I really like some of the Halo games for this, especially any levels that don’t involve The Flood. The inventive hit-boxes, slow movements, the vehicles that are fun to just drive around, and the addition of gameplay modifiers, they’re pretty cathartic for me.
Generally, you want backups in three places, at least one off site for anything you deem important, so now’s a good time to start. SSD’s should travel fine as long as you take the right precautions regarding physical and static damage. Steam will handle most cloud saves, as will some other third party launchers. If you’re coming to the UK, I recommend Scan as a retailer.
For clarity, the recommendation is specifically 3 copies of your data, not 3 backups.
3-2-1 backup; 3 copies of the data, 2 types of storage devices, 1 off-site storage location.
So in a typical homelab case you would have your primary hot data, the actual device being used to create and manage that data, your desktop. You’d regularly backup that data into warm storage such as a NAS with redundancy (raid Z1, Z2, etc). Followed by regular but slower intervals of backups to a remote location, such as a duplicate NAS with a secure tunnel or even an external drive(s) sitting at a friend or family member’s house, bank vault, wherever. That would be considered cold storage (and should be automated as such if it’s constantly powered).
My own addition to this is that at least one of the hot / warm devices should be on battery backup in case of power events. I’ll always advocate that to be the primary machine but in homelab the server would be more important and the NAS would be part of that stack.
Cloud is not considered a backup unless the data owner is also the storage owner, for general reliability reasons related to control over the system and storage. Cloud is, however, a reasonable temporary storage for moves and transfers.
The souls games, and Bloodborne in particular, can be hard and frustrating.
But with the right mindset everyone can beat them.
You don’t need perfect reflexes, you don’t need to learn super complex combos.
You do need to realize that (at least in the beginning) you are not super strong compared to the enemies you encounter.
If you start the game for the first time and run into a big group of enemies, you WILL die.
Then you learn to not do that and try to aggro one enemy at a time.
This goes for many more situations.
At first you won’t know how to approach some of them and you will die. And sometimes you will die twice and lose your hard earned resources.
This can be frustrating. And sometimes the camera was a bit buggy or your dodge didn’t work the way you thought it would.
But most of the time you could have done something different to avoid death.
And FromSoftware is quite good in giving hints what that is.
If you die in similar situations, there is usually a way to approach them differently.
That also goes for bosses.
And then there is the big open secret, you can simply level a bit more than absolutely necessarily to make souls games significantly easier.
If you only need to hit the boss 20 times instead of 30 and you survive his 3 hit combo and can heal back up instead of dropping dead after 2 hits it becomes way more manageable.
This is not necessary, people beat those games with base level running around naked with giant clubs, but not in their first run.
Use items, upgrade your weapon, level up your character, and the game will not be so grim.
But be prepared to not be able to rush through all the content without being challenged or using your brain.
Oh and if you choose to play Bloodborne (my first souls like and still one of my favorite games of all times) just enjoy yourself.
Every weapon is 100% viable.
For the first run the Saw Cleaver (R1-L1-L1) and the Axe (long R2 in two-handed mode) are slightly easier than the pimp cane, but again, every weapon is viable.
Just have fun with it, the games are classics for a reason.
Just a habit, on lots of subreddits now, you get AutoMod deleted or banned from their subreddit if you use curse words. This happened to me on PC gaming subreddit. I got hit with a Perma ban there 3 months ago and they wouldn’t tell me why I kept messaging them over and over again, told it was for excessive profanity. Apparently lots of my comments use the f word so that’s not acceptable.
I started to censor myself too on other platforms because sometimes they have warnings like “Are you sure you want to post this?” and I feel like they’re shadowbanning my comment.
Yeah, I’m pretty sure you’re getting put on a list. They probably have it designed that way, people who use offensive language often or certain words, add them to an internal list and restrict their interactions with the rest of the people heavily.
If the SSDs aren’t ancient and there’s something useful in them – sure. Steam already backs up save files – so it depends what you have on them to require redundancy on backing up somewhere.
They’re not super old, we’ve got some pics and such we like obviously. Maybe ~100 gigs total of “important files” but it sounds nice to have “my computer” back when I arrive?
Souls games are literally just rhythm games. 90% of boss fights are watching for when the enemy commits to moving forward and pressing the roll button, once they stop for a bit, give em a tickle. Repeat until god is dead.
💯 It was never hard, you just didn’t know the rhythm yet. Any game that is too lazy to figure out scaling just gets relabeled as a souls game. You’ll get the same experience playing most games without equipment.
I think most Atari 2600 games fell into this trap, not just because they tended to have some of the most awesome covers and lacking tech, but some were just awful ports or phoned in licensed games.
I don’t have many specifically coming to mind, but the Raiders of the Lost Ark game had a really cool cover (still does, but also used to), but the game was an impenetrable mess, both visually and from a game play standpoint. It was quite complex though, so maybe there was something interesting beneath the depths that kid me could never figure out.
Are you paying? :P But yeah I know I am a terrible person. But the good thing, this way I don’t play mediocre or above average games. :D Although I spent way too much game on “multiplayer” games like Deadlock atm.
There’s some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they’re vulnerable.
If you’re willing to learn and approach the game with learning as a goal, and understanding that you’ll die as part of that learning process, they’re great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you’re looking at and approach it the right way.
If you just want to button mash you’re going to have a bad time.
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