Switched last year from Win 11. Had some previous experience with Ubuntu and Mint but wanted to try Arch. I ended up with EndeavourOS, which is Arch based. At that time I had some things to learn about making my Nvidia GPU run and run properly. But there were some new drivers coming out alongside Nvidia partially opening up to the Linux crowd. Together with further advancements in Proton it’s been mostly smooth sailing I’d say.
Games on Steam mostly run out of the box. There might be some, that need another Proton oder GE-Proton version but those are easily switched/installed. You can always look up if games need certain tweaks on protondb.com I’ve even got Fallout 4 with 300+ mods (managed by Nexusmods / Vortex) to run. Currently playing Stalker 2 with some mods and “it just works”. I even managed to manually inject DLSS 4 to Stalker 2 so the really bad ghosting is far less.
Lutris or Heroic Launcher work for GOG, Uplay and EA Access (or whatever it is called nowadays).
There are a few games, like Icarus, that run like shit generally but even worse on Linux. Also, when using Steam / Proton, every time you change shaders they need to be pre-rendered. Usually that also happens when there’s been an update. Most of the time that doesn’t take long but I had singular games where that took 30+ minutes. And then there is an increasing number of games that run kernel level anti-cheat. Games like CoD 7 (I think), Valorant or the upcoming Battlefield 6. They straight out can’t be played on Linux. It sucks, because I wanted to play BF6 with friends but I just have to pass this one. Anticheat shouldn’t run on kernel level anyways. Speaking of anticheat: I think (please correct me if I’m wrong) BattleEye also doesn’t run on Linux. EAC does, but it needs to be enabled by the devs for Linux. Squad or Hell Let Loose run EAC and have it enabled for Linux and it runs fine. SCUM and Rust don’t have it enabled so you either have to play on servers that don’t use EAC or on specific linux compatible servers (there are some in Rust).
BattleEye and EAC have both worked on Linux since 2021. Any games that use those at this point but don’t support Linux are choosing to block the platform (e.g. Fortnite).
Does BattleEye in general just work or does it require fiddling? One of my main games uses it, so that is a big factor in me not having made the jump yet. (The others are an NVidia GPU and my absolute dread to have to get around to actually clean up my files)
In my experience it either works or it doesn’t, based on whether the devs have blocked it or not. The only extra step I’ve needed to do for anti-cheat on Steam games is installing a Proton runtime for the given anti-cheat, which are just in the tools section.
If you use steamdeck I’d check out bazzite. You can use the deck image for your steamdeck and desktop image for PC and then you won’t have to worry about big differences.
I switched to Linux about 2 years ago now and its been fine. The only games that don’t work are ea games like battlefield or Activision like cod
I don’t really like to mess with it so I just use the default settings on almost everything unless there is an issue then I check protondb to see if there are any solutions, usually all you need to do is go to the game properties in steam and select for use a different version of proton and it runs fine
From my understanding its just more features and up to date, my reasoning mainly was if you go bazzite on desktop might as well use it on steamdeck so you have a similar experience across your devices
SteamOS works great for the steam deck, there really aren’t any extra features that I can think of that are useful from bazzite. Updates happen often enough… There’s just not really any reason to go through the effort of changing to bazzite and reinstalling everything, but I guess it shouldn’t hurt either.
It’s not always preferable to be constantly updating to the most bleeding edge available… On the contrary, for something like a handheld gaming device I think stability is a bigger priority. Most of the updates that might, for example, make a game start working better, will be from Proton anyway, and your choice of OS makes no difference to how fast you get those, they’re either from Steam or the ProtonUp app, which will get you the latest custom versions from GloriousEggroll.
If everything you play works on the steam deck already then you shouldn’t have any issues just using steam on Linux. Some things will be more difficult to set up and there are compatibility issues with a lot of games, but since everything you play works on the steam deck I would say you should be fine there with the games you currently have
As long as it is Steam it basically works seamlessly, unless it uses some weird ass DRM like Denuvo. Outside of that it basically depends on the game. Diablo 4 worked well, Anno 1800 or the new Anno 117 Demo did not (Denuvo, I think). Lutris helps witha lot of these but it’s still not sure
In the bloom-ified remaster OP is playing, there is a double speed sail you can get, and once you get the bombs you can fight an optional mini-boss to get the abilty to warp.
Sailing is still monotonous though, if you aren’t in the mood to just vibe to the music.
They also streamlined the section of the game where you have to search high and low for triforce pieces. It was a hell of a slog in the original GC version.
Even with the warp ability it feels like you still have to do a fair amount of sailing because the warp locations are fairly spread out. I can see double speed helping considerably, though.
Thinking on in some more and I guess another problem with the sailing for me is how often I had to stop and play the wind requiem. It really makes navigation a chore. I could see a mod that lets you change the wind direction much more quickly would help tremendously (maybe there is one, I have not looked).
The faster sail and having the wind automatically change to be the direction you’re sailing are both features I’ve seen people use with randomizer mods for the GC version, but I don’t know if they’re available without randomizing treasures.
It took me a while to get into finishing it too. I’ve started it a decent number of times and it took it being like the only game I had access to for me to finally sit down and play it
Don't use best coding practices, do not make readable code following good naming/formatting standards, have it only make sense for you in the moment and require weeks to debug even by you
Like so many others I finished expedition 33 most recently and it was fantastic for anyone who enjoys story heavy RPGs. I also finished citizen sleeper shortly before that and the last dlc of not for broadcast, also both amazing. Now I am on to palworld, I am judging this to be the right intersection of good features added but no major losses from the ongoing lawsuit yet. Time will tell if that’s a good estimate.
I have loved Nintendo games for a long time but after their behavior lately I am disinclined to support them anymore, and the original switch will likely be my last Nintendo console.
I can be cynical about the game industry at times but the reality is this year we got a lot of great games from smaller studios and it’s a trend that seems like it will continue. With kkd2, expedition 33, and that new survival craft that just came out 2025 is a good year for games as far as I am concerned
I hope you have a rom where the elevator in the tower of the gods works…imagine getting 80% through the game and then an elevator doesn’t work, and you can’t finish the game…
Oh god, is that an issue with ROMs for the HD edition? I hope so too, hopefully I can just swap save files over to a functional ROM. And if all else fails I can just say it ended there since it would be my second play through
You can also do it like Dunkey does. Just record gameplay first, edit it to make an interesting or funny video and then later add the commentary and act like it’s given live during the moment. It’s easier to do if you aren’t used to giving off the cuff commentary during a live let’s play video. And you don’t have to be a live streamer to be a gaming YouTuber.
Maybe just focus on creating short videos first so you learn how to edit, give commentary and create little stories (yes even Let’s Play videos need to have some sort of “story” and theme). Remember the first dozens of videos will suck. Don’t focus on viewership or subs focus on honing the craft first. You also need to figure out your unique selling point, the thing people watch your videos for instead of the millions of other gameplay videos, and you will only figure that out if you start making videos.
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