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Renacles, do games w What's your favorite game through the ears of Original Soundtrack?

Nier: Automata, Guilty Gear and Skyrim have top tier soundtracks.

There are a few games with killer soundtracks that are overlooked, RuneScape and Pumpkin Jack come to mind.

iheartneopets,

Nier: Automata’s soundtrack can get me emotional just by hearing it

liminalDeluge, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Phobia-friendly settings/modes. There are so many games that I can’t play or have to find a mod for because the fantasy genre is obsessed with giant spiders. The only way I could ever play Skyrim was with the Arachnophobia mod that replaced all spiders with bears. I haven’t played Grounded, but I know it has an arachnophobia setting that can simplify/cartoonify the spiders or replaces them with floating orbs. I’d love to see these types of settings in more games, and ideally similar settings available for other common phobias/triggers besides spiders and blood.

nekohime, (edited )

deleted_by_author

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  • PelicanPersuader,
    @PelicanPersuader@beehaw.org avatar

    Mine (thalasaphobia) would be tough to remove.

    whatwhatwutyut,

    I’ve noticed that at some point since it came out, Horizon: Forbidden West actually added a thalassophobia relief option into the settings! It brightens everything underwater and allows for infinite breath underwater regardless of if you’ve unlocked it in the story or not

    PelicanPersuader,
    @PelicanPersuader@beehaw.org avatar

    That’s really cool! I struggle with some games because of it. Subnautica is an absolute no for me, but even No Man’s Sky and Minecraft can trigger it.

    jaywalker,

    Turn them all into bears! When you cut a bear it bleeds more bears.

    tal,
    @tal@lemmy.today avatar

    Why does the developer hate arkoudaphobics?

    arquebus_x,

    It's fish and children, isn't it?

    tal,
    @tal@lemmy.today avatar

    Just looking at the Man Attacked by Babies sculpture at the Vigeland Sculpture Park sends shivers up and down parent commenter’s spine.

    tal,
    @tal@lemmy.today avatar

    The only way I could ever play Skyrim was with the Arachnophobia mod that replaced all spiders with bears

    I can only imagine this.

    Villager: “Chosen One, you must slay the Queen…”

    Poorly-recorded masculine voice cutting in: “Bear”

    Villager: “…before her egg sacs hatch and all of her…”

    Poorly-recorded masculine voice cutting in: “bear cubs”

    Villager: “…start swarming over the area!”

    liminalDeluge,

    One fun thing about the mod is that it doesn’t disable crawling on the walls/ceiling or descending from a web, so sometimes you’ll wander into a cave and a massive bear will just roar at you as it slowly floats down from the ceiling before it can charge at you properly. All the cobweb/spiders’ eggs items were replaced with “Cave Bear Honeycomb,” too.

    MangoKangaroo,

    One of my all-time favorite games, Barony, just added an option that replaces spiders with isopods. I’m not an arachnophobe, but I thought it was funny and thoughtful that they did that.

    bipmi,

    This starts to devolve as an idea kinda fast because someone out there has a phobia for every single thing. I do agree though on spiders specifically. I do not have arachnophobia but its so common and giant spiders are kinda overplayed in fantasy anyways, that I dont think theyd be missed.

    liminalDeluge,

    Definitely it doesn’t need to exist for every phobia or in every game, but for phobias that really are only present audio-visually (blood splatters, certain noises, monster models, etc) and not narratively (quest-lines and dialogue), I think it is simple enough to have a model-swap setting or similar. I don’t mind the ludo-narrative dissonance of an NPC telling me to go fix their spider infestation in their cellar and then finding a den of cob-web surrounded werebadgers or whatever. Games like Don’t Starve already let the player fully customize the spawn rates of difference monsters, while other games let the player disable their character drowning or burning, for example.

    Trainguyrom,

    When I first played house flipper my apartment was in the middle of a roach infestation. I was very happy to have the option to turn off roaches

    Jako301,

    Satisfactory swaps the giant spiders with cat heads and even with my slight arachnophobia, I still prefer the spiders. The cat head floating towards you are somehow even creepier.

    Cyv_, do games w What's your favorite game through the ears of Original Soundtrack?
    @Cyv_@kbin.social avatar

    My favorites are ffxiv, because the music is very closely woven into the story with motifs and stuff, so it brings me back to it. Its also just pretty as fuck, they do a lot of weaving other songs and musical themes into other songs, so a lot of the time you'll be in a boss fight and recognize a theme from earlier, mixed in with the boss music. Some context is spoilers, so I won't go into it, but the Endwalker final boss has the music shifting from each previous expansions themes, morphing and shifting to fit the overarching boss theme, and its fucking glorious.

