itsnt it some generic looking shooter stuffed with micro-transactions? I really cant fathom why people even care when yet another live service “AAA” “game” gets shat out.
So funny when a corpo is forced to seem positive about something where there is absolutely no positive way of spinning it. It has this surreal energy where the person doing PR seems almost uncanny, like some kind of lizard person.
i miss the black and white buttons from the mini xbox controller days. still feel like 4 buttons is not enough on the right pad, especially considering how often games use L3/R3 joystick click which i fucking loathe.
Get a controller with underside buttons. I also consider stick-clicks an abomination, but it’s great now that there are under-buttons we can hard-remap to L3 and R3.
8BitDo Ultimate Bluetooth controller has some awful ergonomics on several things, but the underbuttons are excellent examples.
It’s been funny seeing the Playstation controller slowly morph into an Xbox controller. Which is great because I definitely preferred the Xbox controller since the 360.
I still prefer the offset sticks on the Xbox controller though.
This is exactly it. The game seemed fine, but it wasn’t doing anything to steal you away from your other games. On top of that it is $40, so there is barrier to entry. I feel bad for the developers, but the marketing team did not do enough research.
Man, I played this a couple months ago, and it is indeed tense. I had the same feeling playing this as I did Alien: Isolation. I was crawling on the ground most of the time, and I like that with every playthough the items are randomized. It's a solid entry to the entire Amnesia series (and better than Rebirth imo)
Aside from Microsoft selling it as one, there’s a reason the 360’s contoller design is basically the de facto basis for most PC controllers. It’s the most comfortable one I’ve used for 3D games by far. Everything you need is easy to access. Nintendo lifted essentially the same design for their Wii U and Switch Pro controllers.
The d-pad on the 360 controller was garbage. It was the only thing holding it back.
I think they’ve found a great place with the One/Series controllers.
I also really appreciate that with the jump to the Series X/S they didn’t change controllers. They had one that worked that people liked, so they kept it. And it works via Xbox’s proprietary wireless protocol, USB, or Bluetooth, so it works on pretty much anything but a Playstation or Nintendo.
I couldn’t care less about the D-pad. All that matters is how it feels in my hand and access to the primary controls like joysticks, triggers, and face buttons.
I can't imagine this one getting a PC release, so I'll probably never play it, but I do love seeing a good 3D platformer being released. And a console mascot 3D platformer? Feels like we're in an earlier console generation here.
The free one bundled with PS5’s was incredible. It was short and to the point. Fast-paced and full of a variety of beautiful environments. Not overwhelming with any extra content or tons of moves. There are tons of fun easter eggs while also showing you the entire history of every Sony product that ever existed. From the looks of it, this will just expand upon that which is perfect. It was a glorified demo that showed off every new feature the controller had.
I don’t know what support for the DualSense is like on PC but the game seems to rely on gyro and haptic triggers for some features. I’ve only played the first few levels but I image the rest of them being this way too. For the controls alone I’d say it makes it less likely to be on PC (but they managed it with Returnal so who knows).
bin.pol.social
Aktywne