Damn. I really thought this was from Darkwatch, a very weird 2005 shooter where you play as a vampire cowboy. I have fond memories, but, given the timeframe, couldn’t say whether it’s good or worth playing today
I’ve been playing My Time at Sandrock exclusively on my Steam Deck, so controller controls. It’s more focused on crafting instead of farming (you don’t unlock farming until you’re 2-3 in game weeks in), but it’s still very Stardew. I haven’t played the previous game in the series, My Time at Portia, but I understand it takes place in a more fertile area than Sandrock’s desert.
In my experience, most games that offer support for both are better with KB/M.
The KB/M vs Controller betterness ratio of a particular game tends to also scale up with the amount of controls required to play the game.
If you want a game that feels almost as good on the controller, find a simpler game with fewer controls.
As far as game recommendations: the wife and I have more hours into Stardew Valley than I’ll publicly admit, and other games we enjoy that work well with controllers are Luma Island, Dinkum, and Plate Up.
A side note: If you’re chasing the magic that is Stardew Valley, you aren’t going to find it elsewhere. Be open to a different kind of magic in these other games and you won’t be disappointed that it doesn’t hit like Stardew.
Palia. It’s free on Xbox and PlayStation. Has in game purchases but I’ve never bought one. My fiancee started playing it recently and ask me to play. You can grow a farm, it’s 3D, get a glider, run around and do missions. (MMO) Play with others and get bonuses in XP. I’m only about 3 hrs gameplay so far. It’s cross platform because she plays Xbox, so if that helps… idk
Edit: also fishing, chopping wood, story lines idk. It’s worth checking out if you have time/access.
Edit 2: my fiance wanted me to say they have a Halloween event going on right now, and they have gatherings/events to encourage people to meet each other and team up and help each other grow
Whacked! It was a third person party combat game for original xbox, my brother and I played it SO MUCH growing up. We still sometimes play and have fun, but anyone else that tries to play with us hates it
They do in the show once (Team Rocket) in a throwaway scene that implies pokeballs are fairly uncomfortable and also that humans are too powerful to be contained within ordinary pokeballs.
Had that on the PS3 back in the day. Got a weird glitch one time where the zombies all spawned with no heads and were basically immortal. Now that was true horror.
Had to switch the console off and leave it for a few days. Crowds of dozens of headless zombies running at me and I couldn’t kill them, all I could do was keep fleeing on horseback, only to encounter another crowd of them. Genuinely the scariest experience I’ve ever had in a game.
This feels like how it will be if there is a real-life Zombie apocalypse. It’s different than playing games, we won’t be killing the hordes, we will just be scared as hell and trying to run as fast as we can.
Steam changed it so that popularity metrics are mostly ignored during the first couple days of Next Fest. This started with the October 2024 run, and it's a big part of why you no longer have the good demos popping up quickly at the start. To my knowledge, they never published details on it, but there was a short blurb in the developer Q&A. Things should get better starting sometime tomorrow (tends to be day 3 or day 4).
The idea is that it gives games that don't have pre-existing marketing a way better chance of success, instead of the really massive snowball effect that used to exist where devs lost out for the entire thing if they weren't popular within the first couple of hours, but it has made it a hell of a job to look for new games.
I played one zoi through most of the idol career track. The career gameplay is very similar to Sims 4, in that you go to your work lot and try to perform all your work tasks before the end of the day. Similarly to Sims 4, I didn’t feel like there was a meaningful sense of progression in my skills and career. I went from having 0 in the career relevant skills like singing and dancing to having them maxed out in, IIRC, a little over an in-game week, in which time I didn’t perform in any idol shows because that didn’t seem to be implemented: work was always training, never performing. (It’s possible this has been updated since I played, which was in April, or that performing is hidden behind the very last level of the career track, which I don’t think I reached.) Like Sims, you never struggle to advance a skill or have any kind of challenge to overcome, you can improve at anything indefinitely by practicing alone. I started a romance with a coworker, but it wasn’t very interesting: it didn’t cause drama at work, it didn’t affect how my other coworkers thought of me (which was mostly “not at all”), and it wasn’t clear to me if the other zoi had any skills, interests or hobbies outside of work. Similarly to the Sims, I think we were at the point where I could have proposed after only one date, which mostly consisted of hanging out at the park. It seems like, similarly to Sims, the actual game mechanics are fairly basic and you need to invent a good deal of your own fun.
I liked being able to customize items by importing textures. The AI texture generator isn’t any good, but the option to noodle around in GIMP and then put my texture on something in the game is neat. I also imported images to make custom posters for my zoi’s room. There is also an option to turn a photo of an object into a 3D model of a decoration to place in your house or wear as an accessory, which I had mixed results with but was at least novel.
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