    Ffxiv examples:
    https://youtu.be/NBIRYjP1NNM?si=YdjJPyqtXYIX1BEE
    https://youtu.be/6ugtWT_iNqw?si=ZbpCcY4ysC_C8Xti

    Also, the ace combat games have the most insane music, its basically a meme that "everyone's a badass until the sky starts singing latin at you" Its this really cool mix of operatic vocals and rock/synth music and its so fucking good.

    Ace combat Examples:
    https://youtu.be/80XAJKqRU9k?si=Iyns3Y8dyGXZbneo
    https://youtu.be/-kVdCaczLE8?si=a6MiBUoXJZffMBVv

    Buffman,

    The Unsung War from Ace Combat V gives me chills every time I listen to it. The gradual build up of the vocal layers, brass, and drums is incredible.

    youtu.be/mjY6awCr2_c?si=Z8O-qOGxvstjWFT2

    lud,

    That song is so good!

    I can’t resist singing in peudo latin.

    BaldProphet, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
    @BaldProphet@kbin.social avatar

    That's disappointing. Some level of unmet expectations are to be, well, expected for a sequel to such a cultural behemoth as Cities: Skylines, but it sounds like Colossal Order made some sacrifices on the release date altar. Such a shame.

    ReversalHatchery,

    I don’t know nothing, but I have a feeling that paradox hurried the release, not necessarily CO

    BaldProphet,
    @BaldProphet@kbin.social avatar

    Yeah, I think it's usually the publisher pushing the release dates on the dev studio.

    scrubbles, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
    !deleted6348 avatar

    I don’t know, this whole 60fps thing is a new demand from gamers. Frankly I don’t care about reviews anymore. Everyone skews negative, and I’m tired of it.

    My hard takes:

    • 60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game.
    • RAM should be used. For gaming it would be wasteful not to use it. If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to … you guessed it, gamers bitching about lag. What are you using that ram for anyway when you’re gaming that’s a higher priority? If you’re watching someone and they’re complaining that a game is using too much ram shut them off. They don’t how computers work. These aren’t the days of 256MB of ram. I have 32 gigs. I want them to use it.
    • Marketers are paid to lie. They don’t understand what the game can do, they’re paid to sell it. Cyberpunk was disappointing for many because they believed marketers running unleashed, saying the game would be a revolution, that it would be gaming evolved. It wasn’t. Instead gamers “only” got a fun open world RPG and they were disappointed by it. (And bugs, they had legit concerns but marketing was stupid around that game and every one of their marketers should have been fired )
    • I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel. If you want to start enjoying games more, stop letting them tell you if you should be disappointed. They’re going for clicks and views, and the rage train gets a lot of them. Just try it and return it if you don’t like it.

    I haven’t watched anything and I’m excited. I’m not “hyped”, I don’t think it will redefine city building forever. I think I will enjoy my time in a game that is by definition an iteration of the franchise. Maybe it’ll be great. Maybe it’ll be worse than the first, but I’m going to decide that myself, not let some reviewer begging me for a subscribe tell me.

    ReversalHatchery,

    60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game

    It does not sound like 50 FPS on 6 years old hardware. Maybe half?

    RAM should be used. For gaming it would be wasteful not to use it.

    Don’t be afraid, I do use my RAM. Like, it’s full of other important programs and filesystem cache.
    But the game shouldn’t take it away from other programs, and it should also be aware of the fact that windows starts swapping out programs when RAM usage has reached ~70%. This will significantly affect any programs you run simultaneously, but the game itself tooz because it’s less used memory pages will be swapped out more. Random access for reading back swapped pages is much slower than loading the resources in smaller groups sequentially.

    16 GB usage sounds like the game has loaded ALL of its models and resources, even those that are not needed (not in view, and probably not even accessible to the player), and probably has multiple copies of most with different resolution and such.

    Loading to RAM that much data would be fine if they managed it to only be loaded to a cache, that can be released for other programs, but I don’t think you can do that in any other way than using the filesystem cache, at which point the RAM usage does not even count against your process, or as usage at all.

    If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to .

