Nearing the end of the non-DLC portion of Pokemon Scarlet. I’m trying to finish my Pokedex before I jump to the DLC here and just have a little bit more focused breeding/leveling up the babies before I’m all set. I forgot how much fun a mainline Pokemon game is as it’s taken up a lot of free time as I get towards the end. I do think this has been one of the better entries and the technical issues, while present, are nowhere near game breaking from what I’ve experienced.
The open world was a little daunting at first. They give you three “quest lines” you can follow right out of the gate and I was initially stuck trying to figure out where to go and what to do, especially since two of the quest lines are literally in two different directions. The region is basically a big circle/clock face. You start at 6:00 and the first things you can do when the game opens up are at 4:00 and 8:00. Once I got the hang of the travel down it was a lot easier to do, but they throw a lot at you to start.
There’s one historical movie scene that comes to mind for me when I think about Sid Meier’s Civilization 7, and it’s not a flashy arena fight in Gladiator or mission control cheering as we safely bring Apollo 13 back home. It’s Leo DiCaprio as Howard Hughes in The Aviator, running his hand along an airplane fuselage and insisting that he doesn’t want to see any rivets.
I decided to not even bother with a significant number of mods because they just seemed mind numbingly confusing to set up.
I’m not complaining, I’m just wondering if I’m missing some trick or something.
I think you made the right choice here.
There’s no quality control in modding communities so I’d say the effort the developer puts into the install instructions is going to be a reasonable indicator of the quality of the mod itself.
Well the one that I was thinking of specifically in that moment came with a wiki and a youtube guide on how to set it. I just balked. Like some fuckery sure, but that is just obscene.
Hell yeah. 90% of my game time has been Isaac. Finally motivated to go for dead god with the new update. I got all marks for the non tainted characters last week :)
Some games lend themselves better to modding. Some are much more complicated to mod. Some games need a mod manager to do conflict checks and some games can just have mods piled on top of each other endlessly without issues.
Mods within certain game engines can pretty much be moved between games ofln the same engine often with very little adjustment.
I would say in modern modding it is usually fairly straightforward, but some games and some older mods definitely require some deep computer fuckery.
Stick to things you’re comfortable with and skip the ones you aren’t.
It also depends where you get the mod from as different sites offers different amount of help. On some sites you need to download, un zip, drag and drop files in different places and change files both in the mod and outside it, and other sites you just press a button and your good to go. Even when it is the same or similar mods.
I was doing it for the Legendary edition to be fair. I dunno if that makes a difference at all. I ended up just sticking with a couple of basic community patches, staying in casual outfits on the Citadel and such in ME1, and upscaled cutscenes. Anything more than that was just way too fuckin confusing.
Oh and adding back the same sex romance options in ME1 and 2. I had no idea that was an option but my gay ass is super happy to be able to romance Kaiden throughout all 3 games now. Time for a break from Cortez, my beloved.
Motortown: Behind the Wheel. The driving feels fantastic, it has just the right amount of RP-ability to be present, but not forced, and it can be high speed or high chill, your choice. I seriously recommend it.
Is it more understandable can civ 6? I’m a fan of goddamn stellaris and could competently play civ 5 but civ 6 is like being beaten half to death with a textbook on quantumn physics and then told to sit an exam. The tutorial prepares you for the game about as much as a stick of chewing gum prepares you for the beating.
Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.
IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.
bin.pol.social
Najstarsze