Albion online seems like a good fit for you, although based on your location your ping will massively vary since they only have a few centralised servers.
i haven’t played it that much since my ping was atrocious, but i would say no. IIRC beside membership and cosmetics that you can buy with gold, i think you can covert it into silver which you can use to progress faster and even buy gear but you won’t gain an unfair advantage or get something that’s exclusive to the MTX shop.
you should read what experienced players have written if you want a more detailed explanation, im just sort of vaguely familiar with the game.
Pretty much the same as PLEX in Eve. If that was p2w for you, then this will be p2w for you too.
Actually come to think of it, it’s worse in the regard that gold prices have an impact on the game. The lower the conversion rate of gold to silver drops below 1:5000 the higher the global discount on repairs, travel, islands etc.
I mean… in eve you were allowed to straight up buy perfect characters or skill injectors, then the isk to buy a ship. So you could have a newbie with the same character power as a 3 year old player.
My brain does not like grinding games with strong P2W aspects, it messes with me.
Brain says bad. Because I’ll be there, working on trying to get a new shiny ship and then the brain is like… “You make 40$ an hour overtime. That’s a lot more ship than doing this.” or "instead of checking in on your skill queue every day for two years to make sure it’s optimal $300 worth of plex and you have your dream toon. "
And yeah… I know myself. I need to avoid games that make that lil voice pop up.
Albion has “skill injectors” too. There are tradeable tomes with which, if you were to spend enough money on it, you could almost max your character.
Keep in mind I’m just trying to paint you a picture here, so you can decide whether it fits for you. I’d still recommend trying Albion. It’s a small install and free to try after all.
Those things are complicated as fuck. An arcade cabinet is relatively simple compared to a pinball machine. Even modern ones still need all the moving parts for the board; video game just needs the computer, a controller and a screen.
I played so much TF2 from probably around 2014 until the dreadful matchmaking update. Still played a bit afterwards but not nearly as much. By far the most I’ve played Spy and Engineer, always liked them because they were the most unique. Scout after that.
I think you should try it. I think an hour is appropriate for a lot of the story beats if you have a decent memory, though maybe an hour and a half would be better suited to some of the more involved parts. A lot of this is affected by your reading speed. There’s a lot of reading.
For what it’s worth, I also played it in bursts, but probably something like 2 hr sessions. There’s a lot of rough, serious material in that game and I found it a lot to process at once, so I took breaks between sessions fairly often.
Glad to hear that. Although I’m not fast reader (not even in my mother tongue) I like reading when it is meaningful. I chewed through Planescape: Torment after all…
As for time, I’m not strictly limited to exactly 1 hour. It’s just I simply can’t play 5 hours straight like a teenager can… so one hour was an estimate. Sometimes it’s an hour, sometimes it’s two.
After all it looks DE should be ok and this short burst shouldn’t spoil it. Thank you.
I’m not sure if the above comment played on launch or after the Final Cut update, but there isn’t all that much reading in the game anymore. Almost all text is fully voice acted now. You still have to mentally absorb it of course, but I find it less taxing than reading, personally.
The book-like nature of it is spot on though; it’s better to treat it like an interactive novel where you choose the order in which you read its pages than as a traditional RPG.
Don’t be afraid to pick wild and weird dialogue options, and especially don’t be afraid to fail at things. The game pioneered a “fail-forward” design philosophy
Well, since I’m not native speaker I sometimes tend to miss some words/context without reading “subtitles” during voiceovers. On the other hand I’m glad there’s voiceover because it usually helps with immersion.
Fail to progress reminds me of my playthrough of Fallout 1 with very low INT character. Some conversation were priceless. It was usually things like “Mmmhm, unga bunga, huh” from my character and then sigh from the NPC like “Oh no, another village idiot…” I highly recommend to at least check some of these low int conversations on youtube - hillarious.
I think my favourite low-int detail was in Fallout 2. You come across the tribal Torr early on in Klamath and he speaks in grunts and broken sentences just like that if you talk to him with normal INT or above. However, if you talk to him with low INT the conversation completely changes into long eloquent sentences with advanced vocabulary for both him and you, matching the dialogue options unlocked at 10 INT. Amazing.
TF2 was my favourite game back in around 2011, it always felt like you could just jump into any game and have a go without needing too much teamwork.
I think I gave every class a good go (except spy, I could never deal with actually being able to trick other players), top are probably engineer, heavy, and medic.
I used to play TF2 a lot in my school years, but today I find it too intimidating. I’ve never been good at competitive games, and I’m even worse in my 30s :D But I like the idea that TF2 is still alive, people are playing, and I could return at some point. Alas, with the alleged development of a new hero shooter by Valve I don’t expect them to pay real attention to TF2.
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