They’re a team of misfits who go about the galaxy doing stuff, mostly good stuff but sometimes petty. That’s it!
It’s actually better to not have seen the movies or read the comics or played the somewhat rightfully forgotten telltale game as this game’s version of the characters differs from all and it’s best to take it as it is rather than having “I wish it was more like the movies” in the back of your head.
I’m disappointed that TellTale was shut down. Anyway yeah it’s not the game I’m talking about I assume you know that cause your pointing out other examples I just want to be clear.
Since you’ve gotten the answers, I have a question.
How are you liking the game? Are you playing the one from 2021 where you play as Star Lord? If so, I honestly kinda fucking loved it. From the gorgeous scenery and visuals, to the way the characters were written and voiced. I felt the game was just long enough to be great and not overly long, but tbh I kinda want a sequel.
It was definitely a product of its time, but it paved the way to what we have now. It’s important to note the N64 was the first console to have an analog stick, so nobody really knew where to place it. They put it in the middle since it was something extra not all games would use.
That said, the hardware limitations didn’t matter that much as long as the games were stellar. Mario 64 and Ocarina of Time are maybe the most influential games of all time, up there with Doom and Quake.
I always liked the ergonomics of the N64 controller. The recreation of those ergonomics using the Wiimote+nunchuk was one of my favorite things about the Wii lol
The nunchuck was sublime (when it worked), but the ergonomics of the wiimote were ridiculous. Pointing at the screen required an unnatural wrist angle that wasn’t sustainable for long gaming sessions, and trying to turn it horizontal to use as a standard controller was simply ass.
I doubt you’ll get any disagreement on your take for the controller. It was definitely an odd and experimental one, though I do remember thinking it was really cool looking when it came out. I was also 6 and not the best judge of functionality.
That having been said, the cartridge decision was in line with Nintendo’s recent plays at the time that had paid out for them in a big way, and that they continue to follow today. They had made a gamble on the Game Boy a few years prior that absolutely blew up in their favor. When the Game Boy came out, the Game Gear was it’s competitor and Game Gear had a color screen and a lot more screen real estate. Nintendo made the choice to focus on power efficiency (up to almost a half a day of playtime on four double-A batteries versus the Game Gear with about three and a half hours of play time on six double-A’s) and production cost reduction. Some of those design philosophies carried forward to the N64.
Additionally, something a lot of people seem to be unaware of these days is how absolutely stark the difference in loading times was between something like the PS1 discs and the N64 cartridge. I grew up on the SNES and N64 and when I first played a PS1 game the load times made me not want to touch a Sony console for quite a while.
Anyways, that’s my two cents. No disagreements here that cartridges held the N64 back in some ways but the tradeoffs made it an amazing system and miles above the competition for me, personally. Good gameplay and quality of life will always beat more power in my book.
Cartridges were also a very solid copy right enforcement mechanism. By contrast PlayStation games were much easier to pirate although manufacturers kept adding on new mechanisms to prevent just that as time went on.
It surely has its technical flaws but that’s not what mattered to most buyers. Most people bought it to experience fun games and on that end it delivered. remember that at the time gaming was still breaking into main stream society and 3D games were on the frontier both technically and design wise.
Games like Ocarina of Time and Mario 64 really contributed to the design patterns of how 3d games could look like. Back in the day you simply didn’t have as many choices when it came to hardware. What really hurt its game catalog was that apparently it was hard to program for. Who knows what other games we might have seen if the barrier had been lower.
Speaking of the controller: yes, it wasn’t so good and the center joystick tended to wear out too quickly. Rumble pak was a fun gadget and really added to the immersion. What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.
Any older disk based console also required a memory card.
Pretty sure the controller was the first to have an analogue joystick.
I think a lot of the quirks of the N64 were because they were essentially first drafts. A lot of first, a lot of ground breaking tech.
Nobody knew what they were doing, at that time: nothing was wrong
What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.
I never had many n64 games but I only remember one actually needing the external memory pak. Most first-party games could just save to the cartridge, it’s only a few third parties that cheaped out and didn’t implement that. Meanwhile the PS1 was memory cards only.
Also I don’t think any console had internal storage until the Xbox which introduced a hard disk while the GameCube and PS2 were still using memory cards!
Ok, now that you mention it: I think the difference is that (at least in my region) the PlayStation was sold with a memory card included. Standalone memory cards for it were cheap. N64 came without a memory pack and they were more expensive.
IIRC PS also had a more granular slot size (eg gran turismo takes up 1 slot while final fantasy takes up 3 slots) while on the N64 it was large and fixed (each game takes up one large slot even if that slot doesn’t use up all the data).
In hindsight that has me wondering why they didn’t go for dynamic slot size 🤔. Maybe because a save file could grow over time and they wanted to ensure that you could always overwrite/update?
The controller sucked. It sucked then; it sucks now. But it had ports for four of them, so that console had tons of four-player multiplayer games, and they were great. PS1 could technically support it, but no one had a multitap, and because no one had a multitap, practically no games supported more than two players.
Cartridges were expensive and couldn’t hold much data on them, but you basically never saw any loading times. Long load times were a thing I associated with the PlayStation brand up until the PS5. Loading times were definitely an expensive trade-off for that console, and it didn’t help them in the market, but it certainly made the N64 stick out for it.
It’s a really difficult console to go back to. The peak of the N64 was one of my personal video game peaks. I was in high school and staying up all night at a buddy’s house playing GoldenEye was the BEST.
Many years later, I tried to scratch that itch and buy a used console and some games. We played it for maybe a week, but it was rough, and we didn’t really get any value out of it.
It’s hard to describe how disorienting Super Mario 3D was the first time I played it. 3D open worlds were very new and we were discovering it in the only way available, with a three handed controller.
Now that 3D games have been refined, the N64 looks like a hot mess, with very few actually good games, but at the time, it was like an experimental space craft going to new worlds, we learned how to work it, and we appreciated the ride!
It was designed so you could use left and right for a traditional 2D game, or middle and right for one of these newfangled 3D games that they didn’t know whether they’d catch on. GoldenEye also had a sort of proto-dual-stick layout where you could use left and middle!
I guess what I meant a bit more specifically are things like buttons, the screen, cables, any daughter boards needed for like special lights, speakers etc. stuff beyond, as you mentioned.
Hard disagree. Most trailblazing console ever with one of the strongest lineups of first/second party games we’ve ever seen. Yes there were some shoddy third party ports but you didn’t buy it for those.
People moan about the controller but forget it was the first time a joystick was used and the only real issue was the redundant left prong. Loved the feel of the Z button for shooting games coupled with the Rumble Pak.
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