If you are looking for “learn fight, get better, epic win” without much of a death penalty, maybe look at Monster Hunter?
It’s not the same as a Souls game - not much world exploration, not much plot, zero gothiness - but it is 3D Fantasy Boss Fights: The Game. With 14 genuinely different weapon classes to choose from.
And if you faint three times and fail the quest, all you’ve lost are the consumables you spent on the attempt. (If you give up early and bail, you haven’t even lost that.)
Final Fantasy XIV would fit the bill. The cash shop only has cosmetics, and you can pay to add more retainers (basically bank space), but in terms of actual gold buying or power upgrades, none of that exists.
Maybe they’re not so popular, or in context not worth that much, but levels and money usually are no-nos for me. Because the one appears to be straight up levels and gil.
Yeah, they’re a skip to endgame content. But they’re not any kind of “instant win.”
The couple types of pvp aren’t tied to your character level, and the most difficult raid content is best run with a group that you practice with. If you’ve never played, simply grabbing the game and one of those packages isn’t going to give you an immediate edge.
XIV is sort of a single player game with a bunch of coop boss fights.
And, not to be cliche, but you can play through the entire first two arcs (A Realm Reborn and Heavensward) completely free, with no real limitations. The only things locked out of the free tier are the more social aspects, and any content above level 60. A handful of jobs are locked, but there is a ridiculous amount of content available for free.
I’ve played a few other mmos and hated them all. XIV is something weirdly different. And the overwhelming majority of the community is chill and friendly.
I play FFXIV since 2014 and I honestly wouldn’t recommend anyone to buy this. You’re just paying to not play the game and skip the main quest (which locks up a bunch of content behind it).
Would disagree it’s where the game begins, given how story-directed it is. FFXIV is, to me, a single-player JRPG in the shell of MMO combat with a huge amount of multiplayer content. (Especially with the fulfilment of duty support allowing you to do MSQ dungeons with bots.)
Have you tried What Remains of Edith Finch? It’s a good story heavy game that’s pretty short. Return of the Obra Dinn is a deduction puzzle game that can be done in short sessions. Celeste is also good for short sessions if platformers are more of your thing.
I’m usually way more into short arcadey yet narrative games like Hotline Miami, but based on your list I’d wholeheartedly recommend What Remains of Edith Finch. It’s a bunch of very short story vignettes, so even if you only have 30 minutes you know you’ll complete one.
Night in the Woods might also interest you. I would always play one in-game day (which is about 1 hour each) to relax before going to bed.
Depending on your puzzle solving abilities, Outer Wilds (not Outer Worlds!) should only take around 15-20 hours.
Extra bonus, it can be played in very short sessions very easily and has a great in-game log of events in case you have to put it down for a little while.
Quake III but no I or II? I see you’ve got DOOM on your list, I’m curious, did you not like the first two quake games or just didn’t play them? Otherwise you’ve got my list down pat (plus a few extras).
Yes, FF14 does have options to skip story or (most) character levels. They are, like others have stated, primarily targeted towards players who are levelling alts (which the game by nature doesn’t really need as much).
FF14’s story is amazing, but it’s long and not necessarily something you want to repeat.
And while this is effectively buying levels, FF14 is not designed as a pay-to-win game. The amount of experience required to reach maximum level is balanced for someone who is playing the game legitimately – unlike P2W games where requirements are artificially inflated to encourage you to spend money. You will get most or all of the experience you need to hit max level just from following the storyline and a moderate amount of side quests (on one class anyways.)
That said, many FF14 players say that fashion is the true endgame… and there are a lot of nice-looking items on the store. So I suppose it depends on what your definition of “winning” is. 🙃
As others have said, the story skips are kinda awful.
Plus, I gotta say that it doesn’t really make a difference. They don’t give anyone an advantage over anyone else and don’t impact the way you experience the game at all. If you don’t like them, just don’t buy them.
