Control freaks laying out blank canvases for themselves and taking away your consumer rights one cut at a time. As a legitimate owner of the Mafia games on PC, I can report having a significantly better experience with pirated copies since they don’t require their terrible launcher.
How is it purchaser's problem that entity selling licenses are unable or unwilling to deliver the the product beyond the license? Or if they do, it is on their terms lol
It’s pirated because it’s not through official channels and has the DRM removed, including the requirement for the 2K launcher.
As for the rest of your question, so long as I’ve understood that mess properly, it’s the buyer’s problem when companies start taking away the games we’ve paid for becauae they’re hiding behind a license despite never disclosing the purchase had an expiry date or conveniently left out what that date is as time of purchase.
It’s a turn-based traditional roguelike + dungeon crawler, i.e. there are no in-game permanent upgrades to make the characters stronger, and only you the player get “stronger” as you become more knowledgeable. If you are into that kind of game, this is absolutely one of the best I’ve played!
The developer Evan has been continuously updating the game for the past decade, with a new, sixth playable hero scheduled to release later this year. The game is also free and open source, so you can even play the full game for free. I bought the Steam version (and has sunk 100+ hrs into it) because it’s so rare for me nowadays to find a game I don’t get tired of after a handful of hours. (Not saying short games are necessarily bad though, some of my faves are very short too.)
Wildermyth is a lovely combination of storytelling and xcom-style combat, with a genealogy system and chances for your heroes (and their descendants) to reappear in future games.
Trombone Champ is the world’s first trombone-based rhythm music game. Unlike most music games, you can freely play any note at any time. You’re not just following along with the music, you’re actually playing the music!
I vaguely remember hearing something about them wanting to try and make it without the funding but as with many failed kickstarters I just forgot about it. Great to see that it happened, I’m gonna have a good old-fashioned nostalgia trip next weekend.
In my opinion one of the greatest games but also one of the saddest. If you already own the game then I highly recommend all the DLC as they all bring some interesting scenarios to the game.
Played it pirated years ago. Not really looking to play again tbh because it’s so sad, but I’ll buy it discounted for supporting, I back then liked the very original angle of playing with trapped victims instead of army.
Where did you get the game from? Most platforms like steam don’t actually sell games. You pay to rent the game for life, which is different. Those platforms can change the terms of service for your rental whenever they like. If you prefer to own your games you need to visit actual shops, like GOG.
If you’re into scripting or hacking you should check this game out. It’s an interesting twist on the Multi-User Dungeon genre. The game presents mostly as a command-line interface where your goal is to seek out targets to pwn for money/points. NPC targets will have vulnerabilities you need to find and exploit in order to expose a hackable part. Once found you engage hackermode where you’ll have a timelimit to break the target’s security (mostly through bruteforce cracking). The game allows you to write short scripts in JavaScript to automate searching for vulnerabilities and cracking security.
Being Multi-User, there are other users online doing what you’re doing and you’re free to chat with them and exchange scripts. You’re also free to write malicious scripts that will steal money/points from others who don’t check scripts before running them!
The part I found cool was that the game mirrors IRL hacking much closer than other hacking games. You’ll often need to submit incorrect data to NPC targets to get an error message that will contain hints about where to go next. Ex. A webpage has “News” and “About Us” sections. You can request a section that doesn’t exist to get an error message that shows all acceptable sections: “News”, “About Us”, or “Employees”. You’ve found a hidden section! Using scripts to send a bunch of mal-formed data at a target and then analyzing which ones generate an exploitable error is part of real-life security testing.
In hacknet, when you try to hack a target you’ll see it has SSH and FTP services running. You run fake programs like SSHcrack.exe and FTPbounce.exe to exploit those services and the you’re in.
In hackmud, when you try to hack a target you’ll see it has an “ez_35” lock and a “c001” lock. The ez_35 lock requires an unlock word, something like “open”, “unlock”, “release” and a digit between 0 and 9. The c001 lock requires a color like “red” “purple” “lime”. You need to enter the right inputs within the time limit to hack the target. You can do it manually, but most targets have too many locks with too many options to manually guess all of them in time. You’ll need to write your own real life script in JavaScript that can detect locks and automatically guess every option for those locks. If you’ve ever done programming challenges then you shouldn’t have too much difficulty writing these scripts. If you’re new to programming it’s not the easiest tutorial. The game provides very little direct help.
Update, I just played Industria which is rated mostly positive and it was so good. I’ve always wanted a game that felt like Simon Stålenhag’s art and Industria really does
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