For real. Given how many of the “attractive” cases are becoming very modular/config swappable, It would be cool to see even an add-on option for them that allows changing the faceplate and mount points for a 5.24in bay. Not expecting to see all the “fish tank” cases do this, but some could make it work. Maybe ones that are wide dual chamber ones with metal plate space could have a vertical option.
I used to manually mod like this, but for a few years now I’ve pretty much just been using mod lists/packs.
For Bethesda RPGs (TES/Fallout), and a couple other games, you can use Wabbajack to auto-install a bunch of different lists, some of which have thousands of mods.
For other games you can usually use Vortex and Nexus collections, or in the case of Steam workshop, workshop collections.
If you want a good mod list for BG3, there’s Listonomicon.
Nexus’s Vortex will be your friend. The Steam Workshop will be your best friend from elementary school.
Vortex works with Nexus mods damn near flawlessly. It’s pretty easy to set up as there are instructions to guide you through the process.
Workshop is literally just a single click to download and install mods to your games. Sometimes you may have to activate the mods in the games themselves.
Other than that, I’ve found modding to get easier the more you do it. You start to see patterns and pick up on where certain files should go or how they should interact and work. People will make their own mod managers for specific games (I have the Sonic Adventure 2 Mod Manager for instance) as well.
YMMV but as a long time mod installer I find the UI of Vortex more confusing than manually modding most games. But if the UI clicks with you then yeah it would be a lot easier than manual.
I like it cause I can turn on/off certain mods without having to use another mod as a manager. And because I find it easier than having to look for certain folders to put everything in.
Depends on the game. When the game was made in a way that is easily moddable then installing mods usually just means putting the mod files into some directory. But when a mod is supposed to do something that is not really supported then it has to do even more crazy stuff. And when several mods want to do similar crazy stuff it gets even more complicated.
So it really depends. Though BG3 has mod support built in by now. So everything in there should be easy.
Use Nexusmods and their Vortex mod manager. It simplifies it a lot, though you may have to watch a quick tutorial video or two. It’s nothing that you won’t learn, though.
Certain other games may have other mod loaders just for them, that you can use. KSPs CKAN comes to mind, or Curseforge for Minecraft. A lot of games handle mods through the Steam Workshop.
In the case of using mod loaders most of the stuff you will have to do yourself will be limited to keeping mods updated, resolving conflicts, and managing load orders (where applicable).
Some games are super easy, press a button and it’s done (steam workshop and things like that), most games are pretty easy but it varies (drag and drop some files to a specific place, maybe do a load order) and then there’s the games that aren’t made in a mod friendly way and require a 50 step ritual to add a minor graphics update that probably won’t work the first 3 times because you forgot to add a patch on step 7b. Mass effect is definitely not a game designed to be modded, bg3 hasn’t had full official mod support that long afaik so some stuff is likely still hacky
My friends are now into running archipelago randomizer worlds so I’ve been playing Pokemon Emerald and Fire Red together with my friends who are playing Tunic and Satisfactory.
Super pleased with how smoothly archipelago works and how much effort modders have put in to keep it that way.
I am considering buying factorio to play as well. It’s so much fun to add a multiplayer aspect to single player games while also essentially adding infinite replayability because every game is different.
I kind of don’t (yet) get the stealth / thievery mechanics. I broke into a place, stole something for a quest, and although not getting any indication of someone noticing me, I got a ridiculously high bounty.
That’s the kind of things I disliked in the first game. You kill a thieve in the middle of a forest and still get bad reputation…
Really? Because there are plenty of reviews that captured the state of that game at release, and they’re generally better at articulating it than the guy who has 1000 hours in a game and calls it “literally unplayable” in a Steam review.
Individual Steam reviews may be trash but the average rating is valuable and usually pretty reliable. The biggest downside of the system is that it isn’t quick to “respond” to updates but the separate “Recent” rating helps a lot.
The point you’re responding to is that C:S 2 was praised by reviewers at launch despite it having TONS of issues and missing features. The Steam ratings were a way more accurate picture of the game.
Especially in a game like Civ. it’s hard to know how people feel about it until a week or so later. I remember when Civ 6 was said to be the best game in the series on release, but after spending some time with it, it was lacking. Reviews like these are more of a first impressions.
Unless my friends, who have put a lot of hours into both Civ 5 and 6, unanimously recommend 7 to me, I have no intention of getting it.
I’m both satisfied enough with what I already own, and not sold on the new one yet. Not to mention that it’ll inevitably be a vehicle for more dlc and expansion packs
No one’s said anything about hating it. For me, it’s primarily a co-op game, and if they’re not going to switch to it, it’s better for me to save the cash, and put it towards something else
Anyone know if it will have cross platform play? My brother is going to get it on ps5, but I would rather get it for Mac… unless we will be unable to play together.
bin.pol.social
Najstarsze