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tuckerm, do games w Day 477 of posting a Daily Screenshot from the games I've been playing
@tuckerm@feddit.online avatar

This is making me want to replay this game. I don’t really remember much about the story of this one, but I do remember than the slow motion mechanics were much better than those of the first game.

USSEthernet, do games w For those of you who enjoy open-world games, how big of a world is too big?

Witcher 3, gave I multiple tries and just got overwhelmed every time I looked at the map.

Analog,

Huh, I loved it. I could either fast travel to get to the content quickly, or ride there and enjoy the scenery.

msokiovt, do games w Which year was the most stacked for game releases?
@msokiovt@lemmy.today avatar

I think 2004 had some really good releases, but so did 2006, 2012, 2008, and I think even 2003.

moonburster, do games w Day 476 of posting a Daily Screenshot from the games I've been playing

Just your zomboid updates are a great read already. Love the dedication

HarkMahlberg, (edited ) do games w Which year was the most stacked for game releases?
@HarkMahlberg@kbin.earth avatar

It's probably not the most stacked but I think 2017 was still a monster year for games.

Breath of the Wild
Mario Odyssey
Persona 5
Nier Automata
Hellblade Senua's Sacrifice
Divinity Original Sin II
Doki Doki Literature Club
Cuphead
Prey
Star Wars Battlefront II
Destiny 2
Nintendo Switch itself

These were, for one reason or another, some of the most monumentally influential games in the last 10 years, no matter if you're talking AAA, indie, platformer, shooter, open world, RPG, horror, you name it.

v4ld1z, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

After finding out that you can (rather easily) jailbreak the 3DS family consoles, I promptly did so for my childhood 3DS, loaded a bunch of Layton games onto it and gave it to my SO for her birthday two years ago. She’s had a blast with it. No way in hell will I be paying 100+€ just for two used copies of the 3DS Layton games if I can just jailbreak the console and get all the games I could want.

After clowning on it for years, I also got myself a 2DS because it was the cheapest 3DS-family handheld I could afford and have had a lot of fun with it too

Valmond,

My passkey died for my DS, haven’t been able to find a replacement, maybe I should look again.

You could also do homebrew on it, kind of nice back in the day.

dom, do gaming w Thought's on this month's Humble?

Pharaoh is fun. Its like the old Caesar games.

Minnels, do gaming w Thought's on this month's Humble?

Last month was not for me. This looks a lot better. Since i already own Total Warhammer 3 maybe I can finally get a friend to play it. Gifting = no choice. He he.

ech, (edited ) do gaming w Thought's on this month's Humble?

I’ve only played parts of Synergy and Another Crab’s Treasure. The first was interesting for a city builder, which is usually not a genre I dig into. The latter was a capable Souls-like with a very different vibe. A parody of the grim-dark world of most others while still putting up decent combat mechanics and difficult boss fights.

Kolanaki, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Kolanaki@pawb.social avatar

ARMA 3’s Altis map is too big.

Unless you’re flying a jet. Then it’s still too small!

cmhe, (edited ) do games w For those of you who enjoy open-world games, how big of a world is too big?

It is too big when the density of reasons to go there and explore becomes to little.

Personally, I don’t really care for games that have huge maps just to pass through while traveling around. There needs to be a reason in the story for every place to be there.

Every village, town or city needs to be filled with quests and stories, and the space between them as well to a lesser extend. They serve as immersive distractions. They need to be alive.

The map is too big if it cannot be filled with enough stuff to explore and experience. And I don’t mean climbing yet another tower, or doing yet another variation of the same puzzle.

TBH, I am not much of a sandbox game player and the JC 2 and 3 maps looked nice, but didn’t really invite me to stay and explore a single area for a while, because the areas didn’t have much depth. I prefer a much higher density of things to do. Each village should have a couple of hours of content, exploring it and the neighboring area. And larger towns or cities even more.

I want to minimize the ‘just cruising through’ parts of maps.

Cyberpunk as well had too much dead space when it comes to stuff to do in many parts of the city. Some parts of course act as just the background for other parts, which is fine. But other parts where beautifully handcrafted and interesting, but there is not much to interact with or people to talk to there.

To me it is important to have enough content and depth that the player learns to get to know their way around a place, and gets to know characters and develop relationship with each place.

Hudell, do games w What are your favorite games from a worldbuilding standpoint?

I want to answer Xenogears because of all of its story and storytelling, but the worldbuilding itself is kinda standard, if not for the scope of it. You do end up learning about pretty much everything there is to learn - the world and its history, the characters and what moves them, the politics, the conflicts, the geography, the physics, the religions, the supernatural, the origins of mankind - not to mention a full class on philosophy. And then whatever question you still have left, there’s a book about it in addition to the game.

And you start with a classic amnesiac character in a small village.

slimerancher, do games w Day 474 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Oooh, Max Payne!

I played them when they were released, and they were such great games for their time. Don’t remember much about the story though, some dream sequences, and there was some subway in start of the first game I believe, remember trying the slow-mo from different angles there.

Looking forward to play the remakes!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The subway in the first game is iconic too me. I still remember the layout in my head and think about it from time to time

EncryptKeeper, (edited ) do games w What are your favorite games from a worldbuilding standpoint?

Little Nightmares 1 & 2. Cosmic horror very well executed. No real lore is ever given to you besides what you are shown through your travels and what little environmental storytelling exists.

Everything is vaguely familiar but off. Distorted, but in a way that you’re never quite sure whether everything in the world is supposed to be like that, or if something happened to make it that way. In fact, it’s not even officially cosmic horror. There is no Cthulhu-esque big bad revealed to be behind it all. The visuals of the games could even just be interpreted as on -the-nose allegory and metaphor, with a fairytale like quality, if not for the subtle hints at a prior normality in the background.

I_Jedi, do games w What are your favorite games from a worldbuilding standpoint?

Another game with interesting worldbuilding is White or Black (by ZeroCreation).

In that one, humanity nearly destroyed itself after an incredibly devastating WW3. Therefore, to avoid the constant Cycling of Empires, a band of philosophers and religious people tried to make one final civilization that lasts forever, which completed its rise to world domination in the late 21st century. Some interesting tidbits about this final civilization:

  • The final civilization restricts learning and innovation to things it deems safe to consume. It considers certain works to have a destabilizing effect on people, so it only allows trusted individuals to use them to achieve the civilization’s goals.
  • The human species in the far future now engages with symbiosis with another species. As far as I can tell, these future humans mainly photosynthesize.
  • Emotion is considered to be an outright SCP. The final civilization allows some of it, but too much can make areas uninhabitable.
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