I was ready to replay antichamber and make it one of the few games I did every puzzle in, then the ending happened and I put it down never to pick it up again. Why the heck did they change everything up in the last 2% of the game?
The free one was the first game my kid was able to pick up and learn how to play games on. He was 4 at the time, and it was such a simple game that he was able to figure out the controls enough to play. He is almost 8 now and told him this was coming last week, and he was super excited. As much as I wanted him to enjoy video games, he really doesn’t play or care about too many, so it will be cool to see him enjoy it
Just what I came here for! Not spooky, but entirely Halloween themed. I beat the first, but never got around to playing much of the second. A pretty simple turn based RPG, but the costumes you put on your party become the actual thing they are in battle. Very cute and fun games
If you’re looking for a more schlocky horror experience, give Resident Evil 8 a try! Extremely fun to play with a story that would be kinda ‘eh’ if the performances didn’t elevate it to cult-following b-movie perfection.
Subnautica would be a good game to transition from the end of summer to the beginning of fall. Spooky atmosphere where you play (almost) entirely underwater.
Crow Country came out earlier this year and definitely capitalizes on PS1 era horror games. In that vein also, Signalis is an excellent cerebral sci-fi horror.
I think it’s mostly nostalgia, and the fact that it was kind of the first iteration of the design all controllers use now. The 360 controller was good but it was really only the start. In my opinion each xbox controller has been a massive improvement over the last.
The series x controller is probably the most well refined controller I’ve used, and the only reason it’s not my pick for best controller is because I’m a sucker for all the fancy tricks of the dualsense.
I always forget Xbox has a bigger market in the US.
I’m from SEA and up until the series One console just means Playstation here, I owned the first 3 generation and move to PC.
The series one controller is the first xbox layout I ever owned and the moment I hold it my brain goes “This makes more sense !” D-pads sucks ass though.
Maybe it’s just cause I don’t really play fps and Fighting and racing games ?
Yeah, someone mentioned haptic trigger in another thread and now I kinda want one. If only Sony makes one with an xbox layout lol, it probably looks ugly as hell with PS design.
I used to hate playstation controllers because they always felt really weird to hold. Even the PS4 controller was terrible for me. With the Dualsense PS5 controller though they just made it an xbox controller with playstation gimmicks and that was such a great move! It doesn’t look too ugly either, since it’s just the same basic shape as an xbox controller. It doesn’t have the nice weight that an xbox controller has and I definitely prefer the joystick layout on xbox, but the haptic triggers, the hd rumble, the trackpad, and the gyro sensor are all things I don’t think I can do without anymore!
The slightly more bulbous wings on the 360 controller actually do a lot for ergonomics, but it’s very hand-sized based. For me, the 360 is almost perfect in how the wings tuck into my palms. With the controller about 6 or so inches in front of me, my arms are at a natural angle with wrists straight and the controller is securely held without even a finger on it, and I can press any button without even having to brace it. Take even a little of those wings away, and that gets lost, and edges instead of the smooth roundness get annoying. My partner on the other hand, would need a smaller controller to get that same feel or to cross-thumb the dpad as easily as I do. As much as I originally preferred the symmetry of the playstation layout, I have to give the nod to the xbox layout for being able to dpad with the right thumb.
We desperately need controller makers to stop acting like controllers are one size fits all, when that’s not even close to true.
I’ll controversially say that I really love the Steam controller. Not the steam deck (which is honestly my number 1 if we’re including handhelds) but the original controller intended for use with the steam link device.
It really just needs a right analog stick and it would be great. The lack of one takes it from 10/10 to like a 7/10. It’s so good otherwise, great weight and size, good design. Sensible layout and the big track pads work really well! It was clearly a prototype for how the Deck layout ended up, though I actually like the controller’s big circular pads more than the decks little square ones.
The steam controller is absolutely my favorite shape and feel for the controller.
The one big flaw is the plastic bumper mechanism that has broken on 3 of my units, 1 I was able to send back, 1 replaced with PETG 3D printed part which is less clicky, but more durable, and 1 still intact.
Still, I have exclusively used those for years when not playing on Switch
The steam deck honestly is my favorite controller. If valve releases a controller that’s the steam deck without a screen I’ll be first in line and I’ll take two please.
Little Nightmares 1 & 2 get my vote. Also, Alan Wake 2 is a lot of fun and not exactly a horror game since it doesn’t take itself seriously, but it has a fantastic spooky vibe.
Horror comedies are definitely a thing, but tbh I’d still consider Alan Wake 2 an outright horror even with the lighter stuff! Very spooky elements, with great writing and story crafting. Bonus points if you play Remedy’s other games for the Easter eggs
Supermassive games like Until Dawn, The Quarry, and the Dark Pictures are great for this, especially since later iterations have built-in “pass the controller” modes that are great for sharing a game with your spouse.
They’re all the same format, but The Dark Pictures is an anthology of games that are about half the size of Until Dawn. There are 5 or 6 of them at this point.
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful
I mean, this statement alone supposes that the company will not learn anything from the failure. Even if you assume they do not care about the game or its players, they do care about their bottom line and profits and that alone is motivation to learn from mistakes.
I've personally not given them a dime since their bait-and-switch and other shady tactics around the launch of Fallout 76 (I was a paying ESO customer and I cancelled because of that). So far as I know, they didn't do anything like that for Starfield which would demonstrate some learning of lessons (unless I haven't heard of it).
Not just the costumes. They green screened the fuck out of that scene. Wonder if they shot the whole thing on a sound stage and tried to AI in the entirety of the background? This has all the earmarks of a “Are you piggies willing to pay $20 a ticket for entrance to the slop show?”
bin.pol.social
Aktywne