We don’t know. If I guess, it will be a full priced 69 Dollar game with 100 Dollar special edition for preorder. Other than that, Ubisoft is desperate and they said they won’t do this microtransaction shit they did before, so the integrity of the actual game is kept. I believe it when I see it, but that’s what they said. They even want to release it on Steam without the Ubisoft launcher on PC. Hell thats an improvement!
If the game truly has no bullshit, then I might check it out. Didn’t play an Assassins Creed since Black Flag on the Xbox 360. And I like Japan, so good oppurnity to hit me.
I'm a little behind, but I completed AC Odyssey and that was just buy it and that's it. They had a cash shop for armor sets but it was completely unnecessary and I never even looked at it much less bought anything from it. So provided the releases after that are the same it's a "there is an MTX shop but the game is balanced without it" situation
I’ve not played it yet but beyond all reason is a new rts that’s free and i don’t think it’s “free to play” free either but i might be wrong about that
I’m not entirely sure, but I think Mirage on the App Store is a trial version with the ability to buy the full version, which is why it’s listed as free to play with micro transaction.
The Thief series are linear and awesome. The third game, Deadly Shadows are the easiest to get into (with an almost mandatory patch mod called Sneaky Upgrade) and if the story whets your appetite go back and play the others in order.
For real, that was us. Megafauna are not viable anymore cause some hairless apes are going to throw stuff at the big target if its there. And apparently throwing stuff accurately is so OP that it took us to the top of the foodchain. Crazy.
I know this was mostly a joke comment, but Id like to add that the second main culprit were rapid enviromental changes after the last ice age. It cant be all pinned on humans.
A word to the wise, as you say you don’t normally buy games - do double check whether your Mac is new enough for the game. I don’t know exactly how specs work on mac, but I would hazard a guess that anything older than, say, 2019, won’t be able to play it.
So up until very recently, the monster hunter games had a theme of living in balance with the environment and monsters were only hunted to help control manageable numbers or if some had gone out of control. Then they were apparently specifically told to tone down their environmental messaging to appeal to a wider audience.
What happens is that I get rubberbanding (I go somewhere, build something, get set back like 30 seconds and my stuff is not built), loosing my connection like once every two hours or something. My wife plays with me and has similar issues.
The logs sometimes show „tick took longer than anticipated“ or something, which would indicate a performance issue but since the cpu and the ram arent even used properly, I assume it might be limited somehow.
Do you know what CPU it is? Xeon with 4 threads can range from something so old it can barely run most modern software, to a fairly recent CPU that’s much faster.
I’m monitoring the cpu and ram and so far the server isnt utilizing it except short bursts which dont max out anything. i’ll try and optimize the network first and then go for performance. i suppose its a multi stage issue by now. will update on the matter.
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