Masz kogoś znajomego kto pracuje w tym korpo na jakimkolwiek stanowisku? Czasem w firmach są bonusy za polecenie kandydata i jest wtedy większa szansa, że ktoś rzeczywiście popatrzy na CV.
I usually emulate on my Steam Deck. I still have a Nintendo Online subscription going as it’s required for multiplayer (hate that that’s a thing), but I rarely use the emulators. I wouldn’t pay for the Online+ subscription, it doesn’t seem good value to me.
I’m in a similar boat. Before I had my Steam Deck, I played retro Nintendo games on the Switch. However now I prefer to move between my Steam Deck, PSPi6, and Anbernic handhelds (depending on what I want to emulate). It’s annoying that you can’t get the save files off the Switch, though. I have some games that I got pretty far into, and I would like to move those over.
edit: to znaczy, słyszałem o tym, ale wyobrażam sobie, że to się ogranicza do stricte IT, gdzie słowami kluczowymi mogą być języki programowania, środowiska, konkretne oprogramowanie, a nie, gdy mowa o pracy nieprogramistycznej w korpo, gdzie wymogami są takie kwestie jak umiejętności miękkie, ogólnie sformułowane doświadczenie w jakimś działaniu i obeznanie z ogólniej lub konkretniej sprecyzowaną branżą
More like „someone said bad thing about minecraft! Get 'im!“
Still reading through hatemail but so far not one with an „I have a different opinion, here is it.“ am I frustrated? Absolutely. Is it ok to dogpile on me? Yes, if you’re an antisocial jerk.
My adult son grew up on Minecraft. I think he was about seven when he started playing. By the time he was in middle school he was building working computers in it. He ran his own servers and met all his current friends there, from England and France and other US states. They don’t play it anymore.
I’ve only played a couple times myself, but I still follow the Minecraft account on Facebook, because it was something he was interested in, and because my job is tangential to children. Even I can see how much it’s moved toward Roblox and away from the creative sandbox it used to be.
I don’t think it was ever a game for adults OR for children, but I definitely think they’re making it for children now.
I‘m very glad at least someone can see what I‘m talking about.
In any case, thanks for the positive and elaborate reply. My experience with minecraft has been very good as well, meeting a lot of cool folks. But yes, most people grow out of it over time.
If you’re looking for similar games to move onto, Baldur’s Gate 3 is in its own tier, right at the top of the genre. Not only that but it’s a step forward mechanically and presentation wise for the whole genre as well. In this game I once threw an angry hyena at an enemy. Later just threw enemies at their friends.
Pathfinder Kingmaker and Pathfinder Wrath of the Righteous are both excellent as well. Especially Wrath, though still with the aged style graphically speaking. You can cast touch spells through weapons! In the second one I became a lich queen with an army of undead, it might be my favourite CRPG ever because of that. It’s awesome.
Divinity Original Sin and its sequel are also brilliant, made by bg3 Devs Larian on their own ruleset. I’m currently replaying the second one with my sister (yep, it’s co-op), we are both playing undead. We are healed by poison and damaged by healing. Very cool.
When it comes to combat and character creation, I’d argue the Pathfinder games surpasses BG3. BG3 obviously looks better and has a more interactive world, but the combat is lacking compared to the builds you can do in Pathfinder. More races, way more classes, more intricate builds, higher level cap, etc…
For people that are more into combat and kiting out your characters, I think they’ll enjoy those games more. Not too say BG3 is bad or anything.
Baldur’s Gate 3 is incredibly detailed in combat though, so much so that it takes sometime to wrap your head around it. I’m addition to pushing and jumping, which both sound so simple but have a huge effect on gameplay, there’s also environmental things that you just don’t think of because in other games in the genre it isn’t an option. As an example, there’s a giant spider that wanders around on webs and summons smaller spiders from eggs, you can sneak around to destroy the eggs before combat to stop summoning and destroy the webs whilst the spider is on them to cause it to drop and take extreme damage.
So you’re right that character building may be better in Pathfinder - I really do love casting touch spells through weapons, it’s great - the combat in Baldur’s Gate 3 is far more interactive and dynamic. It’s also way more accessible.
Either is a good choice, but I give the edge to Baldur’s Gate 3 because, well, every single line is voice acted and motion captured, and the freedom you get in the story is astounding. It’s such a profound improvement, a night and day difference from the basically everything else in the genre.
the combat in Baldur’s Gate 3 is far more interactive and dynamic. It’s also way more accessible.
I agree, they also solved the “everything is on fire” problem that Divinity had with its element interactions. And it is what I hope the most Owlcat takes inspiration from.
It still feels like the game is lacking in the combat diversity department compared to Pathfinder. From the way you buff characters before a dungeon/combat to how you can specialise your characters. Some of it may just be product of how Pathfinder and D&D 5ed are, and some of it may be a product of trying to make it more accessible as you put it, at the cost of choice and complexity.
As an example, there’s a giant spider that wanders around on webs and summons smaller spiders from eggs, you can sneak around to destroy the eggs before combat to stop summoning and destroy the webs whilst the spider is on them to cause it to drop and take extreme damage.
Yeah, never got to fight that boss. Started (and ended) the combat by eldritch blasting the poor baby over the edge into the abyss when I first saw it.
No doubt BG3 is a better game for the general gaming crowd, but if combat and complex character building is your jam, I’d say Pathfinder might be a more enjoyable game.
I think it’s simpler character creation-wise because DND has gotten simpler in the same area, definitely seems much less complex than before.
Wrath is going to be my favourite for a very long time I suspect because of the Lich thing. I’ve always wanted that since playing DND games as a kid and it’s the only game that allowed it. Then it went above and beyond, I could reanimate almost anything, it was great.
Oh yeah, you’ve got to go full chaotic evil for the lich. I revived Staunton Vane (it’s been a while now, that’s the dwarf with the tragic backstory who works for evil woman whose name I’ve forgotten I believe) as an undead, I had a few lich only companions who were undead (they don’t talk much though, most of them whine about being controlled if I remember right), my city was dark and almost desolate, filled almost entirely with undead subjects. My councillors, the ones still alive, were a bit terrified and hopeless. By the end my Lich was so good at supporting the undead characters that I started to just go with a full undead party. Poor enemies must’ve been terrified.
It was incredibly macabre and grim, of course, but it was so damn cool.
I think almost all “big name” AAA games that announce a new game will be over-hyped, and over-hype makes people disappointed. The higher they fly, the harder they fall; look at everything Blizzard, Bethesda, CDPR, and all the big names have released in the last few years - people expecting something better than their favourite game will always be disappointed!
Thanks for the suggestion. I already host a couple java servers which is what keeps me playing. Its the changes to the game itself that keep me guessing as well as the low key fear that java may get discontinued at some point because bedrock make number go up.
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