Even Gold can be comparable to Windows. Even silver, since a lot of games don't actually work well or at all on Windows anymore. At the same time, Platinum can still mean issues. It's not that black & white comparable when there's so many factors going into it (regardless of the OS).
They do it because if you have to be online, connected to their servers, you have to look at their store and be tempted to buy something else for the game. It’s also just straight DRM. The industry spent the better part of 20 years complaining about piracy and used game sales, and now they’ve found a way to defeat them by just designing their games to disappear when the servers are gone. That does come with a catch though. Building and maintaining the online infrastructure costs a lot of money, and given how many of these games just instantly flop and die, customers are less willing to invest their time and money into a game unless they know it’s a winner, which has less to do with the game’s quality and more of how many other people perceive it to be quality. This looks to me to be why the industry is crashing right now.
As egregious as horse armor was decades ago, that doesn’t offend me the way server requirements do (you can always just choose not to buy the horse armor and still have the game you bought in perpetuity). If the game requires an online connection, don’t buy it. There’s always another game out there like it without the requirement. A game that requires an internet connection is just a worse version of a game they could have sold you without it, and the online requirement gives it an expiration date. If multiplayer requires an online connection, make sure it supports LAN, split-screen, direct IP connections, or private servers. This information is very hard to find just by store pages, perhaps intentionally so, but I usually check on the PC Gaming Wiki these days; otherwise you have to hope the developer responds to a question about those features in the Steam forums.
My top ones I constantly replay are Factorio, rimworld and modded Minecraft java version, mainly because there’s a incredible amount of mods For all of them, make themed runs for each one. Sometimes action adventure sometimes just pure automation.
Nearly 8k in Factorio and probably Minecraft, not as much in rimworld but only because I bought it about a year ago
I’m a huge fan of Rimworld! Very excited to hear you’re giving it a try. It really can become whatever you want. There is an abundance of Quality of Life mods too. I definitely have recommendations if you’d like.
so I looked into modded minecraft via curse… seems awfully clunky - and so many mods are really compilations of others… can you recommend top few mods?
The only one that seems interesting from a player perspective is trees falling when cut.
The real juice of modded minecraft is in the modpacks - curated sets of mods that were configured to work well with each other, frequently with some custom recipes added by the pack developer, and sometimes some kind of a quest line to guide you through the pack and provide a more structured experience. There are many different types of modpacks - kitchen sinks (large collections of mods, frequently without a lot of balance tweaks or changes, for a more sandbox experience), questing packs (with the aforementioned quest books to guide you through the mods), vanilla+ packs that intend to expand on the vanilla minecraft experience and not change the gameplay loop significantly, packs focused exclusively on magic or technology mods (or both), expert packs (questing packs with heavily reworked recipes, where you need to build elaborate machines and automate stuff Factorio-style)…
I’m not up to date with the modpack scene, so can’t really make you a definitive list - back on reddit (sigh) there is a r/feedthebeast community that specializes in modded play.
That said:
FTB Academy seems to be a pack specifically meant to teach the basics of modded play.
Project Ozone 3 comes up quite often as a pack with a good quest book that guides you through everything.
Cottage Witch is what I’m currently starting, it’s (so far) a chill magic vanilla+ pack. New creatures, new plants, some new mechanics, tons of new decorations for building.
Peace of Mind is an older pack made specifically for playing on Peaceful, if mobs are stressing you out. It’s got a good questbook too.
and if you want to jump straight into the deep end… Enigmatica 2 (or 6) Expert, Gregtech New Horizons. Expert packs in which you need to automate everything to progress. Gregtech in particular is infamous for its complexity, difficulty, and length, but if you enjoy solving hard problems it might be for you.
You’ll also need a launcher to install these packs - FTB have their own if you want FTB Academy, otherwise there are some options such as Curseforge (do not recommend, eats resources just by existing), Prism (seems to come up a lot as a recommendation), or GDLauncher (what I’m using).
Yeah what the other guy said, modpacks and give FTB academy a start. Generally the mods add a shitload of new content (like lots more ores). Better automation and electricity is, imo, the best stuff added, and there’s tons of that. I find the magic and adventure mods don’t quite work as well. My biggest tip for modded mc is: Spread out! Make big ass bases and rooms, you’ll love the space.
After that it’s your call what’s next. A kitchen sink pack is one that sorta rams in a ton of mods with no theme and it’s fun! FTB infinity was a lot of fun, or FTB Ultimate re whatever too.
There’s StoneBlock which is the opposite of Skyblock which was a different style
Create: Above and Beyond is my favorite. It is hard though and requires that you understand the Create mod.
By the way you’ll find that Create is the best mod. It’s really fucking well done and no other mod really comes close in quality. Gears and belts!
