bipmi

@bipmi@beehaw.org

bipmi

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bipmi,

I remember it being probably the most difficult shooter I had ever played up until that point. The campaign was genuinely so hard. I (barely) managed to beat it and the boss fight at the end took me real life months.

bipmi,

Unless you do obviously dumb things, like not doing anything at all and letting the enemies hit you, you literally could not fail at baldurs gate on default difficulty. I actually find it way too easy to succeed and far too forgiving. You could genuinely go through the whole game with your “picked random everything” character. Youll get your ass kicked a few times, but youll never get stuck anywhere. The only part thats complex is the story IMO. There are dozens of alternative endings and secret story bits and hidden interactions between characters. Almost every quest, no matter how small, has multiple endings. You could probably sink 1000 hours into BG3 without going through most of the story content.

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

bipmi,

This starts to devolve as an idea kinda fast because someone out there has a phobia for every single thing. I do agree though on spiders specifically. I do not have arachnophobia but its so common and giant spiders are kinda overplayed in fantasy anyways, that I dont think theyd be missed.

bipmi,

This is a thing thats (slowly) becoming mainstream I think. Rainbow 6 siege has it (or it did when I last played at least) and Battlebit Remastered has it. In Battlebit you can actually lean left / right all the time, no matter if youre against a corner or not. You can even do it in open fields

bipmi,

Without any major spoilers how would you say it compares to pikmin 1/2? Pikmin 3 was okay but imo 2 was the best, and 1 suffers a lot from poor quality of life. Ive played every game so far around release and Im tempted to get 4 on my next paycheck. Is it more like the caves and exploration of 2 or the slightly more linear gameplay of 3?

bipmi,

I dont mean to be rude but I think its something mostly between your social sphere. I played pik1/pik2/pik3 all on release, imo pikmin 2 was by far the best out of the three and pikmin 3 was the worst. The dungeons in 2 were imo a great idea but I do agree that they were poorly executed in almost every instance. Especially towards the end of the game they became a slog. I think the newer approach to dungeons should hopefully remedy this issue but we will certainly see

bipmi,

This update is mostly about making it easier for modding iirc, so while it will break your mods you hopefully wont really have to worry about it again after this update, and modders should have an easier time making cooler stuff now going forward

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