there are slight caveats to that data. first of all, i actually have more time spent within Terraria, since i have about 144 hours recorded in tModLoader.
and second of all, i do estimate about 250 hours spent in Fallout: New Vegas as well. but since i own it on GOG and not Steam, i do not know for sure.
This is me, Destiny 2 has about 1000 more from when it was on Battle.Net. I’m planning to completely stop playing DRG once i hit 100 hours as I’ve pretty much finished the game (almost max level on all classes and unlocked every cosmetics).
I’ve been keeping deep rock in my wishlist for a while now. Seeing your playtime I think I might finally buy it. It looks like something I’d have fun in
It’s a great game, and very healthy when it comes to fomo (it’s non existent you can pick previous battle passes and make progress on them, there’s many systems for unlocking new stuff…). The only downside of starting “late” is that you have everything to unlock, which may feel overwhelming, while I only had to unlock new cosmetics and gear upgrades as they were introduced over time (been playing since early access).
Also the whole game is designed around coop, anything you do will help your teammates, people are very chill so didn’t be afraid to join random lobbies, but if you’d rather play alone you’ll have a dedicated flying robot to help you out!
I believe publishers already have good control over their prices. If they feel a game isn’t selling to the extent they wish, they lower the price. If it’s selling well, then they have no need to lower the price.
I have about 50 days played in my current server I have hosted… That server has only been up for about 1 years and 8-9 months. A good bit was AFK at farms though.
They could add a bid price, so that you automatically buy at a certain price level. Sure, you could bid 0.10, but they’d probably never actually take it. And that way, they could know how much money is laying on the table. If there’s a thousand bids for $50, that gives them a pricing signal.
This sounds like it would just end up speedrunning Steam’s refund system. Plus, I don’t think it’s desirable for the seller. If they feel their game is worth some price, but a bunch of people know they can bully other developers into a race to the bottom, that could easily be a negative feedback loop.
I got suckered into playing 800+ hours of GTA Online and paying thousands of SEK for shark cards over a year or two before I realized what a terrible game it is.
I was addicted to it, and paid money every month to buy shark cards.
When my work situation improved however, I took a few steps back and realized that I had wasted a lot of money on it and that I was only chasing the dragon that was just out of reach, kept away from me by carefully crafted mental mechanics of the game.
I was disgusted and refused to participate further.
I uninstalled it right away and have never looked back.
I never spent a dime on it, but I did play for over 3000 hours before rock star blocked linux. I enjoyed the grind rather than the reward, so it sort of became my little safe-space game when I was really stresses out. could always just go hang out with my buds for a few hours and grind out a million bucks. I’m still kinda torn up about the anticheat situation tbh, I would gladly play alone if there were any way to play the same game. but story mode just doesnt compare for me, completly different game :(
The culling was nice until they ruined it, hunt was nice until they finally ran me off with their monetization efforts, valves deadlock is climbing my playtime ranks though. It’s now 7th place at 224 hours.
It certainly has a long way to go in some areas and is ahead of what I’d expect in others. It supposedly works on Linux but crashes immediately for me so Windows it is… here’s to hoping for a solid optimization patch.
Rimworld, way too much Rimworld. A big part of it is that I’ll often have it one a second computer during the workday just on pause to pop in during downtime but I guess that still counts as playtime just being loaded.
For me a lot of it is in trying to maximize efficiencies. Setting up task duties and resources where you have plenty enough but not overloading your storage. Defensive position designs to counter any possible situation. Layouts to the base to allow free movement.
Lot of others try for specific artistic ideas or scenario goals, but I’m something of engineer minded player.
It is a dedicated and organized team of modders that has output a stunning amount of content, all of it cohesive, and what many would consider required “base game” content.
They have literally put out dozens of mods that could be standalone DLC, all for free.
I will. Going to start playing again today. Trying to pull away from Hollow Knight which I committed to finally trying this holiday. That’s a fantastic game.
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