From a rocket ball you control after hitting to an ice ball that’ll freeze water hazards to a drill so you can tunnel through walls.
Oblivion Override - 2d with fast combat and a lot of perks and weapons that change things up. Perks from different “trees” have synergies that are a lot of fun.
Rogue Prince of Persia - 2d parkour style combat made by the folks that did most of Dead Cells post launch updates, still in early access but still fun.
Soundfall - not a true roguelike, top down rhythm shooter with random loot.
BlazBlue Entropy Effect - 2d with a boatload of different classes, different elemental perks that synergize and each class has different perks to add new melee combos
Curse of the Dead Gods - isometric with slower parry based combat, has some mechanics with light and dark that some folks don’t like. If there isn’t a light source nearby you can’t see traps and take extra damage but you can pull a torch out to light braziers or enemies on fire to illuminate the area.
Ravenswatch - same people that made Curse of the Dead Gods. Isometric with different classes and online co-op.
Voidigo - top down shooter with unique art and sound design. Lot of weapons and four or five different characters with unique abilities.
Have a Nice Death - 2d melee with nice movement, mechanics don’t seem as deep as others but still fun.
Dandy Ace - isometric with ranged combat. Magician that throws cards around, good selection of abilities.
Patch Quest - top down, hard to explain this one, might wanna watch a video to see how it plays.
Devil Slayer Raksasi - top down with a lot of elemental effects. Haven’t spent much time with it though.
Well this got a bit longer than I meant but they’re all solid, not sure if they’re all on Switch though.
One more, not a roguelike at all but Switch exclusive and a surprisingly awesome game. Golf Story, check it out.
Shows how much time I spent with that one. I just remembered enjoying it but started running into enemies that had all kinds of status effects and not liking getting blinded and slowed constantly. Need to get back to it eventually.
Nie tylko nikogo nie namówiłom, ale i mnie nie udało się namówić. Nigdy nie używałom zbytnio twittera, więc nie czułom potrzeby zakładania mastodona przedstawianego głównie jako alternatywa do niego. Przez długi czas zmagałom się z zbyt długim spędzaniem czasu przed telefonem i w ramach radzenia sobie z tym problemem raczej ograniczałom używanie social mediów niż czułom potrzebę zakładania nowych, bo prawdopodobnie i tak bym nie używało/czuło przytłoczenie iloscią treści i platform. Mimo całej niechęci do fejsbuka i instagrama nie chcialobym kasować tam kont, bo trochę ważnych dla mnie kontaktów tam mam.
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