Adds a dimension in the sky with its own progression of ores, and a system of a progression of dungeons. Lots of new enemies. It has a kinda similar progression to playing vanilla survival minecraft, but it’s harder and the things you have to worry about are very different.
It’s one of the most polished mods out there and is intended for a standalone experience.
Mine & Slash this is a big modpack intended to change the game into a more combat oriented and fantasy themed game.
There are some that are designed to make the progression be a system of automating resource production, similar to games like Factorio or Satisfactory. Create is an example.
Ones like Blightfall are a complete curated experience with a story, a custom map, and a modpack.
The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
I’ve played lot of slower paced first person games with them. It also feels really nice in games with inventory screens and other mouse-focused ui. I never really tried to get used to them though, they just kind of clicked with me.
Try a strategy title with the pads, in particular something like Civ, where there is no time limit. Right pad works fantastic as a mouse replacement. Left pad is always kind of just there, though it can be useful as a radial menu if you use the configurator (albeit that makes more sense on Steam Controller since the pads are round).
100% a title that would struggle with full controller, for me it was cities skylines and rimworld. Also played a lot of warframe and spec ops:the line with mine, being able to have actions trigger at different points of the trigger pull was interesting, had a profile I grabbed for shooters that’d enable gyro aiming at the last bit of your trigger pull for fine adjustment and seriously, it works extremely well once you get used to it. The pads also supported osd rotary menus for hotkeys which was probably what the left pad got the most use out of, had the ability to set different behaviour too using mod buttons are by touching the rim of the pad. Also the haptic feedback on the pads was interesting, did a lot to make them feel more real, seriously had a really powerful piece of hardware with the og steam controller.
Came here to say this. I use mine almost every day, specifically for titles that don’t have controller support.
While I do prefer a twin-stick like the DualSense for games with support, you cannot at all beat a Steam Controller for strategy gaming from the couch. I’m still on my first, but have two as backup (it was limit 2 when Valve offloaded them for $5 each).
This is a Nyko Air Flow controller. I had one for the original Xbox. It was supposed to keep you from sweating during long sessions of gameplay, because it was ventilated and had a fan on the back. To be honest, I don’t remember it being excellent at keeping you cool. I think the fan was pretty lousy, but it was a great gimmick none the less.
I had a lot of weird controllers back then. Some good, some bad. Most of them Mad Catz.
Mad Catz and their controllers that seem like they were designed by two actual, mad, cats. They still make ridiculous stuff like their R.A.T. mouse with like a dozen different dials and sliders and removable parts for customization:
Of course, I think Mad Catz was absorbed by some other company at some point, so i’m not 100% on if it’s even the same people anymore. But the spirit is alive and well, it would seem.
LOL I had completely forgotten about this controller. One of my roommates in college had one of these and I usually wound up with it. I didn’t hate it, though, for a third party controller it was surprisingly decent. The fan was mid, but you could feel it, from what I remember.
I remember it being one of my favored chosen out of the plethora of random third party devices I had laying around. This was a step above Mad Catz for sure, but definitely still below the original controllers.
NYKO were a decent third party, back in the day. Not great, but a step above the competition. Downside, I don’t think they ever really changed their plans that much. I swear I saw PS3 controllers with the “air cool” marketing still on it, just now with RGB through the controller!
SteamDeck plays the same version of the game as a regular PC. Any mods that work on PC will work on SteamDeck (in theory), but seeing as the deck runs Linux, you’ll need to do some more tinkering with Wine and such.
‘optimizations’ and fixes targeting specific games that nvidia does are in the drivers themselves.
what geforce experience does is mess with game config files–and it really isn’t that great at it, either.
gfe is basically just a data gathering and marketing tool. i’ve never seen a point or purpose for the user. it benefits them far more than you, and can mess up your own game settings.
There’s exactly two purposes: auto updates for drivers and a user interface to quickly install and uninstall drivers.
The cons include that there’s annoying banners everywhere, the drivers itself are the same that you’ll find on their website, you need to create an account for Nvidia, and they will harvest you data (most likely).
**Spoiler-free TL;DR: ** It’s more Elden Ring so you already know what to expect. The lower end of scores complain about re-used enemies and overly difficult bosses, but overall reviews are very positive. Two days left!
I always liked the ergonomics of the N64 controller. The recreation of those ergonomics using the Wiimote+nunchuk was one of my favorite things about the Wii lol
The nunchuck was sublime (when it worked), but the ergonomics of the wiimote were ridiculous. Pointing at the screen required an unnatural wrist angle that wasn’t sustainable for long gaming sessions, and trying to turn it horizontal to use as a standard controller was simply ass.
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