I’d like a spin-off. Less land stuff and more sea stuff. Instead of the ‘armada’ thing, how about being able to buy or capture larger ships for personal use? Or being able to directly control 2-3 ships? Or fight large scale coordinated naval battles?
That concept has so much more potential and I wish somebody would do more with it.
They’ve been trying with skull and bones but it’s both in development hell, been delayed multiple times and even changed play styles over the years. I’m not hopeful sadly.
And somehow Skull and Bones is coming out this month! Not getting it (cos its Ubisoft) but excited to see how the game will be taken in by the players, if at all…
I played AC:Oddyseey in 2021 and am currently playing through AC4:BF now for the first time. I’ve been wondering if the Ody ship mechanic was as great as I remember of if it was just a nostalgic feeling having it for the first time in the tail of Origins and throughout Odyssey. Sounds like it was actually great. Not-true-to-AC argument aside, Ody was an excellent game as someone who started on Unity.
I do recommend AC4: Black Flag as a pirate game. It does take a fair amount of somewhat normal AC gameplay (and Ubisoft side quest trinket distractions) to get enough upgrades to the ship to feel like a real pirate of the Caribbean and not just a poop deck swabber, but my ship is nearly maxed at ~75% story completion. I make sure my wanted level stays maxed so the pirate hunters chase me in level 60 men’o’war every time it loads me at sea. Two types of side cannons, forward chain cannons, rear fire barrel mines, long range mortars, front ram, and the option to board disabled ships for swashbuckler combat to gain different rewards. Plus a little tabletop smuggling across the Atlantic with turn-based sprite battles for a laughably insignificant amount of money compared to the work it takes to capture proficient ships.
Pirates of the Caribbean (2003) is my favourite pirate game. No, it’s nothing like what you think a licensed tie in game from 2003 would be like.
It’s a real oddity. This was made by a Russian studio and originally meant to be a sequel to their previous age of sail game, Sea Dogs. In Russia it was still marketed as a sequel, without the Pirates of the Carribean branding. It has basically nothing to do with the movies in reality. I have no idea how or why this ended up being a tie in.
I don’t really have a short hand for describing the genre. It most reminds me of space sims - where you control a vessel which you can replace, has an economy/trade system, management mechanics, factional reputation systems and an open world. It’s not a simplified as Freelancer, but not a spreadsheet game like the X series.
The sailing is great, a happy medium between completely arcade stuff where you just point your ship where you want to go and sims. Wind and weather play an important role without being tedious or overwhelming.
You also control a character for ship environments, like boarding, and exploring towns and islands (with swashbuckling combat, of course). It’s pretty bare bones but the variety is appreciated. There are lite-RPG dialogue/story mechanics and quests, though I do not want to give the impression this narrative heavy game. It’s an RPG style that used to be relatively common but not so much anymore.
But the real highlight is the New Horizons mod which greatly overhauls the game. It’s been developed for almost 20 years. I don’t recommend playing the vanilla game - I enjoyed it at the time, but it’s just an inferior experience to the mod.
I had a Fisher Price pirates point and click adventure when I was… 6? I adored it so that I guess. Also there was a Muppets Treasure Island point and click adventure from back in the day. I’m sure that counts and is what you’re looking for.
Genshin Impact is my main game, I prefer the really polished open world combat, and down to earth stories with an amazing emphasis on being culturally accurate.
Also the game literally has no grind, so idk wtf the other user is saying. 95% of the content is done non-repeatable. Character’s are time gated by an energy system, but there game is incredibly easy and it’s nothing worth worrying about.
Good for you running Domains and Ley Line Blossoms 4 to 8 times a day in 5 minutes. But if you are doing that, then you definitely put a lot of time into farming artifacts already. I wish I could simply run it a couple times per character and be kitted out for good, but they gotta pile up random stats over random stats to get people farming forever.
I'm saying it does take me significantly more than 5 minutes, and that's not even counting getting around the map or Daily Commissions or regular events that also take time, which one might want to do if they want more characters and weapons without paying.
I'm also saying that to have your characters so optimized that it only takes you 5 minutes now, it means you likely grinded much more than 5 minutes a day for a long time, because fast clear times aren't trivial to get, and in this game skilfull play doesn't make up for raw stat numbers as far as clear time goes.
I am saying that solely counting daily grind, my playtime has surpassed hundreds of hours, and this is not hyperbole. I have played for more than a year, so over time even short daily playtime can ammount to that, but lets not downplay how many times you need to run the same XP Leylines, the same Talent Book Domains, the same Artifact Domains, the same Bosses over and over to gather materials to get new characters up to speed with the rest of your team, meaning, usable in gameplay.
God, if I didn't like the game's story so much I'd probably have dropped already from how repetitive and tiresome the grind gets. Like many live service games, it's not even like this is earned naturally by playing however you want, no, you need to go out of your way to grind the same repetitive challenges. Maybe you know games that are even more griindy and tiresome... but I wouldn't exactly say that this means Genshin is free from grind. Not at all.
This may be truth but I down voted because addiction and gaming were thrown into the same pot. You have to differentiate this topics a little… It’s the same like: car drivers don’t give a crap about the environment and drive like a*holes or people interested in football are drunken hooligans…
Too much of something is literally almost bad for a person.
Depends on the game. Deep Rock Galactic is a good example of a more pro-social game, in the fps genre no less.
Assuming you have not reached the level of actual addiction anyway. Anything enjoyable, even things like sweets or gambling, can potentially become addictive. That’s a whole different consideration.
I'd say Honkai Star Rail is the most commute-friendly one, since it's based on turn-based battles. Genshin is definitely not the best one for that. Exploring the open world and doing quests take a long, long time. Honkai Impact 3rd has short missions too but it's action oriented.
Chiming in as a parent. My kids are MOST social when playing video games. They hop online with their friends and they chat and laugh and bullshit with each other.
The case against video games was created by people who think staring at the TV until they fall asleep is a good night.
bin.pol.social
Aktywne