At worst, you’ll run into some guys who are really bad because they skipped a huge portion of the game to get to modern content. But it doesn’t give them any edge over you by any means.
Again, I can’t stress enough how these affect other players 0%.
Some of the best gear in ESO come from their paid DLCs and Chapters. Technically locked behind a paywall, but you’ll still have to farm the gear yourself.
The microtransactions themselves only offer cosmetics, consumables (that aren’t more powerful than the craftable options), and utility stuff (race-change tokens, and skipping some of the skillpoint grind).
There is a player market for exchanging Crowns (microtransaction currency) for gold, and another player market for buying raid clears with gold. Raiding (called Trials) offer some of the best PvE gear. You don’t need to buy clears if you’re skilled enough to run those Trials and can find groups to do it with you.
If you just want to enjoy the game without worrying about min-maxing your build, all the base-game and craftable options will do you just fine.
Interestingly I’d say Elden Ring is the most forgiving when it came to the “death penalty” you mention compared to all the other titles. There were far more rest points and things were so much more interconnected so you can stroll through/around most of the enemies to get back to where you died. Not always but a lot of times.
Also I found that really using your summons (especially mimic!) really helped with the difficulty. Also using magic makes life way easier. A lot of people just tend to go for the pure melee build which is making life really hard for yourself.
Yeah, I have no pride about using summons for the boss fights. I figure I can be l33t and solo bosses on my New Game+ play through if I ever get that far.
I do have alt-itis bad in these kinds of games. I started with a 2h Strength build, tried dual wield, sword and board, pure int mage, pure dex sword/bow, and dex/int spellblade. So far my 2h build and my spellblade have been the most fun for me. As you mentioned, I realized that the versatility of the spellblade worked really well… the ranged magic trivialized some areas and having a melee tool let me hold my own when range wasn’t an option. I am starting to think I need a better dex sword than the Estoc/Rapier tho. The poke poke move set is really bad against groups.
I did a int/dex build as well and loved it. I used the Demi Human Queens Staff and Moonveil Katana upgraded to the max, I may have switched the staff at some point but that took me very far. You should also look into the FP physik tears, especially the Cerulean Hidden Tear + Magic Shrouding Cracked Tear which makes it so easy to blast off some big spells for free and high damage. I especially recommend using it with the Comet Azur to wreck bosses right off the bat.
Guild Wars 2 basically makes it impossible to buy power – once you’ve purchased all the expansions, at least. Which is incredibly impressive considering there’s an official way in-game to trade real-world cash for in-game gold.
That’s one of the benefits of having gear be horizontal, you can get a build geared from a fresh account in a few days, and then there’s only minor optimizations you can make (there’s a gear rarity that’s higher than the readily-accessible exotic gear but basically you have to earn it, and then there’s legendary gear which is there for fashion and qol because you can change the stats on it at any time).
All the old MechWarrior games, starting with MechWarrior 2. That was my childhood. PGI didn’t have what it takes to recapture that with MechWarrior Online or MechWarrior 5.
Shout out to Half-Life 1 and Team Fortress Classic (1.5). THAT was my teenage years. I played an insurmountable amount of TFC, adminned a couple servers, and took zero interest in TF2, because it just wasn’t the same without concs, throwable frag nades, etc.
S.T.A.L.K.E.R.: Shadow of Chernobyl was a gamechanger though. That released when I was in college. Fell in love with the hopeless atmosphere, good gunplay, and the eurojank. I still play the various S.T.A.L.K.E.R. mods to this day and am eagerly awaiting the release of number 2 (slated for December, but we will see. Devs have been through a lot).
I know a lot of people that played WoW back then, and their experiences were largely the same. I didn’t get much into MMOs beyond Guild Wars 1 at that time. Final Fantasy XIV was good for a time, but Elder Scrolls Online blew me away after they basically redid the game. That was obviously much later in life, though, and that’s a very different framework of MMORPG than classic WoW and its early expansions.
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