Yeah, just like ODST and Reach Firefight, there is no player count spawnrate modifier, so it’s all balanced around playing with 4 players, thus try it solo or even with 2 players is pretty miserable.
A game I like, and I’m not sure this fits 100%, but Voices of the Void.
Keeping things as spoiler-lite as possible, you’re a lone radioastronomer at a deep-space listening outpost in Switzerland. It’s a horror game, so there are “things” out there, but whether or not you get involved is kind of up to you.
Thing do happen, but not to you. You are just a witness to events far beyond your comprehension.
Great game but you basically search a house looking for something thatvwould have happenedbto the girl daughter, but in the end, she’s just moved to her own place amd everything if fine with the parents too.
This reminds me that there’s an official fan translation for Persona 2: Eternal Punishment PSP version. It has some many quality of life improvements I was holding off on completing the duology until it was available.
Playing Persona 5 Royal on the switch every time I have 15 mins or more to spare. It’s almost replaced doom-scrolling entirely for me. Excellent game I failed to get into years ago but this time I think I started while I was in the right headspace.
If you are considering this game and are at all busy, get it on Switch if you can. You frequently go through 40-60 mins of scripted events/dialogue without a chance to save, so the ability to suspend and pick up where you left it is a life-saver. It also prevents me from getting distracted by other games whenever I open Steam. Maybe I’ll finish it this time.
Counter Strike (all versions): the perfect shooter.
Terraria: the progression is amazing, but what never ceases to amaze me is how, despite the game’s huge content, it is never overwhelming or intimidating. Just a lot of fun.
Transport Fever 2: by far my favorite world-builder type game, and it still gets updates!
Going to have to go with the three that had the biggest impact on me.
1: Doom / Doom 2. In addition to being two of the most influential and important FPS games of all time, they got me into modding, programming, the internet, 3D graphics, shaping my entire future career path.
2: Kerbal space program. No moment in all of gaming had me leap out of my chair and whoop the way landing in the Mun for the first time did. Now that I understand orbital mechanics, I get annoyed at almost all depictions of space flight in movies.
3: Factorio. Got to this one late, on Switch about 6 months ago. I can’t think of any game which has rewired my brain as much. As a programmer, I come away from each play through with entire new methods of solving problems at work. May be the single most in depth and addictive game I’ve ever played.
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