    Obviously the game does not have to use all the RAM. It only needs to preload textures and models that are useful on your system (based on graphics settings) and are in use right now or can be in use very soon.
    Also, loading from disk is not as slow as you make it seem. Yes it is if your users install games to a drive that’s bad for that purpose (like SMR tech hard drives), or if you haven’t placed the resources strategically, by which I mean grouping resources so that commonly-used-together resources are placed sequentially for a quick and efficient read.
    The first problem shouldn’t be your concern: the player shouldn’t expect top performance from hardware that was designed for a totally opposite task.

    Marketers are paid to lie.

    Yes, but they shouldn’t touch any technical information, including the hardware requirements section. Marketers don’t know shit about the game, just that they want to sell at much licenses as humanly possible.
    The hardware requirements, however, is to be defined by those who know shit about the game. Preferably core developers or performance testers, who have an idea about the game’s inner workings and about how much is it expected to use in average and in the worst case.

    I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel.

    I can agree with that and your point on Cyberpunk. I haven’t played that game, but not because I’m not interested. It looked fun from content that I have seen.

    But the performance concerns sound like that it’s actually a huge problem.

    I like it that so far it has been described a solid lunch except land leveling and performance, because the first one can probably be addressed in a few months at most if they want it. But even the published hardware requirements were disappointing, and this is a signal that the game will hardly get any better than that, if it can reach it.

    Rentlar,

    Yeah, same, I’ll reserve my judgement for later. If it’s truly awful and unplayable then I’ll have to finish building my RTX 3090 system, lol.

    vanquesse,

    60fps complaints go back to the dark days of 360/ps3 ports where HD resolutions on the consoles meant high framerate was no longer a viable option there. Since AAA games started using console as lead platform pc became saddled with 30fps caps as well. It possibly happened even earlier, but that was the time where I started noticing it.

    Kolanaki, do games w What's your favorite game through the ears of Original Soundtrack?
    !deleted6508 avatar

    Final Fantasy IX

    Melodies of Life is the first time I ever heard an original song with lyrics for a video game

    ParkedInReverse,

    Mines FF VIII. Howdy neighbor!

    claycle, do games w What's your favorite game through the ears of Original Soundtrack?
    @claycle@lemm.ee avatar

    I really dug the music in CP2077 (and, especially, Phantom Liberty). The use of leitmotifs lifted the score. More so than in a similar game (GTA5), I really enjoyed the radio stations, too.

    I also fondly recall the soundtrack of RDR2.

    Does all the great music in Fallout4 count?

    Fisch, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
    @Fisch@lemmy.ml avatar

    3D audio or HTRF or whatever the right term is. Being able to hear what direction a sound comes from makes the game sound so much better. It also kind of sounds clearer imo because you can actually discern the individual sounds and they don’t get “mushed” together.

    HalJor,
    @HalJor@beehaw.org avatar

    I’ve never heard any difference among the 3D audio settings. Even with Pulse headsets on PS5, which are allegedly designed for this sort of thing, all of the settings sound exactly the same.

    Fisch,
    @Fisch@lemmy.ml avatar

    I heard a big difference when I installed the 3D audio mod for Skyrim

    damnthefilibuster, do gaming w Giveaway: subpar pool by Grapefrukt [Apple store]

    Got it. Nice game!

    krash,

    Enjoy 😀

    BongsForJesus, do games w What's your favorite game through the ears of Original Soundtrack?

    Mine is One Must Fall 2097.

    Donnywholovedbowling,

    There are some excellent remixes on YouTube if you haven’t heard them!

    Skkorm, do games w What's your favorite game through the ears of Original Soundtrack?

    World of Warcraft: Wrath of the Lichking soundtrack is fire

    Honeybee, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

    Left handed mode. I didn’t realise how much I liked it until no man’s sky. It moves the body of the character to the right hand side of the screen. So you can see the character holding the items in the left hand.

    Most games just mirror the item into the other hand and that’s it.

    EncryptKeeper, do games w What's your favorite game through the ears of Original Soundtrack?

    I am absolutely floored that nobody has said any Legend of Zelda games, but Twilight Princess and Ocarina of Time for sure.

    A close third would be the first Ace Attorney game. Every song is a banger.

    BastingChemina, do games w What's your favorite game through the ears of Original Soundtrack?

    Journey !

    The soundtrack of the game is amazing !

    Stovetop,

    When the game’s story is told without words, the soundtrack does a lot of legwork delivering such an emotional impact.

    Few games have moved me to tears, but Journey is one of them.

