Easily the rival in the early Pokémon games. Being so annoyingly cocky and full of themselves just to get wiped by my party’s first slot Pokémon every single time… Bruh, just get a grip on reality, would you?
The way they were infuriating motivated the player and makes it satisfying when you beat them, so being annoying was absolutely the right choice. The last Pokemon games I played were on DS where your “rivals” were nice and supportive and non-annoying and they were boring and I would have fastforwarded them if I could have.
Lately, it’s been Factorio. It’s nice to set all my worries aside and pick up an entirely new set of worries regarding factories and the growth thereof.
Definitely shield dropping in smash bros melee. Seemed like an essentially impossibly difficult skill, and nearly made me stop playing because I don’t have the time to invest into that kind of tech skills just to be competitive. But then I had my eureka moment when I learned that you can get your shield up and not roll if you just have the stick to the right or left when you press shield in the first place. After that it’s just dropping the stick down one notch and you’re dropping like no tomorrow. Bit of practice to get the timing down and now I’ve unlocked an entirely new dimension of my play.
Yet another reason I cannot stop playing melee. Every time I think I’ve figured that game out, it reveals an entirely new level of depth that was invisible before I had the tech to see it.
We were playing a mil sim game sniping from 1.5km into the objective. I was spotting for my group and while discussing targets and ranging we found out that our best sniper had no idea how to range or use mildots… the guy who was hitting moving targets at 1.5 kilometers would scope the target then aim upwards and look at the trees then fire… And connect… We told him how to adjust the scope after.
Claire Redfield in darkside chronicles. I saw that ASS and that was the last I saw of it. Before Stellar Blade, there was Claire Redfield. Claire Redfield is awesome.
For a while I just couldn’t play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can’t get out of the way. Then I realized you’re not really supposed to get out of the way, you’re supposed to abuse the immunity frames from the roll to “dodge” straight through the attacks. Basically the opposite of what I had been doing.
I’ll also add Urbek City Builder. It’s a city building game but it’s a more simplified one. Resource management is very easy and you can build your city as fast or as slow as you need.
I am addicted to this feeling of revelation. There is nothing like it. Now I collect old networking equipment and try to get it to work in ways I never thought it could to get my fix.
I wear it out. Screaming, kicking, blasting “we’re in this together now” by NIN cranked up to 11. Physical exhaustion will bring with it its own form of revelation.
I love Derail Valley, though I absolutely suck at it. I don’t want to look up spoilers online, but I have been playing for 3 months and I still haven’t found the slug, and I am still mostly hauling stuff around with 3 DE-2s. I’m excited for when they add in NPC trains, though I have no clue how that will work with the current map.
Oh man, “did you want to hear this again?” Every single fucking time I would be mashing a to get through his dialog and press yes by accident. Every time…
Ahaha! Yes. So annoying!
I seem to recall navi being mostly skippable. But the owl having to say everything. But you would still button mash to try and skip, then end up having to see it all again
The email I read was talking about cross progression and stuff, which goes outside of GOG. It probably makes more sense for a PS5 or Xbox player to create a CDP account than a GOG account in that context, although it’s all still technically the same account anyway.
GOG and CDPR have always been different branches anyway. This just looks to be making the separation that’s always existed a bit clearer.
GOG and CDPR have always been different branches anyway.
They have and they haven’t. CDPR used GOG’s infrastructure, and CDPR own GOG, so this makes sense. You don’t buy Valve games from the Valve store, you buy them from Steam.
Technically, I think GOG was originally started and owned by CDPR, then became GOG Ltd, and now it’s GOG sp. z o.o. However, I think it’s reasonable to be frustrated that the corporate restructuring (which is almost surely for their financial benefit) is affecting customers. I bought my games from GOG, because I like GOG, and I liked CDPR for making GOG and holding the same ideals.
What this seems to me is that CDPR no longer wish to sell their games on GOG, perhaps because GOG is staunchly DRM free. Does this mean CDPR are going to include DRM in future games? Or are they merely trying to expand the selection of titles they can sell on their storefront(s) to include those which refuse to be DRM free? Does this mean GOG is going to fall to the wayside, as they will no longer push for DRM free versions of major titles, instead referring them to the CDPR store?
I have DRM free versions of Pathfinder: Wrath of the Righteous and Baldur’s Gate 3. It would be sad if future games weren’t available in this way.
bin.pol.social
Aktywne