Am I correct in my understanding that Volition was doing fine but Embracer group fucked around with their money and now has to sacrifice a company that didn’t do anything wrong in order to save themselves?
I‘m not sure if I‘m missing something, but I‘d be really surprised if Volition was doing fine. Agents of Mayhem didn‘t do well at all and the Saints Row reboot was pretty terrible. Their last somewhat successful launch was probably the Saints Row 4 expansion back in 2015.
It‘s always sad to see a developer shut down, especially one with such history. But I can honestly understand closing a studio which hasn‘t had any great release for over eight years.
By “fucked around with their money” is that perhaps a leveraged buyout? That’s what killed Toys R Us, and various other major high street brands, and it’s also what’s been happening to Twitter.
Edit: Apparently not. Embracer acquired Volition in 2013 after THQ went bankrupt and they put it under the Deep Silver subsidiary, then in 2022 Embracer moved moved Volition over to Gearbox, and then recently a multi-billion deal Embracer had lined up fell through so now they’re cutting costs and Volition ended up on the block. So maybe not so sinister, this one - the studio has been in decline since Agents of Mayhem in 2017.
People are getting pretty spicy with the responses. OP was just underwhelmed by a game getting a lot of hype. Like lots of people are going to like it, but not everyone. I think theyre just trying to generate discussion, not say “everyone who likes starfield is an CHUMP!!” or something.
I’ve noticed plenty of torrents that don’t work right if you require encryption in your torrent client. If the client you used on Arch has encryption disabled by default but the Mint client has encryption mandated by default, this would explain the difference.
A lot of people liked it. I'll probably beat it because I bought it, but I'll throw it on the heap of other Fromsoft titles that I find to be lacking. I don't see myself wasting time on NG+ as the first playthrough has been less than satisfying.
I found ER to be pretty polished on ps5. When i bought it in pc to do the seamless coop with my friends i was shocked by the stuttering that i couldn’t get to stop. So I’d say it depends heavily on platform
Glad you like what we do. Some observations: there generally is no unpacking, we use an archiving system which enables users to play without populating their drives with the extracted files.
Also glad that you find them safe. We started including a scanning result from ClamAV (open source cross platfrom malware scanner) to each new torrent as well as instructions to scan it yourself. And a blake3 checksum for authenticity.
Wouldn’t using an additional virtual layer for storage affect performance during load/save and normal asset streaming? I guess this might work for older games, but for newer games I don’t see how performance won’t be hit.
99% of the games tested are perfectly playable. In cases where its not we can relax the compression settings. And we use zstd which is super fast. Try for yourself and see.
I obviously can’t verify if you are a jc141 member but I’ll believe it, I think it’s sicc that you’re adding an antivirus scan to the gamefiles and that the games don’t require extraction.
You definitely can! I'm using Yuzu on Linux with an jurassic 1050Ti and it works perfectly. I basically play Mario Kart 8 and BotW (for now, TotK in the queue) and never touched an actual Switch in person (seriously! I'm Brazilian and these things are hell expensive here).
This link may be useful for you. If the stuff listed in the link doesn’t work, then your library may not have Libby unfortunately. In that case, pirate then.
I usually use what’s available, and has the best file size for the quality. h265 is usually the best in this regard, but I look forward to more av1 encoded content. My Jellyfin server runs on my old school computer, whicj I could buy cheaply from my school, but since it has a sub-1080p screen, it works best as a server with built in UPS for me. It also has quicksync, so I’ve never had to think about which codecs my clients support.
For what it's worth, I'd say Bloodborne is like Dark Souls but with less variety. There are a bunch of play styles you can utilize in Dark Souls and Elden Ring, but Bloodborne really only lets you use one.
What did you hate about it? That series is great for the people it clicks with and fans are very vocal about it, so I totally understand.
I went the opposite direction in that it took Bloodborne for the series to click with me. The other games (this was pre DS3) didn’t resonate until after Bloodborne.
I guess I sucked at it. I played for 10-12 hours and didn’t beat a single boss. Graveyard Werewolf Dude and Weird Bridge Monster would just wreck me on the rare occasion I could actually make it to them.
After giving up, I learned online that shooting your gun is not actually a range weapon, but it’s meant to parry. Stuff like that – unintuitive mechanics you’d only know about if you were nuts-deep in “the community” – I have little patience for.
And mostly, I’m not playing videogames to prove myself to anyone. I want to have fun – not torture myself.
One thing to know about FromSoft games if you ever try again is they really want you to pay attention. They don’t baby you with telling you what to do, but there are hints all around. For the bird on the bridge you can use fire for a ton of damage (molotovs are dropped by enemies in the area). I’m pretty sure item descriptions tell you, but also it tells you in the environment. In the street going towards that bridge there’s a beast tied to a post that’s being burned, for example.
The games really aren’t that hard (except Sekiro), but they do ask you to participate. You have a lot of options to make them easier though, like using their weaknesses that are normally told to you, or summoning other players, or leveling up, or many other tools.
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Aktywne