Thing that cured me of my destiny 2 fomo was to get the transmog system to make my character look like a year 1 day 1 player (the broken armor you get when Ghaul takes your light) and then that’s my “look” I’m the guy who looks like they’ve never change their armor. Then I picked one ship and one emblem I liked (Xûr’s rock ship, and Strange Coin emblem) and that’s it. no more MTX.
You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.
The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.
I actually have played around 900 hours of it on Steam alone. I’m not going to support them anymore though because of their bullshit price increases. They are owned by an investment company now That is milking them for every cent. World of Warcraft has never once increased the prices of their game at all. I’m not going to support a game that is like that
I mean… They have grown. The studio is bigger, they don’t have other revenue sources like Blizzard does really (also Activision Blizzard is owned by Microsoft, if you’re worried about a games company being owned by someone else that just wants profit…), and shit costs more now than it did 10 or 20 years ago. I wish it didn’t but inflation is a thing, and that thing affects the food and housing bills of the employees at companies.
For what it’s worth, OSRS has made some absolutely amazing improvements in the last couple years. Almost every single update has hit perfectly with nothing but minor errors or complaints. New expansions and regions, new quests, new raid, weapon and damage rebalances, new bosses, new community events and special game modes, new updates to their clients both mobile and desktop, and most importantly a significantly better bot-busting system over the last few months.
This shit isn’t cheap. That’s a LOT of parallel systems and work, and OSRS continues to have 0 micro transactions outside of membership. True, RS3 and its cesspool of mtx helps fund OSRS, but I don’t know how far that goes since the player count there is stagnant.
Now your opinion and choice to not support a company is always valid, that is up to you. But I don’t think it really is a “bullshit” price increase. I’m OK with OSRS costing $2 more per month if it means that this current cadence of content of QOL updates marches on. Jagex has been absolutely nailing it and I’m very happy with them, and that’s worth money to me.
Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.
Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.
In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.
Since OP likes open world games, in the later Bethesda RPGs like Skyrim and Fallout 4 you can have companions. not the same level of interaction as Bioware-like parties, but it’s something.
also not really an open world game, but in Midnight Suns you’re a mystical hero in a party with some of the avengers, other marvel heroes, and even some villains. there’s a lot of personal interactions with all the members between missions.
Which typically culminates in rolling up everyone on Earth by the time you get to the final stage, no less. If that’s not a group hug, I don’t know what is.
Edit: I’m also going to second the Psychonauts recommendation, especially the second game. Despite the gameplay itself inevitably lending itself to the protagonist performing every little bit of work by himself, there are strong themes of teamwork all throughout the game’s story and the excellence of its final sequence cannot be understated:
To your edit, similarly the final sequence of Nier Automata is so deeply rooted in not being alone, and encouraging one another, and being there for one another. A chance to break the cycle.
Midnight Suns is perfect for you. It’s part team tactical deck building combat, part superhero relationship simulator. You alternate between fighting evil as part of a squad of heroes (the DLC includes Deadpool) and spending time hanging out and talking with other heroes. And it’s just a phenomenal game all around.
So I’m not sure what might make you not feel lonely or anxious. Things like how directly you control the characters with you could he factors I imagine, so I’m just going to list a bunch of things:
A shorter one, but Star Wars Republic Commando. You’re a commando unit and work as one.
Dragon’s Dogma, either Dark Arisen or the new sequel.
Mass Effect series.
I don’t know if Earth Defence Force would be like that or not, at the end of the day your NPC allies could be hit or miss (literally, depending on the weapons you use).
Not sure how you feel about party-based RPGs, but there are tons of them.
I’m wondering if RTS games with campaigns would feel right as well. StarCraft’s campaigns have a lot of people constantly talk to/around you.
The Lego games?
Stardew Valley?
Can’t really think of indie games at the moment.
Games I haven’t played so I don’t know if they apply: Persona? Space Marine games?
You could try a Persona Game (or the new Metaphor) These games are build on your relationships with the other characters. They think of you, they contact you often on their own because they want to do something with you. You just have to like to read. Those things are half JRPG, half Visual Novel.
One of the power ups you can buy is literally to dispense friends (options) which follow you around and shoot alongside you. You can crank out as many as you want, at least within reason. And in some of the Parodius games they are literally little dudes. Or depending on your character, little octopi, cats, or penguins.
RPGs come immediately to mind. Your partner in Disco Elysium is more competent than the main character for reasons that will be immediately obvious. Bethesda’s RPGs are also open world, and while you’ll start out alone in them, you get permanent companions pretty quick (especially if you know where to look). They also get more chatty in the world and more character development in the later games. Fallout 4 more so than Skyrim more so than Fallout 3, for example. Starfield makes you swap them out if you do the main story, which I don’t know if you’ll like or not.
For a dedicated shooter, I think Titanfall 2 has the most protective companion I’ve seen in the genre. Get this one on sale, since it has its robust multiplayer priced in, but it has an excellent–if a bit short–single-player campaign.
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