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nekusoul, do gaming w Why do video game devs tie game mechanics to framerate?
@nekusoul@lemmy.nekusoul.de avatar

A big problem with an unlocked framerate is the physics system, which you can generally solve in two ways:

  1. You tie the physics to the framerate. Problem is that this introduces all sorts of weird behavior, caused by rounding errors and frequency of collision checks. For example, objects could start glitching through thin walls if their framerate is low because collisions are checked less often.
  2. You run the physics at a fixed internal interval. This solves a lot of problem with the first approach, but also means that you have to put in effort to mask the fixed framerate through interpolation/extrapolation if you still want to keep the actual framerate unlocked.

So Wolfenstein New Order probably went with the first approach, made sure their physics system stays stable within a certain FPS range (30-60), and then locked the FPS beyond that.

gyrfalcon, do gaming w Why do video game devs tie game mechanics to framerate?
@gyrfalcon@beehaw.org avatar

Not a game dev but I’ve done some programming and I love games so I’ll take a stab. There’s a few reasons I can think of:

  1. That’s how the engine they’re using works. Game engines take a long time to develop, and so if you’re using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they’ve made many games with similar engine level limitations, this seems most likely to me for this particular case.
  2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn’t a high priority in terms of getting the game out the door.
  3. Probably doesn’t apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you’re learning as you go, there’s a good chance some hacky things will make it in to the final product.
NuPNuA,

Wolfenstein New Order was made by Machine games and used ID Tech 5, same as Doom 2016. Nothing to do with Bethesda or their Creation Engine. Bethesda only published it.

AstralPath, do games w What are some good browser-based games you've liked?

Line Rider was awesome!

zachary3752, do games w How is the new Witcher 3?

It mostly just contains graphical changes, and adds optional ray tracing which I wouldn’t suggest unless you have a very powerful computer.

It had some issues when it first came out, but it seems to work fine now from my experience. Don’t expect anything groundbreaking but it’s a nice update. Textures especially look better overall.

thewitcher.com/…/next-gen-update-list-of-changes

Rentlar, do gaming w Are you an intrinsically or extrinsically motivated gamer?

“Extrinsically motivated” games I like: I’ll play it once, beat it, play a bit of post game, drop it.

“Intrinsically motivated” games I like: make my own stupid-ass goal, spend dozens and dozens of hours on it, finally do the stupid thing, progressed 1% further through the game, get bored, drop it, but then I pick it up again thinking about doing another stupid-ass thing.

torturedllama, do gaming w Is there a scene/community of "boot into game" for current CPUs?

Would a game that is essentially a micro Linux distro count? I feel that should be pretty doable as a bootable USB stick or CD.

If you did it that way you’d have to bundle the Linux kernel plus graphics drivers at a minimum. But I wonder how much of the OS you could avoid having. Certainly you wouldn’t need a Desktop Environment. I wonder if you would need something like X or Wayland or if you could get away without that (to run games built in a normal-ish userspace way). I guess finding the minimal environment for SDL would be a good starting point. That sounds like an interesting exercise for sure.

Although something like that probably isn’t as pure as you’re looking for, it would be pretty cool to do anyway. Maybe we should start a club.

reverendsteveii, do gaming w Are you an intrinsically or extrinsically motivated gamer?

Time played: 400 hours. Completion percentage: 15%

extremely intrinsically motivated. give me a world with stuff in it, not goals

eldrichhydralisk, do gaming w What’s one of your favorite game soundtracks?

The 7th Guest and The 11th Hour remain top-tier for me. The music was half the experience, turn it up and just enjoy that creepy vibe while solving puzzles. And they’re all on The Fat Man’s Bandcamp now!

Also, there’s an industrial rock cover album on vinyl currently looking for funding on Kickstarter. I’m super excited!

orca,
@orca@orcas.enjoying.yachts avatar

My dad and I used to play 7th Guest together. What a classic! It’s been a long time since I played that one. Had it on CD-ROM. Now I need to go find the soundtrack.

eldrichhydralisk,

The full soundtracks to both games are on the Fat Man’s Bandcamp, which I linked up above. Also, the “greatest hits” collection album 7/11 is on Spotify. It’s surprisingly easy to listen to these days!

Homeschooled316, do gaming w Games like Marvel:Midnight Suns?

It’s a novel hybrid of two genres, so the recommendations are all going to be split between them. The best (western) turn based tactics game is likely XCOM 2: War of the Chosen. The best deckbuilder card game is likely Slay the Spire.

If you want a tactics game that retains the social/character aspects, you’re looking for Fire Emblem: Three Houses, but that’s on the switch.

Pseu, do gaming w Are you an intrinsically or extrinsically motivated gamer?

I feel that the line is not nearly as sharp. I play a lot of freeform games for extrinsic reasons. Building a cool castle in Minecraft is probably an extrinsic motivation, for example.

When I played Minecraft a whole ton, It was because I was on a server, and I was motivated by impressing my friends, a clear extrinsic motivation.

In WoW, I’m largely motivated to master the game so that I can keep up with my boyfriend, running 20+ dungeons and Heroic (soon Mythic) raids. Another extrinsic motivation.

Etterna, a rhythm game is probably my most intrinsically motivated game. I play it mostly because I enjoy the feeling of mastering a new skill. But even that is extrinsic to some degree, because what most clearly shows my skill? The game praising me with AAs and big streaks. I wouldn’t enjoy Etterna without those things, so I wouldn’t play a gradeless version.

F4stL4ne, do gaming w What’s one of your favorite game soundtracks?
@F4stL4ne@programming.dev avatar

Vampire The Masquerade Bloodlines Deus Ex Hotline Miami Unreal Tournament Journey Cyberpunk 2077 The Witcher Jet Set Radio All the Silent Hill (even Downpour) Colony Wars

There is so many good ones…

Schooner, do gaming w In which game did you spend the most hours?

That would be:

Dota 2

Warframe

Path of Exile

Skyrim

Mass Effect 3

Dragon Age: Origins

Apex Legends

Chronoshift, do gaming w Cosy, brainless games when you're sick

Definitely try out Dorf Romantik on Steam. It’s a non stressful landscape puzzle game. It can also be challenging when you want everything perfect, but it doesn’t need to be.

Source: www.polygon.com/…/dorfromantik-review-1-0-update

Raverbunny, do games w Are almost all mobile games bad?
@Raverbunny@aussie.zone avatar

Monument 1 and 2 are great puzzle games well worth the purchase price.

Turious, do gaming w In which game did you spend the most hours?

MMOs were always my thing. I’m almost glad I don’t know exactly how much time I buried into World of Warcraft back in the day. I haven’t touched it in 15 years and it’s probably still in the lead. I play a fair bit of FFXIV these days but not like I did WoW. Asheron’s Call 2 was a big part of my life for a long time but it’s been offline most of my life.

Among recent games I’ve actively played for years, Rocket League and Minecraft are for sure at the top.

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