I’m late to the thread but am I understanding this correctly? The issue is gaming on a Linux or non-windows pc, right? Also, the general sentiment in this chat room is to not buy the games requiring windows, right?
Are you all high or just idiots? What cinpany is going to give a flying fuck if 1% of their customer base stops buying. 100% of all Linux gamers would have to commit to even make the 1% dent. 🤣🤣🤣
Not, the problem is that kernel level ACs are a security and privacy risk, a violation of what I do and what I am willing to share, and a bullshit way to enforce fair play. They already suck at detecting cheats, it is a cat and mouse game, and the mouse has always been ahead.
Next thing is they will require for me to stream my face, hands, and feet to ensure I am not cheating…
No, you’re not understanding it correctly. The issue is that kernel-level DRM is a terrible thing on Windows, the fact that it doesn’t work on Linux is also a side effect.
I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there’s now some more content to play.
“Oh cool, a postgame,” I thought.
No. There was not a postgame. There were something like eighteen new campaigns to play.
To a certain kind of person this must’ve felt like Christmas morning. I put the game in a drawer and didn’t turn it on again out of sheer intimidation.
Considering how simple its premise is, Another Crab’s Treasure seems pretty basic, like its story doesn’t have much left, at several points. People online gave some takes that four boss fights from the end, they thought each one would be the final boss.
Far Cry 3 also did this well. You finish the skill tree, do the last few missions where the increased power slides the difficulty down…and then it turns out you unlock a whole other island to make use of your full ability tree in every encounter.
This will take a rogue agent to send malware or otherwise brick all machines by kernel injection. The crowd strike event poked a hole in the dam. This needs a full exploit to get major traction beyond game studios moving to the next kernel level drm/exploit engine.
I encourage you to explore the wonderful world of indie games, and free yourself from the shackles and shitty anti-cheat implementations of the AAA/AAAA gaming industry
I can cite way more than 5 excellent games from this decade from the top of my head, We’re almost in 2025, so I’ll limit to games released in or after 2015:
Factorio
RimWorld
Stellaris
Fallout 4
Overcooked 2 (and all you can eat)
Life is Strange
Cyberpunk 2077
Before your eyes
Dead Cells
Shadow Tactics
Cities Skylines
The outer worlds
Two point hospital
I can keep going, but this is just from the top of my head, there are always good games getting released, and very rarely they’re AAA.
Dorfromantik. I had bought the award-winning board game as a gift for a relative and figured I’d try the videogame version. Please send help, I can’t stop playing. This game is so addictive, it should be classified as a dangerous narcotic. I have deliberately not installed it to my Steam Deck (which it’s verified for), because I need at least a few hours per day that I’m not playing it. In completely unrelated news, who knew birds are waking up this early?
I’ve also been playing a bit of GTA Vice City and San Andreas, not the botched remasters, but the original PC ports with mod packs (Reviced and SA Enhanced Edition Plus) that restore features from the PS2 version and overhaul them a little. I’m having a blast, unsurprisingly. These are games you can replay forever. San Andreas in particular absolutely glows (both figuratively and literally) with the restored lighting and holds up incredibly well. Since it’s been a while since I last played it, I noticed just how incredible the architecture in this game is. Weird thing to focus on, I know, but every building has the right proportions and, by PS2 standards at least, a remarkable amount of variety and detail, in large part due to the photo textures. Even most newer open world games don’t even come close, like the entire Saints Row series or the recent Mafia 1 remake (which I actually enjoyed quite a bit otherwise). It’s a huge step up from Vice City in this regard, which is however still a ton of fun. The attention to detail in SA remains impressive in every way, like how radio talk hosts will comment on story events.
I tried a bit of the classic hacking game Uplink again, with the brilliant UplinkOS mod that modernizes its UI and makes the game usable on modern display. I haven’t done many missions yet, but it’s still as enjoyable as when it was new 23 years ago. It’s remarkable how little this old Indie darling needs to set the right atmosphere: Some appropriately beepy Hollywood sound effects, a charming electronic soundtrack and just the right amount of well-written text.
Parking Garage Rally Circuit: Little retro arcade racer with a delightfully limited scope. If you like the old Sega arcade racers, this one is a well-crafted throwback and even if you don’t, it’s the perfect game to play in short bursts. The difficulty is old-school hard too - and comes with tons of filters and resolution options to make it look like it’s playing on your parents’ crappy old tube TV.
I’ve spent way more than 100 hours on plenty of games over the years, games that nowadays are below $10, like:
Doom
Duke Nukem 3D
Tetris
BlockOut (now, BlockOut II)
MS Flight Simulator 5.0
F-117A 2.0
Monkey Island 1
Monkey Island 2
Ultima Online (now, UO Outlands)
GTR: FIA GT Racing
There are many free-to-play mobile games with optional ads, that I’ve also enjoyed for over 100 hours each before they became frustrating, but hard to make a list now.
Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There’s one town tileset, there’s one dungeon tileset that gets palette swapped, there’s one cave tileset that gets palette swapped, there’s a relatively small number of music tracks you’ll be hearing a lot.
The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you’d have to have played the PAL version to know what you’re doing. One of the few broken games I’m aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There’s a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we’ve been with them this whole time and they’re just people, the same dialog plays out the same way but it’s much more casual. “Come forth and show thyself!” becomes “Come out and show yourself.” Probably my favorite detail of the whole series.
Xenogears. 80-hour game, and that’s without grinding for everything. And, it probably would have been close to twice as long if they’d been funded enough to complete it. As it was released, the second disc began with a 2-hour cutscene with a save point in the middle, which essentially summed up most of the second half of the story. Amazing game. Like playing through an entire mecha manga.
bin.pol.social
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