I think the gaming industry has not existed for long enough for this to be a thing. Chrono Trigger & Chrono Cross are just as good today as they were 20-30 years ago, same for Baldur’s Gate or Jazz Jackrabbit.
One example comes to mind is Oddworld: New and Tasty. It’s fairly faithful to the original game, but at the same time the updated 3d rendered graphics failed to portray the same mysticism & gloominess. (and yes I have played Odyssey just recently on my retro PC) Not saying no one has pulled this off, but it’s like Resident Evil is the only one I can think of.
There are VERY FEW games where pop culture references need to be updated so much that this is worth it. It’s better to just make a new game with a completely new plot then.
Since this year is looking to be the first year in monster hunter history without a new release (ironic since it’s the 20th anniversary of the series) people have started imagining the possibility of Capcom re-releasing older monster hunter games that are no longer on the market.
As a natural continuation of this, people have speculated on how they would handle these re-releases. The most popular opinion, and one I share, is that they should absolutely not touch the game content. Modernized controls, re-opened multiplayer servers, maybe a slight graphical touch up, and if we’re getting really fancy possibly implementing multiplayer monster health scaling, but anything beyond that would be damaging the reason people want to play these games, which is that they’re the old monster hunter. They’re weird, clunky, and sometimes jank as hell but that’s their charm. They also lack all of the quality of life improvements that came in the 5th generation, however those annoyances that were whisked away come Monster Hunter World were truly part of the identity of those older games, and any new release should absolutely keep them in. It may turn away many newer hunters but it’s about preserving the history of monster hunter more than anything.
Anyways tl;dr yeah “updated for modern audiences” can be concerning regarding the preservation of the history of these games. If you mean shit like removing slurs and stuff though I’m all for it.
proprietary games that install rootkits(wrongly called anticheats) on the system. the corporations in charge have brainwashed masses into thinking that it’s just a benign thing there to fend off “cheaters”, conveniently brushing aside the fact that this is a massive and lucrative attack vector. it only helps bad actors(including three letter agencies).
and this is not a what-if scenario. every year you can find an incident where such a “solution” is exploited.
Not just that but the combat is boring as shit and brings “repetition” to levels I’ve never seen before. The only attraction to this game is that they actually got James Woods.
I kinda liked the Disney crossover thing but nomura just couldn’t stick to the concept and had to dive deep in his own ass and sideline disney in favor of his own convoluted roster of charcaters
I fucking HATE Souls-like games. I love fantasy and RPG games but FromSoft games are just hard for the sake of being hard.
I’m an adult with a life (kinda) - I don’t have 600hrs to dedicate to defeating the fucking Taurus Demon. I even looked up HOW to kill it but apparently my controller usage wasn’t good enough to move at speed even though I completed God of War 3 on the highest difficulty.
The fact I had to re-tread the same stupid fucking area before that to reach the fucking Taurus Cunt was to much.
I quit the game and vowed to never play another FromSoft game or anything that claimed to be a “Souls-like”.
I stupidly listened to someone say Sekiro was a better game than Ghost of Tsushima (which I love). So I played it…
WTF?! The first group of enemies were all identical - no variations. There was also only TWO fucking moves I could perform. A wooden-looking block and a janky looking attack. An absolute fucking abortion of a game and I’m convinced the idiot who told me it was better than GoT had never played it.
My first “souls-like” was Dark Souls on the Xbox 360. I had never even heard of the game, knew nothing about it, and played completely blind, never googled anything. I finished the game in about 40 hours. It was the best game I’d played in years.
I kind of just give up at the Capricorn demon each time I try, it’d be fine if it was one on one, but the dogs prevent you from being able to properly fight it
I bought dark souls on the recommendation of a friend. I ended up returning it the next day. Life is difficult enough. I’ll never understand why some people like to feed frustration for fun.
Final Fantasy 7. I’ve tried to play it multiple times, but the game’s story never pulled me in. And with how long of a trek it is between story moments and the slog of combat encounters I usually put the game down.
Were you older than 12 when you first tried to play it? Because that’d do it.
I was 12 when I played it and I loved it so much that I wrote a convincing essay on why it was the greatest game ever. I then freehand drew the logo as a cover to the essay. I attach a copy on my resume.
I’ll pile on and say there’s no way I’d enjoy it now but my younger self totally agrees.
I think the thing to remember about games from that era is that we had so fewer options and so much more time on our hands. Feels like I ditch games much quicker now if they’re a slog or repetitive.
