Little Nightmares 1 & 2 get my vote. Also, Alan Wake 2 is a lot of fun and not exactly a horror game since it doesn’t take itself seriously, but it has a fantastic spooky vibe.
Horror comedies are definitely a thing, but tbh I’d still consider Alan Wake 2 an outright horror even with the lighter stuff! Very spooky elements, with great writing and story crafting. Bonus points if you play Remedy’s other games for the Easter eggs
I still really enjoy Phasmophobia and all the games which came out after that have similar mechanics/gameplay. The Dark Pictures games are all really great experiences. There’s also indie games like Little Nightmares and Dredge! Alan Wake, Outlast, Still Wakes the Deep… Honestly there’s been so many amazing ones which have come out. For days/nights where you want a lighter experience, the Observation Duty type games can be fun!
Supermassive games like Until Dawn, The Quarry, and the Dark Pictures are great for this, especially since later iterations have built-in “pass the controller” modes that are great for sharing a game with your spouse.
They’re all the same format, but The Dark Pictures is an anthology of games that are about half the size of Until Dawn. There are 5 or 6 of them at this point.
A new shooter that Sony launched a couple weeks ago and have subsequently cancelled and is offering refunds. So basically an astronomical waste of money.
Sony released a more realistic looking big budget Overwatch clone. It was fine, but nobody cared, because nobody wants a $40 live service Overwatch clone where all the characters have similar silhouettes. They spent 8 years making an okay game for nobody. If they’d done something different with the same basic characters and gunplay it could have maybe been good. They didn’t though, so estimates suggested they sold about 25,000 copies worldwide before pulling it from their store and refunding everyone.
Ontop of all of that, it was also just clearly a corporate cash grab where the people who made it either didn’t feel strongly about it or they didn’t get to put their soul into it as much as they wanted.
It’s not just bland, it’s a cold and calculating kind of bland. Like being served nutrient paste, but it’s not even flavourless instead they added artificial banana flavour so now it’s both depressing and makes you feel sick.
The Painscreek Killings sounds like the open ended deduction that you're describing. You play as a journalist who goes to an abandoned town to try to solve a cold case murder. The game doesn't tell you where or what to do next, or how to do it. I liked it because it was just me trying to figure the story out and what to do, not the game telling me "Put x and y together. Oh, look, it leads you to z!" (Also it's currently on sale on Steam for like 5 bucks.)
Sounds like Sony finally has their very own Mario game! I hope Sony leans into this side of their portfolio in the future. And more selfishly, I REALLLY hope this one comes to PC
Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.
Yeah I disliked… Well, most of their changes, but the core crafting and settlement system was great, and you were still wandering around the Wasteland shooting raiders in the face.
I can't imagine this one getting a PC release, so I'll probably never play it, but I do love seeing a good 3D platformer being released. And a console mascot 3D platformer? Feels like we're in an earlier console generation here.
The free one bundled with PS5’s was incredible. It was short and to the point. Fast-paced and full of a variety of beautiful environments. Not overwhelming with any extra content or tons of moves. There are tons of fun easter eggs while also showing you the entire history of every Sony product that ever existed. From the looks of it, this will just expand upon that which is perfect. It was a glorified demo that showed off every new feature the controller had.
I don’t know what support for the DualSense is like on PC but the game seems to rely on gyro and haptic triggers for some features. I’ve only played the first few levels but I image the rest of them being this way too. For the controls alone I’d say it makes it less likely to be on PC (but they managed it with Returnal so who knows).
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