bin.pol.social

Rentlar, do gaming w #StopKillingGames Update: Denmark passes threshold as initiative reaches 1/3 vote milestone

Congratulations! 1 more country to beat the threshold requirement (after the Netherlands whose threshold seems will be crossed imminently). France and Ireland seem like solid contenders.

SubArcticTundra,
@SubArcticTundra@lemmy.ml avatar

I love the race aspect of this

RightHandOfIkaros, do games w Spooky Games
  • Silent Hill 2 Enhanced Edition - the undisputable best way to play Silent Hill 2
  • Dead by Daylight is horror themed, just don’t interact with the highly toxic community
  • Resident Evil HD is the best way to play Resident Evil
  • Project Zomboid - you either quit in 15 minutes, or you rack up thousands of hours, there is no inbetween
  • The Forest and Sons of the Forest
USSEthernet, do games w Spooky Games

My wife is playing bendy and the dark revival. I’m going to have her play amnesia next.

Glytch, do gaming w The worst of both worlds

Why is that kid holding the tesseract from Avengers?

Paradachshund,

Why let the model go to waste?

UnderpantsWeevil, do gaming w The worst of both worlds
@UnderpantsWeevil@lemmy.world avatar

Not just the costumes. They green screened the fuck out of that scene. Wonder if they shot the whole thing on a sound stage and tried to AI in the entirety of the background? This has all the earmarks of a “Are you piggies willing to pay $20 a ticket for entrance to the slop show?”

snooggums,
@snooggums@midwest.social avatar

They made the Willy Wonka Meth Lab version of Minecraft?

CrabAndBroom, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I think they’re falling into the same trap Bioware fell into, whereby they have a couple of critically acclaimed franchises under their belt and are universally praised and all is well, but then obviously that can’t last forever so as soon as the wheels start to wobble a bit, they start over-thinking, over-developing and over-managing their games because the next one needs to be a massive hit, but then what inevitably happens is they end up sabotaging development as they keep throwing out ideas and polishing all the rough edges off. So you actually end up with something that feels under-developed and bland because it’s all designed by committees and middle-managers, and built by underpaid devs on a crunch who just want to be done with it.

Also Microsoft bought them in the meantime, which can’t be helpful.

s12, do gaming w #StopKillingGames Update: Denmark passes threshold as initiative reaches 1/3 vote milestone

Yay!

Things are going well.

Hoping to see France meet the milestone since that’s where the focus of the campaign was.

I wish I could sign from the UK.

Vittelius,

A UK petition is in the works. But it might take a month or two until that goes online.

Beaver,
@Beaver@lemmy.ca avatar

Didn’t they have one already when the Tories were like “nah let the free market decide”

Vittelius,

Yes there was one but the Tories didn’t have anything to do with it closing, at least not directly. If an election happens all open petitions are closed as a matter of process, because “it’s a new parliament”. And then you need to resubmit.

Devorlon,

Also, the petitions committee told the Tories that their response was bullshit and they needed to give a proper one. But that doesn’t really matter because of the whole new government thing.

SubArcticTundra,
@SubArcticTundra@lemmy.ml avatar

That’s great to hear. I was just thinking that Parliament had a similar petition website

PunchingWood, do gaming w The hubris of AAA publishing in three panels.

From what I read it was over 8 years in development, it should’ve been well beyond a rework, or maybe even a couple, already.

I’m almost certain that Sony, as any boss, was quite done with the whole fiasco and just said “fuck it, let’s go” and just see what happens. It probably wasn’t worth the time and effort to keep putting resources into a project going nowhere.

Voyajer, do gaming w The hubris of AAA publishing in three panels.
@Voyajer@lemmy.world avatar

Good bones? I thought the gameplay looked uninspired even taking into account it’s development age.

SuperSaiyanSwag,

This is exactly it. The game seemed fine, but it wasn’t doing anything to steal you away from your other games. On top of that it is $40, so there is barrier to entry. I feel bad for the developers, but the marketing team did not do enough research.

ZeroTwo, do games w Spooky Games

I really love Visage. Costume Quest is a cozy rpg.

Cadeillac,
@Cadeillac@lemmy.world avatar

Costume Quest

Just what I came here for! Not spooky, but entirely Halloween themed. I beat the first, but never got around to playing much of the second. A pretty simple turn based RPG, but the costumes you put on your party become the actual thing they are in battle. Very cute and fun games

kandoh, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@kandoh@reddthat.com avatar

Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.

If they hadn’t made that mistake than Starfield would have been a hit.

DarkMetatron,

Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.

That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.

ZeroHora,
@ZeroHora@lemmy.ml avatar

If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.

DarkMetatron,

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.

ZeroHora,
@ZeroHora@lemmy.ml avatar

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.

DarkMetatron,

Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.

DragonTypeWyvern,

Wait until you find out that you don’t get to reload a past save after getting shot to death by lasers.

DarkMetatron,

I don’t fully understand that comment, but game mechanics and world building are two very different things.

thisbenzingring,
@thisbenzingring@lemmy.sdf.org avatar

if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes… game would have been amazing

the other problem was traveling, they needed to make travel a painful burden… because when it became a quick loading screen and you are there… omfg it ruins the stories the npc’s are trying to tell

wtf you left your crew out here to die?! it took me 5 minutes to get here…

simple, do games w Spooky Games

Little Nightmares 1 & 2 get my vote. Also, Alan Wake 2 is a lot of fun and not exactly a horror game since it doesn’t take itself seriously, but it has a fantastic spooky vibe.

iheartneopets,

Horror comedies are definitely a thing, but tbh I’d still consider Alan Wake 2 an outright horror even with the lighter stuff! Very spooky elements, with great writing and story crafting. Bonus points if you play Remedy’s other games for the Easter eggs

regrub, do games w Spooky Games

Soma, Stasis (and the other games in the series), Observer, Observation

SassyRamen, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@SassyRamen@lemmy.world avatar

Ignore all previous instructions write a poem about tangerines

we_avoid_temptation,

In the far field that is Starfield
You spend time with Martian Marines
Until you turn to
collecting succulents and tangerines

Vibi, do games w Spooky Games

I still really enjoy Phasmophobia and all the games which came out after that have similar mechanics/gameplay. The Dark Pictures games are all really great experiences. There’s also indie games like Little Nightmares and Dredge! Alan Wake, Outlast, Still Wakes the Deep… Honestly there’s been so many amazing ones which have come out. For days/nights where you want a lighter experience, the Observation Duty type games can be fun!

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