I managed to complete one round in Monstrum . I nearly quit a couple times, because wow this game can be frustrating. But I made it through in the end, once I got a better idea of where certain items would be and how the monsters vibe. I'm kind of glad I stuck with it for a couple days; it made escaping that much more satisfying.
The Spectrum Retreat seemed intriguing, so I gave it a go. It was not quite what I was expecting, and I'm not sure I really liked it. The set up was a little odd, in my opinion, where you would have a bit of story and then a block of Portal-like puzzles, sans the humor. The puzzles weren't really all that difficult, but they seemed disjointed from the story, which in itself was vague and left me with a lot of questions. I guess I shouldn't have expected much for a game built around puzzles, but still.
Also played through The Vanishing of Ethan Carter Redux. I gotta say, the story is not at all what I expected, in a good way, although I'm not sure I'm a fan of the ending. Walking between areas was a little tedious, but the scenery was absolutely beautiful, and the sprint speed was a lot better that most walking sims I've played. It kind of reminds me of What Remains of Edith Finch or Dear Esther, both of which I also enjoyed. I think I might play this again sometime just to take screenshots.
I'm not sure what game I'll be playing next, but Diablo 4's Season 5 is coming up next week, so I'll probably dip back into GamePass to see what's on there.
It's an Unreal Engine 4 remaster! I haven't played the original so I can't really compare, but I have read that they added some additional dialogue lines as well.
Honestly I just watch streamers like Cohhcarnage or Lirik as they pretty much only play new and indie games and they tend to give honest opinions on what they play. Literally just bought an indie game today after watching Lirik play it.
I like the timing-based mechanics because they make the fights feel less like glorified menus. Sure menu-based fights can be strategic and entertaing, but sooner or later you’ll end up in grind city just mashing the confirm button to see number go up. Not a thing in the likes of Paper Mario and Bug Fables.
One of my main tools has been SteamDB’s instant search - it’s basically a giant list of all steam games, sorted by review score, with a TON of different filters you can apply. Looking specifically for something released this year? You can filter for it. Looking specifically for a co-op action shooter, or a singleplayer 2d platformer? You can filter for those too. Wanting to exclude early access games or exclude games with a min/max number of reviews? You can do that too. Very handy tool
Who cares? I exclude genres I don’t like too. Play the games you like. I’m sure those poor indie games will do just fine despite a guy on Lemmy saying he excludes them.
Statistically speaking most people can find new games in their library they bought and never touched for years. It’s a genius marketing strategy on steam’s part.
I played a bit of a closed beta I’m not really allowed to discuss in detail, but I had a blast! Looking forward to the full release.
Also got part way through episode 2 of Walking Dead, I forgot so much of this story. Handing out 4 pieces of food to 10 people (well, 2 to 8 since the kids were guaranteed) isn’t easy 🥲
And story time: My partner and I were down 146 to 149 in Destiny 2 crucible. We were separated and each crouching with glaives so they wouldn’t see us on radar.
I waited around a corner and filled someone with stab holes while she simultaneously killed some guardian with a sword (which kill in one swipe), since we were holding 2 zones it gave us the 4 points to steal the win! Glaives are so much fun in pvp
Roboquest! An absolutely delightful high-speed rouge-lite first person. It feels very Borderlands-y, in both aesthetic and gunplay. The weapons include deagles, revolvers, assault rifles, machine guns, crossbows, grenades, (dual) chainsaws, power fists, Iron Man palms, shuriken, flamethrowers, and more! It’s packed to the gills with secrets, challenges, and skill expression. Tons of fun, like, 25$ on Steam, two player co-op with matchmaking, go buy it.
Still Rocket League. Can’t shake it for some quick challenges in ~10 minute increments. I really wish I could either switch over to some SCUMMVM retro stuff, or a semi-casual fantasy adventure, but in ~10 minute doses.
I’ve considered Witcher 3, but it looks too time-intensive for a busy dad. I’m hoping for something that might need a few hours to get started, but then you can pick up & make actual progress in under 15 minutes.
I would actually say Witcher 3 is good for that. There’s like 100 smaller quests you can do in 5-10 minutes each. Some of the main storyline quests (which are marked as such) might take 20 or 30 minutes when you’re ready for them. It also has imo one of the best quest tracking systems I’ve seen, as well as best inventory system (sorting, yay) so you don’t have to remember everything after time away from playing.
Dark Souls games can also be played that way - from one bonfire (checkpoint) to the next is usually around 5 to 10 minutes depending on how you play.
Still trying out new games from the ‘Pixels with Porpoise’ pack I bought on Humble Bundle a week ago. (So far my faves are Children of Morta and Towerfall Ascension.) I highly recommend it if you like pixel-art based games and fantasy.
I’ve been listening to the NoClip Crew cast podcast - they mostly talk about games they’ve been playing recently and after a few sessions you can really grok the types of games everyone on the pod enjoys. That mostly matches up with my play style, so it works nicely.
As an added bonus, they tend to highlight more independent/smaller game studios.
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