An odd one to start with. The first nine are free, look for Cube Escape collection. There’s a narrative that runs through and will make the other entries make more sense.
Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.
Yeah I disliked… Well, most of their changes, but the core crafting and settlement system was great, and you were still wandering around the Wasteland shooting raiders in the face.
Could you list a few recent games you enjoyed? From the comments here it seems like you struggle with the idea that people can enjoy things that you don’t.
I put about 100 hours into starfield and a lot of that wad enjoyable. However, outside of the main story lines, the game really is dogshit. Ship building is frustrating, unlocking stuff is a grind, finding materials is insanely not worth it and I just buy up whatever is in the shop, space flight is AWFUL, outpost building is useless. I had my fun but I will likely never touch it again.
The lockpicking system was a truly shining gem though. Best system in any game I’ve played ever.
Still Wakes the Deep. Shit goes wrong on a Scottish oil rig in the 70s, it’s sorta like dead space mixed with alien isolation and a walking simulator. Stealth gameplay with some puzzles and a decent emotional narrative. I had a good time playing it and it’s on gamepass. Short and sweet.
I watched a fascinating video describing Tunic, Outer Wilds, and Sekiro as knowledge based rougelikes. Where in playing the game you learn information (or enemy patterns in Sekiro’s case) that make additional playthroughs vastly different.
If you haven’t, watch some Tunic speed runs, as once you know where certain things are you can almost break the game without actually breaking it.
I prefer psychological horror over jumpscares by a long shot, so my recommendations are a bit slower than what people may recommend, but if it strikes your and your wife’s fancy, here are them:
Dreaming Sarah, Wishing Sarah, Tanglewood, Parasite Eve, Wake Up (by Philosophic Games), UNLOVED, The Corruption Within.
Not sure if it aligns with the original ask, but it is a great game. Definitely feels like a more compact morrwind (and I think it’s better for it). The world building and lore is fascinating and definitely worth a play for any fantasy rpg fans.
I think there is some merit to using it in a critical sense, just based on what happened that one time it was used.
To me, AAAA means a game that was given way too much budget for its scope, to its own detriment. Take what should be a niche, mid-budget game and pump it full of cash. The game becomes too big to fail and needs to use every “play it safe” strategy the MBAs demand in order to recoup its budget. So it aims for broad appeal, which makes it fail at being the niche game it was supposed to be, and it ends up flopping.
And AAAA is a reference to that Ubisoft exec. It doesn’t have any other meaning, so now it’s obviously just satire for a shitty game that the publisher is overconfident in and wants to charge too much money for (they were trying to defend the $70 price at the time).
For people in the US, I think you guys have a similar mechanism (at least at state level) which could be used to put this in place called Ballot Initiatives.
Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.
Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.
Congratulations! 1 more country to beat the threshold requirement (after the Netherlands whose threshold seems will be crossed imminently). France and Ireland seem like solid contenders.
I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won’t go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.
I loved Inscryption and thought there’s no way his other games could top it, but holy shit… The Hex is an absolute MASTAPIECE. I’m so psyched for his next Pony Island game.
I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.
Glad to see the campaign still going strong. Almost being past the minimum threshold requirement for seven countries is impressive. Hopefully it can reach one million signatures, even if I'm a little skeptical about the EU taking this seriously and passing a decent law. Still, anything that keeps the topic on peoples minds is a good thing.
bin.pol.social
Aktywne