    YMS, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
    @YMS@kbin.social avatar

    Not having 60 fps might be an issue for a shooter or anything that is built on fast reactions, but it doesn't really sound like an issue in a city builder.

    raktheundead,
    @raktheundead@fedia.io avatar

    It's still something I'd rather have than not; not having it makes for a less fluid experience.

    scrubbles,
    !deleted6348 avatar

    Exactly. I still don’t get 60fps on the first one, a now 8 year old game on top of the line hardware. I don’t care. People here act like performance optimizing is just turning a knob they forgot, but it’s hours of detailed work finding anything and anything that may be able to shave nanoseconds off.

    If the game is playable, I’m happy. It’s not a twitch shooter. It’s a city simulation.

    Lojcs,

    It’s not a deal breaker, but high fps is always preferable when using anything with a gui

    ReversalHatchery,

    I don’t get much FPS on CS 1, and it’s not pleasant. It’s probably somewhere between 20-30. But the news above mean that I shouldn’t even dream about running CS 2 with this hardware, because it runs much worse than the first game, but also compared to other games.

    Honestly I was expecting that CS 2 would run better than 1. I have a little hope that they will fix their shit, but now I don’t expect significant improvements over the first game’s performance.

    TigrisMorte,

    "with this hardware", found your problem.

    theangriestbird, (edited )

    Yep we better all go drop $3k on a new computer so we can get this game to playable fps!

    TigrisMorte,

    So, exactly as every other resource intensive game released, ever. Weird huh?

    dom,

    The specs until recently were not as intensive but still pointed to the game not being super optimized.

    Minimum was a 780 (3gv)

    I expected that buying a 6650 (8gb) would have put me well over the minimum requirements.

    MINIMUM:

    Requires a 64-bit processor and operating system

    OS: Windows® 10 Home 64 Bit

    Processor: Intel® Core™ i7-4790K / AMD® Ryzen™ 5 1600X

    Memory: 8 GB RAM

    Graphics: Nvidia® GeForce™ GTX 780 (3GB) or AMD® Radeon™ RX 470 (4GB)

    RECOMMENDED:

    Requires a 64-bit processor and operating system

    OS: Windows® 10 Home 64 Bit | Windows® 11

    Processor: Intel® Core™ i7-9700K | AMD® Ryzen™ 5 5600X

    Memory: 16 GB RAM

    Graphics: Nvidia® GeForce™ RTX 2080 Ti (11GB) | AMD® Radeon™ RX 6800 XT (16GB)

    theangriestbird,

    What is your deal? Do you believe that gaming should only be a hobby for the wealthy, or?

    TigrisMorte,

    It is indeed much easier to argue against things you made up and not what was posted.
    Where as I stated no such thing, you already have the answer. But, no, I do not believe the straw man you put forth to claim I intended.

    ReversalHatchery,

    I see no justification for why CS 2 is this resource intensive.
    It’s a heavy city simulation game, so high CPU usage is kind of expected (though I think it could be better), but what about the RAM and GPU requirements and actual usage?

    TigrisMorte,

    And I said nothing about justification. But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A "heavy city simulation game" is going to have a great many variables and lots of formulae.
    The GPU usage is likely to get the picture to be very pretty. But you could argue against it. The RAM, no, it is required by the genre.

    ReversalHatchery,

    And I said nothing about justification.

    You said that it is a resource intensive game, in a tone that implied to me that it’s fine to you.

    But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A “heavy city simulation game” is going to have a great many variables and lots of formulae.

    But not this much. CS 1, which is also a “heavy city simulation game”, was totally fine with less, and while I agree that because of the new features it is expected that CS 2 uses more RAM, it is not expected to use this much more.

    Also, you are talking as if every vehicle, pedestrian, building object each should cost 1 KB of RAM or something like that. Normally that’s not the case.

    The GPU usage is likely to get the picture to be very pretty.

    Unconditionally loading 8k textures for all the existing models won’t make the game “very pretty”.

    As in every sensible game, texture resolution and such should be configurable, and the game should not load textures not in use. At least one of these is very clearly not happening if the game requires multiple gigabytes of VRAM even on a new, basically empty save.

    lud,

    My fps is also around that in CS 1 and honestly it hasn’t bothered me that much unless I look at the fps counter. While it would be nice to have 60 FPS, I don’t think much about it while actually playing.

    Intelligence_Gap,

    I’ve gotten so used to 60 fps that if I play below 60 it makes motion sick

    saigot,

    Yeah I play a lot of rimworkd and dwarffortress and to be honest the only difference between playing it on my of the line pc and my 10yr old laptop is that it takes way longer to do stuff at max speed, which isn’t really how I play games like this. This review kinda sold me on this game.

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