The other two are obviously good, but seriously try Captain of Industry! Nothing like watching your mining operations slowly but surely terraform the face of your island lol
I mean it’s actually fair and it’s not the game’s fault.
Hell I bet if we dug into a deeper it turns out to be age gap as much as anything else.
When I grew up, video game consoles were hard for the sake of being hard because the games didn’t have enough storage and ram to be that long. Back then I hated dragon’s lair because it was so f****** pretty and I really wanted to play it so bad, but it was just a coin eater and I was too young to have disposable income
I moved into first person shooters around the time of Quake. I was decently skilled but not amazing, but I was making enough money that I could afford a really nice rig and a really fast connection. Slowly FPS started turning into military combat which I really didn’t care for.
Many years later I got into mmorpgs, I spent thousands of hours playing in guilds, running raids, and grinding equipment. I still hated the same things but didn’t really focus much on them because the only thing I did was MMO.
Years later I start a family, now I hate anything that’s not casual. If I can’t pick it up play it for 30-40 minutes and put it away it’s going to do nothing for me that cost me pain.
I mean games are pretty homogenized anymore. There’s strong trends and bandwagons giving rise to new genres and subgenres everywhere. The OP asked for games but I don’t think there’s a problem replying with genres.
The last of us was a boring shooter with unlikable characters who continually did things i wouldn’t do so i couldn’t invest myself in their story. The gameplay didn’t save it.
What I find most interesting about the game is experiencing the characters stories and their reasoning for their actions. The gameplay is fine enough to keep it interesting for me.
I want to go back to RDR2 but I’m not a fan of how slow moving the intro is and I don’t want to do loads of bullshit before having fun.
For my answer.
Super Mario Bros Wonder… I’m playing through it now. It’s a bit shit. They’ve definitely tried some stuff here which isn’t bad but very little is landing for me. I don’t like the new kingdom, I don’t like the map experience or aesthetic and I dislike some of the level building.
When I played Mario Maker 2 I saw the reason behind the success for the franchise in that there was a secret sauce to how a level is made and it is apparently missing from a lot of these. On top of that the castle battles are fairly lackluster with no sign of Bowser.
I’ll finish it but it’s miles behind the previous entries, all of them I think
I had fun playing Wonder, but it was just really easy with the exception of the bonus world. Another case of dumbing down in the name of “accessibility”.
Breathe of the Wild and Tears of the Kingdom are at the top of that list for me. The “old” style Zelda games are objectively better in terms of pacing and exploration. And I absolutely hate the weapon durability system in the better ones. I’ve read their reasoning behind it, but they’re wrong. It sucks and makes the game more about hoarding the good weapons and avoiding combat whenever possible, which is boring as shit.
I never really got into 3D Zelda (but had some fun with most of them) and Breath of the Wild/Tears of the Kingdom are a absolute low for me mostly because of the ugly as hell art. Both games have the worst cell shader look I have seen in a very long time and it makes both games unplayable for me. I get kind of sea sick playing them (I tried at a friend’s place who loves both games).
I hate that I cannot follow the quests and progress in the story without looking up how to. If your world wasn’t built for a player to figure out by talking to NPCs, you built a crappy world.
I really think the weapon durbility system is a mindset problem. It’s the same problem with any rpg where at the end of the game you have hundreds of unused potions “just in case”. Don’t get me wrong, it is still on the designers to change a players mindset about items.
But I found myself enjoying BotW and TotK waaaay more when I switched to: “I don’t care about my weapons, everything is expendable”
I swear every game now is about punishing the gamer. I just want to feel immersed in it and possibly feel powerful depending on the story. I am already punished enough with real life.
I wouldn’t mind a little clarification, because I was interested in this game, but I’m skeptical about it.
It sounds like it’s actually kind of frustratingly not fun - the way a precision platformer is? But then you go on to say the streamer rage quit because it’s too easy? I’m just a little confused but maybe I’m misreading.
I hope it’s not one of these ridiculously punishing games, if it is I’ll just flipper myself right past it.
Any of the Paper Mario or Super Mario RPG games. Maybe I’m not the target audience, but I’ve often felt that without the Mario name they would be considered mediocre.
Alongside this, basically every 3D Sonic game. I feel that Sonic has become a thing for furries, and that the 3D games just don’t really seem to get what a Sonic game should be. Frontiers was somewhat decent in the open world aspect, but its constant reliance on the homing dash just highlights how buggy those games are.
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