The question I’ve had since this sequel was announced: Does it use the same approach to combat skill progression as the original, where players are robbed of agency instead of encouraged to learn effective use of available tools & moves?
Eike Cramer from IGN Deutschland seems to have my answer:
The game design is annoying with forced stealth on top of a frustrating save system. That’s especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it’s also a video game that misses important points a little too often in the gameplay details and does not respect the player’s time in certain places.
Thank you Eike, and thank you OP for posting those quotes.
Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.
Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I’ll once again wait a few years until the “fix” DLC has been out for a while, and buy the combo pack on sale.
Unless they use Denuvo or some other anti-customer nonsense that I won’t support.
I detested civ 6 on launch. I bought the dlc when it was cheap but idk if I’ll ever like that game. Hopefully 7 is good, but I’m definitely gonna wait until I read all of the reviews.
Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.
For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.
Had the same thought. Plus, according to some of these reviews, there’s no information age units, so that gives them a possible fourth era to work with in upcoming DLC.
I do this for a lot of games, but definitely for the Civ games. I play one generation behind because I can get the entire package for a reasonable price. And let’s be honest, I have shitloads of other games to play in the meantime. I’m not missing anything.
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I don’t understand why we let Civ get away with amputating gameplay from the end-of-lifecycle previous game to repackage as new DLC again? If they hit upon great ideas in an expansion, why is that not folded into the core product like most decent games do with sequels?
They started with a triangle for 6, slowly carved it down to a semi-smooth, functional circle, then turned around for 7 and said “how about a cube this time?” Stop reinventing the wheel and finishing refining it.
Honestly, the development mirrors my playthroughs of 4Xs: start with something funky and a lil different, struggle to make it work, and then restart when I’m close to done.
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